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replay_player.py
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replay_player.py
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# -*- coding: utf-8 -*-
'''
Created on 20.04.2012
@author: Denis
'''
import pygame
import sys
import os
from pygame import key
from logging.config import ConvertingList
from sprites import Text_sprite
from sprites import Img_sprite
from game_object import Bot
class Replay_player(object):
'''
classdocs
'''
def __init__(self,game_name='test.hgg'):
'''
Constructor
'''
window_w = 550
window_h = 600
self.running = True
self.line_color = (0,0,0)
self.line_begin = (0,0)
self.window_init(window_w,window_h)
clock = pygame.time.Clock() #fps
def window_init(self,window_w,window_h,bg_color=(255,255,255)):
pygame.init()
self.w_bg_color = bg_color
self.window_w_h = window_w,window_h
self.screen = pygame.display.set_mode(self.window_w_h)
pygame.display.set_caption('Bubble wars')
self.screen.fill(self.w_bg_color)
self.img = Img_sprite()
self.border, self.border_rect = self.img.load_png("border.png")
self.map, self.map_rect = self.img.load_png("map.png")
self.screen.blit(self.border,(0,0))
self.screen.blit(self.map,(0,60))
pygame.display.flip()
def play(self):
'''
no comments
'''
#text = Text_sprite(self.screen)
while self.running:
event = pygame.event.poll()
if event.type == pygame.QUIT or (event.type == pygame.K_ESCAPE and event.type == pygame.KEYDOWN) :
pygame.quit()
sys.exit(0)
break
elif event.type == pygame.MOUSEMOTION:
self.screen.blit(self.map,(0,50)) # Map
###
# player objects
###
#text.draw(" "+str(event.pos[0])+" "+str(event.pos[1]) , event.pos)
#text.render_text(" "+str(event.pos[0])+" "+str(event.pos[1]))
#self.screen.blit(temp,event.pos)
#text.group.draw(self.screen)
pygame.draw.aaline(self.screen,self.line_color,self.line_begin,event.pos)
###
# player objects
###
self.screen.blit(self.border,(0,0)) # Border
elif event.type == pygame.MOUSEBUTTONDOWN:
self.line_begin = event.pos
pygame.display.flip()
#clock.tick(30)
#pygame.display.update()