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basicai.py
472 lines (432 loc) · 18.4 KB
/
basicai.py
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import unittest
import resources
import gamecontroller
from board import Board
from buildingcolumn import BuildingColumn
from resources import Resources, Firms, Goods, FirmsOrGoods
from cards import *
import copy
import sharevalues
# For each turn, given the current share score, give the estimated final share
# value
finalShareScore = sharevalues.final1
maxShareScore = sharevalues.max1
# For each turn, given the current confidence marker, give the confidence marker
# level at turn j
predictedConfidenceMarker = [
[
[i for i in range(60)], # At turn 1, predicting for turn 1
[max(0, i - 3) for i in range(60)],
[max(0, i - 6) for i in range(60)],
[max(0, i - 9) for i in range(60)],
[max(0, i - 12) for i in range(60)],
[max(0, i - 15) for i in range(60)],
],
[
[i for i in range(60)], # At turn 2, predicting for turn 1
[i for i in range(60)], # At turn 2, predicting for turn 2
[max(0, i - 3) for i in range(60)],
[max(0, i - 6) for i in range(60)],
[max(0, i - 9) for i in range(60)],
[max(0, i - 12) for i in range(60)],
],
[
[i for i in range(60)], # At turn 3, predicting for turn 1
[i for i in range(60)], # At turn 3, predicting for turn 2
[i for i in range(60)], # At turn 3, predicting for turn 3
[max(0, i - 3) for i in range(60)],
[max(0, i - 6) for i in range(60)],
[max(0, i - 9) for i in range(60)],
],
[
[i for i in range(60)], # At turn 4, predicting for turn 1
[i for i in range(60)], # At turn 4, predicting for turn 2
[i for i in range(60)], # At turn 4, predicting for turn 3
[i for i in range(60)], # At turn 4, predicting for turn 4
[max(0, i - 3) for i in range(60)],
[max(0, i - 6) for i in range(60)],
],
[
[i for i in range(60)], # At turn 5, predicting for turn 1
[i for i in range(60)], # At turn 5, predicting for turn 2
[i for i in range(60)], # At turn 5, predicting for turn 3
[i for i in range(60)], # At turn 5, predicting for turn 4
[i for i in range(60)], # At turn 5, predicting for turn 5
[max(0, i - 3) for i in range(60)],
],
[
[i for i in range(60)], # At turn 6, predicting for turn 1
[i for i in range(60)], # At turn 6, predicting for turn 2
[i for i in range(60)], # At turn 6, predicting for turn 3
[i for i in range(60)], # At turn 6, predicting for turn 4
[i for i in range(60)], # At turn 6, predicting for turn 5
[i for i in range(60)], # At turn 6, predicting for turn 6
],
]
class BasicAi:
def __init__(self, player, valuationRate = 1.1, loanMultiplier = 0.4,
goodsMultiplier = 0.7):
self.player = player
self.valuationRate = valuationRate
self.loanMultiplier = loanMultiplier
self.goodsMultiplier = goodsMultiplier
def takeAction(self, gameController):
board = gameController.board
bestMove = { 'value': -1000, 'move': None }
for cardIndex, card in enumerate(board.cardsAvailable):
value = self.computeGetCardValue(gameController, cardIndex)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionGetCard
bestMove['params'] = [cardIndex]
for goods in Goods:
value = self.computeGetMoneyOnGoodsValue(gameController, goods)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionGetMoneyOnGoods
bestMove['params'] = [goods]
for circleIndex, circle in enumerate(board.investmentActionCircles):
for firms in self.generateFirmTuples(len(circle['counts'])):
value = self.computeInvestValue(gameController, circleIndex, firms)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionInvest
bestMove['params'] = [circleIndex, firms]
for firm in Firms:
value = self.computeBuildValue(gameController, firm)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionBuild
bestMove['params'] = [firm]
for card in self.player.cards:
if card.name == 'share':
value = self.computeSellShareValue(gameController, card)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionSellShare
bestMove['params'] = [card]
for card in self.player.cards:
if card.name == 'loan':
value = self.computePayLoanValue(gameController, card)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionPayLoan
bestMove['params'] = [card]
value = self.computeSkipActionValue(gameController)
if value > bestMove['value']:
bestMove['value'] = value
bestMove['action'] = gameController.actionSkipAction
bestMove['params'] = []
bestMove['action'](self.player, *bestMove['params'])
def computePayoffForCard(self, card, level):
card = copy.copy(card)
directPayoff = card.payoff(level, self.player.bonusCards)
return directPayoff + \
(card.amount * self.goodsMultiplier if card.name == 'factory' else 0)
def computeGetCardValue(self, gameController, cardIndex):
turn = gameController.turnIndex
board = gameController.board
card = board.getCardByIndex(cardIndex)
goods = board.goodsOfCardByIndex(cardIndex)
valueToAdvanceOnFirmTrack = 0
if goods:
valueToAdvanceOnFirmTrack = self.computeAdvanceOnFirmValue(
gameController, resources.mainFirm(goods), 1)
# Estimate 1 more level per round
valueForCard = 0
level = self.player.getLevel()
for i in range(turn, 6):
valueForCard *= self.valuationRate
valueForCard += self.computePayoffForCard(card, level)
level += 1
costForUpkeep = 0
confidenceMarker = board.confidenceMarker
for i in range(turn, 6):
prediction = predictedConfidenceMarker[turn][i][confidenceMarker]
interests = board.getInterestsForMarker(prediction)
