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Game.py
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Game.py
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import pygame
import Menu
import time
from ColorMods import Colors, WHITE, GREY
from main import Tetris
class again(Exception):
pass
pygame.init()
pygame.display.set_caption("Tetris")
font = pygame.font.SysFont('Calibri', 30, True, False)
text_game_over = font.render("Game Over", True, (255, 255, 250))
text_game_over1 = font.render("Enter- new game", True, (0, 0, 0))
text_game_over2 = font.render("Esc- exit", True, (0, 0, 0))
MainState = "menu"
speed = 2
clock = pygame.time.Clock()
fps = 25
counter = 0
pressing_down = False
while True:
while MainState == "menu":
Menu1 = Menu.menu()
Menu1.Open()
MainState = Menu1.state
if MainState == "hard":
speed += 4
MainState = "menu"
Menu.menu.switched = True
continue
if MainState == "normal":
speed -= 4
MainState = "menu"
Menu.menu.switched = False
continue
size = (Menu1.width * 20 + 200, Menu1.height * 20 + 100)
gamesize = (Menu1.width * 20, Menu1.height * 20)
game = Tetris(Menu1.height, Menu1.width, speed, Menu1.width // 2 - 2)
screen = pygame.display.set_mode(size)
if MainState == "load":
x,y,s,z=game.load()
size = (x * 20 + 200, y * 20 + 100)
gamesize = (x* 20, y * 20)
game1 = Tetris(y, x, speed, x // 2 - 2)
game1.field=z
screen = pygame.display.set_mode(size)
MainState = "start"
game1.score=s
game = game1
if speed==2:
gameBackground = Menu.Background("game_background_main.jpg", [0, -660 + size[1]])
else:
gameBackground = Menu.Background("game_background_Dark.jpg", [0, -660 + size[1]])
try:
while MainState == "start":
if game.figure is None:
game.new_block()
counter += 1
if counter > 100000:
counter = 0
if counter % (fps // game.level // 2) == 0 or pressing_down:
if game.gameState == "start":
game.go_down()
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
t = time.time() + 5
if not game.gameState=="gameover":
while time.time() < t:
g=pygame.event.poll()
pygame.draw.rect(screen, WHITE, [10, 190, 220, 50])
textsave = font.render("Save?(Enter) " + str(int((t - time.time()) % 10)), True, (255, 125, 0))
screen.blit(text_game_over2, [1, size[1]-85])
screen.blit(textsave, [20, 200])
if g.type == pygame.KEYDOWN and g.key == pygame.K_RETURN:
with open("saveddata.txt","w") as data:
data.write(str(game.score)+"\n"+str(Menu1.height)+"\n"+str(Menu1.width))
with open("save.txt", "w") as lastsave:
for listitem in game.field:
for cube in listitem:
lastsave.write('%d' % int(cube))
lastsave.write("\n")
screen = pygame.display.set_mode((400, 500))
raise again
elif g.type == pygame.KEYDOWN and g.key == pygame.K_ESCAPE:
screen = pygame.display.set_mode((400, 500))
raise again
pygame.display.flip()
screen = pygame.display.set_mode((400, 500))
screen = pygame.display.set_mode((400, 500))
raise again
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
game.rotate()
if event.key == pygame.K_DOWN:
pressing_down = True
if event.key == pygame.K_LEFT:
game.go_side(-1)
if event.key == pygame.K_RIGHT:
game.go_side(1)
if event.key == pygame.K_SPACE:
game.go_space()
if event.key == pygame.K_RETURN:
game.__init__(Menu1.height, Menu1.width, speed, Menu1.width // 2 - 2)
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
pressing_down = False
screen.blit(gameBackground.image, gameBackground.rect)
pygame.draw.rect(screen, WHITE, [100, 60, gamesize[0], gamesize[1]])
for i in range(game.height):
for j in range(game.width):
pygame.draw.rect(screen, GREY,
[game.x + game.zoom * j, game.y + game.zoom * i, game.zoom, game.zoom],
1)
if game.field[i][j] > 0:
pygame.draw.rect(screen, Colors[Menu1.colorindex][game.field[i][j]],
[game.x + game.zoom * j + 1, game.y + game.zoom * i + 1, game.zoom - 2,
game.zoom - 1])
if game.figure is not None:
for i in range(4):
for j in range(4):
p = i * 4 + j
if p in game.figure.image():
pygame.draw.rect(screen,
Colors[Menu1.colorindex]
[game.figure.color],
[game.x + game.zoom * (j + game.figure.x) + 1,
game.y + game.zoom * (i + game.figure.y) + 1,
game.zoom - 2, game.zoom - 2])
text = font.render("Score: " + str(game.score), True, WHITE)
screen.blit(text, [0, 0])
if game.gameState == "gameover":
screen.blit(text_game_over, [120, 20])
screen.blit(text_game_over1, [2, size[1]-35])
screen.blit(text_game_over2, [1, size[1]-85])
if not game.scored:
with open("ranking.txt", "a+") as data:
data.seek(0, 0)
lines = data.readlines()
for i in range(len(lines)):
lines[i] = int(lines[i])
lines.append(game.score)
lines.sort(reverse=True)
print(lines)
data.truncate(0)
for i in range(len(lines)):
data.write(str(lines[i]) + "\n")
game.scored = True
pygame.display.flip()
clock.tick(fps)
except again:
MainState = "menu"