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mainBot.py
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mainBot.py
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import keyboard, time, random, threading
hellishness = 5 # this is 1-10 scale.
# you neeed to bind shoot to v.
import win32gui,win32com.client
import win32api
import ctypes
import win32ui
import win32process
from ctypes import wintypes
### Initializing functions and permissions ###
OpenProcess = ctypes.windll.kernel32.OpenProcess
ReadProcessMemory = ctypes.windll.kernel32.ReadProcessMemory # Method 1
PROCESS_ALL_ACCESS = 0x1F0FFF
PROCESS_QUERY_INFORMATION = 0x0400
PROCESS_VM_OPERATION = 0x0008
PROCESS_VM_READ = 0x0010
PROCESS_VM_WRITE = 0x0020
### End of Initializing session
### Getting process handle ###
HWND = win32ui.FindWindow(None,'Halo').GetSafeHwnd()
PID = win32process.GetWindowThreadProcessId(HWND)[1]
processHandle = OpenProcess(PROCESS_ALL_ACCESS, False, PID)
### End of Getting process handle ###
### Reading value of a Memory Address ###
ADDRESS = 0x400008CC # adress of crosshair color
buffer = ctypes.c_char_p("Hello, world".encode('utf-8'))
bufferSize = 8#len(buffer.value)
bytesRead = ctypes.c_ulong(0)
#
doBot = False
runBot = False
def updateBot(): # update the doBot status depending on user input
global doBot
lastbot = False
while 1:
bt = keyboard.is_pressed('caps lock')
if bt == False and lastbot == True:
# we have a toggle
doBot = not doBot
if doBot:
keyboard.press('shift')
else:
keyboard.release('shift')
releaseAll()
print(doBot)
lastbot = bt
time.sleep(0.01)
threading.Thread(target=updateBot).start()
def updateFire():
global controls
cooldown = 0
while 1:
time.sleep(0.1)
if doBot:
if controls[3] == 1:
# we want to fire.
if cooldown <= 0:
memory_value = ReadProcessMemory(processHandle, ADDRESS, buffer, bufferSize, ctypes.byref(bytesRead)) # Why is it one?
print(buffer.value)
if buffer.value:
keyboard.press('v')
time.sleep(0.1)
keyboard.release('v')
cooldown = 11-hellishness
cooldown = cooldown - 1
threading.Thread(target=updateFire).start()
def updateMove():
global controls
while 1:
time.sleep(0.1)
if doBot:
releaseAll()
if controls[0] == -1: keyboard.press('a')
if controls[0] == 1: keyboard.press('d')
if controls[1] == -1: keyboard.press('s')
if controls[1] == 1: keyboard.press('w')
if controls[2] == -1: keyboard.press('control')
if controls[2] == 1: keyboard.press('space')
threading.Thread(target=updateMove).start()
def updateLoadout():
while 1:
time.sleep(0.35)
if doBot:
action = random.randint(0,125)
if action == 1: #reload current weapon
keyboard.press('r')
time.sleep(0.05)
keyboard.release('r')
print("Reloading...")
elif action == 2: # do pocket reload glitch
keyboard.press('r')
time.sleep(0.05)
keyboard.release('r')
time.sleep(0.05)
keyboard.press('r')
time.sleep(0.05)
keyboard.release('r')
time.sleep(0.05)
keyboard.press('tab')
time.sleep(0.1)
keyboard.release('tab') # hehe very sneaky
print("Reloading both weapons...")
elif action == 3: # switch weapon
keyboard.press('tab')
time.sleep(0.1)
keyboard.release('tab')
print("Switching weapons")
else:
pass
threading.Thread(target=updateLoadout).start()
def releaseAll():
keyboard.release('w')
keyboard.release('a')
keyboard.release('s')
keyboard.release('d')
#keyboard.release('shift')
keyboard.release('control')
keyboard.release('r')
keyboard.release('space')
#keyboard.release('v')
# the commented ot keys are controlled seperatl*e*y
firecool = 0
moveCool = 0
controls = [0,0,0,0]
# right, forwards, crouch/jump, fire
while 1:
time.sleep(0.1)
if doBot:
# run the bot program.
# we set the control vector accordingly.
moveCool = moveCool+1
if random.randint(0, 4) == 1:
controls[0] = random.choice([-1,0,1])
if random.randint(0, 5) == 1:
controls[1] = random.choice([-1,0,1,1,1])
if random.randint(0, 10) == 1:
controls[2] = random.choice([-1,-1,0,0,0,0,0,1])
if random.randint(0, 10) == 1:
controls[3] = random.choice([1])
print(controls)