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conwayGame.py
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conwayGame.py
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import sys
from PySide import QtCore, QtGui
import gameUi
from time import sleep as zzz
class Board(QtGui.QMainWindow):
def __init__(self, numrows=22, numclmns=22):
super(Board, self).__init__()
self.ui = gameUi.Ui_MainWindow()
self.running = 0
self.prevStatesStack = []
#
# l = []
# for _ in range(numrows):
# row = []
# for _ in range(numclmns):
# row.append(0)
# l.append(row)
#
# self.lastState = l
self.ui.setupUi(self)
self.ui.tickTimeInput.valueChanged.connect(self.setTick)
self.ui.startButton.clicked.connect(self.start)
self.ui.stopButton.clicked.connect(self.stop)
self.ui.resetButton.clicked.connect(self.clearBoard)
self.ui.fwdButton.clicked.connect(self.manualMove)
self.ui.bkButton.clicked.connect(self.mvBack)
self.ui.randFillBtn.clicked.connect(self.randFill)
self.ui.randFillInput.setValue(88)
self.setTick()
self.setupGrid()
def setupGrid(self, numrows=24, numclmns=24):
self.gridCellList = []
for rnum in range(numrows):
rowList = []
for cnum in range(numclmns):
cell = Cell((rnum, cnum))
self.ui.boardGrid.addWidget(cell, rnum, cnum)
rowList.append(cell)
self.gridCellList.append(rowList)
@QtCore.Slot()
def setTick(self):
self.tickTime = self.ui.tickTimeInput.value()
# print(self.tickTime)
def start(self):
self.running = 1
self.ui.statusBar.showMessage("Running")
self.processMoves()
def processMoves(self):
while self.running:
self.oneMove()
for _ in range(20):
QtCore.QCoreApplication.processEvents()
zzz(self.tickTime / 20.0)
def oneMove(self):
li = []
lastState = []
for rnum, row in enumerate(self.gridCellList):
lii = []
lsr = []
for cnum, cell in enumerate(row):
lsr.append(cell.isLive)
nlive = self.numLiveNeighbors(rnum, cnum)
if (nlive < 2) or (nlive > 3):
lii.append(0)
elif nlive == 2:
lii.append(cell.isLive)
elif nlive == 3:
lii.append(1)
# print(rnum, cnum, nlive)
li.append(lii)
lastState.append(lsr)
for rnum, row in enumerate(li):
for cnum, val in enumerate(row):
self.gridCellList[rnum][cnum].setLiveVal(val)
if len(self.prevStatesStack) > 1000:
self.prevStatesStack = self.prevStatesStack[1:]
self.prevStatesStack.append(lastState)
def returnNeighbors(self, rnum, cnum):
nbs = []
# print('rnum, cnum = ', rnum, cnum)
rstart, rend = -1, 2
if rnum == 0:
rstart = 0
# if rnum == len(self.gridCellList):
# rend = 0
if rnum == len(self.gridCellList) - 1:
rend = 1
cstart, cend = -1, 2
if cnum == 0:
cstart = 0
if cnum == len(self.gridCellList[rnum]) - 1:
cend = 1
for ri in range(rstart, rend):
for ci in range(cstart, cend):
if not (ri == 0 and ci == 0):
nbs.append((rnum + ri, cnum + ci))
# print(nbs)
return nbs
def numLiveNeighbors(self, cnum, rnum):
nbs = self.returnNeighbors(cnum, rnum)
n = 0
for t in nbs:
if self.gridCellList[t[0]][t[1]].isLive:
n += 1
return n
def stop(self):
self.running = 0
self.ui.statusBar.showMessage("Paused", 900)
def manualMove(self):
self.ui.statusBar.showMessage("Manual mode engaged. Press start to resume auto", 2200)
self.stop()
self.oneMove()
def mvBack(self):
if self.running == 1:
self.ui.statusBar.showMessage("Manual mode engaged. Press start to resume auto", 2200)
self.running = 0
try:
grid = self.prevStatesStack.pop()
for rnum, row in enumerate(grid):
for cnum, val in enumerate(row):
self.gridCellList[rnum][cnum].setLiveVal(val)
except IndexError:
self.ui.statusBar.showMessage("No previous moves left!", 2200)
def clearBoard(self):
self.running = 0
self.prevStatesStack = []
for row in self.gridCellList:
for cell in row:
self.ui.boardGrid.removeWidget(cell)
zzz(.05)
del self.gridCellList
self.setupGrid()
def randFill(self):
l = []
from random import randrange
n = self.ui.randFillInput.value()
while len(l) < n:
rnum, cnum = randrange(len(self.gridCellList)), randrange(len(self.gridCellList[0]))
if tuple((rnum, cnum)) in l:
continue
l.append((rnum, cnum))
self.clearBoard()
zzz(.05)
for rnum, cnum in l:
self.gridCellList[rnum][cnum].setLiveVal(1)
class Cell(QtGui.QWidget):
csig = QtCore.Signal(int)
def __init__(self, coords, parent=None):
super(Cell, self).__init__(parent)
font = QtGui.QFont()
font.setFamily("Saab")
font.setPixelSize(8)
self.setMinimumHeight(30)
self.setMaximumHeight(32)
self.setMinimumWidth(30)
self.setMaximumWidth(32)
self.btn = QtGui.QPushButton('_')
self.btn.setContentsMargins(0, 0, 0, 0)
self.btn.setMaximumWidth(32)
self.btn.setMinimumWidth(28)
self.btn.setMinimumHeight(28)
self.btn.setMaximumHeight(32)
self.btn.setStyleSheet('QPushButton {background-color: grey}')
self.btn.clicked.connect(self.onClickedToggler)
self.layout = QtGui.QVBoxLayout()
self.layout.addWidget(self.btn)
self.setContentsMargins(0, 0, 0, 0)
self.isLive = 0
self.setLayout(self.layout)
@QtCore.Slot()
def onClickedToggler(self):
self.isLive = (self.isLive + 1) % 2
self.syncBtnState()
def setLiveVal(self, val):
if val in [0, 1]:
self.isLive = val
self.syncBtnState()
def syncBtnState(self):
if self.isLive:
self.btn.setText(':]')
self.btn.setStyleSheet('QPushButton {background-color: green}')
else:
self.btn.setText('_')
self.btn.setStyleSheet('QPushButton {background-color: grey}')
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
b = Board()
b.show()
sys.exit(app.exec_())