costForUpkeep *= self.valuationRate
costForUpkeep += card.upkeep * interests
# TODO: That's a bit rough...
extraValue = card.finalPayoff
if card.name == 'plusLevel':
extraValue = 2 * card.plusLevel * (6 - turn)
elif card.name == 'loanGoods':
extraValue = card.amount * self.loanMultiplier * self.goodsMultiplier * \
pow(self.valuationRate, 6 - turn - 1)
elif card.name == 'loan':
extraValue = card.amount * self.loanMultiplier * \
pow(self.valuationRate, 6 - turn - 1)
return valueToAdvanceOnFirmTrack + valueForCard + extraValue - costForUpkeep
def computeGetMoneyOnGoodsValue(self, gameController, goods):
turn = gameController.turnIndex
board = gameController.board
return -(-board.revenues[goods] / 2) * \
pow(self.valuationRate, 6 - turn - 1) + \
self.computeAdvanceOnFirmValue(
gameController, resources.mainFirm(goods), 1) + 0.1
def computeInvestValue(self, gameController, circleIndex, firms):
board = gameController.board
circle = board.investmentActionCircles[circleIndex]
if circle['playerId'] is not None:
return -1000
counts = circle['counts']
value = sum([self.computeAdvanceOnFirmValue(gameController, firm, count)
for firm, count in zip(firms, counts)])
return value + 0.1 * (5 - circleIndex)
def computeBuildValue(self, gameController, firm):
board = gameController.board
if not self.player.canPayForBuilding(board.buildingColumn[firm]):
return -1000
return self.computeBuildingValue(gameController, firm)
def computeSellShareValue(self, gameController, card):
turn = gameController.turnIndex
board = gameController.board
shareScore = board.shareScore[card.firm]
currentValue = board.getShareValueForScore(shareScore)
finalValue = board.getShareValueForScore(finalShareScore[turn][shareScore])
return card.multiplicity * (currentValue - finalValue) * \
pow(self.valuationRate, 6 - turn - 1)
def computePayLoanValue(self, gameController, card):
turn = gameController.turnIndex
board = gameController.board
if self.player.amount < -card.finalPayoff:
return -1000
costForUpkeep = 0
confidenceMarker = board.confidenceMarker
for i in range(turn, 6):
prediction = predictedConfidenceMarker[turn][i][confidenceMarker]
interests = board.getInterestsForMarker(prediction)
costForUpkeep += card.upkeep * interests
return costForUpkeep * pow(self.valuationRate, 6 - turn - 1)
def computeSkipActionValue(self, gameController):
turn = gameController.turnIndex
return gameController.amountToSkipAction * \
pow(self.valuationRate, 6 - turn - 1)
def computeBuildingValue(self, gameController, firm):
turn = gameController.turnIndex
board = gameController.board
column = board.buildingColumn[firm]
buildingCard = column.getLargest()
shareCard = buildingCard.flip()
roofCard = column.roof
# TODO: This disregards the confidence marker.
oldShareScore = board.shareScore[firm]
newShareScore = oldShareScore + roofCard.progress
oldShareValue = board.getShareValueForScore(
maxShareScore[turn][oldShareScore])
newShareValue = board.getShareValueForScore(
maxShareScore[turn][newShareScore])
valueDiff = newShareValue - oldShareValue
valueForOldShares = 0
for card in self.player.cards:
if card.name == 'share' and card.firm == firm:
valueForOldShares += card.multiplicity * valueDiff
valueForNewShares = shareCard.multiplicity * newShareValue
payoffBefore = 0
payoffAfter = 0
level = self.player.getLevel()
for card in self.player.cards:
payoffBefore += self.computePayoffForCard(card, level)
newLevel = level + roofCard.flip().level - \
(0 if not self.player.levelCard else self.player.levelCard.level)
for card in self.player.cards:
payoffAfter += self.computePayoffForCard(card, newLevel)
valueForLevelIncrease = (payoffAfter - payoffBefore)
for i in range(turn, 6):
valueForLevelIncrease *= self.valuationRate
valueForLevelIncrease += (payoffAfter - payoffBefore)
# TODO: Factories shouldn't be counted in cost.
cost = (buildingCard.level * roofCard.cardCount) * \
pow(self.valuationRate, 6 - turn - 1)
return valueForOldShares + valueForNewShares + valueForLevelIncrease - cost
def computeAdvanceOnFirmValue(self, gameController, firm, count):
turn = gameController.turnIndex
board = gameController.board
revenues = board.revenues[firm]
orderBefore = board.playerOrderOnFirmTrack(firm)
positions = board.positionsOnFirmTrack(firm)
amountBefore = 0
positionAfter = count
orderAfter = list(orderBefore)
if self.player.ident in orderBefore:
orderAfter.remove(self.player.ident)
for ident in orderBefore:
given = -(-revenues / 2)
revenues -= given
if ident == self.player.ident:
amountBefore = given
break
positionAfter = positions[self.player.ident] + count
index = 0
for ident in orderAfter:
if positions[ident] < positionAfter:
break
index += 1
orderAfter.insert(index, self.player.ident)
revenues = board.revenues[firm]
for ident in orderAfter:
given = -(-revenues / 2)
revenues -= given
if ident == self.player.ident:
amountAfter = given
break
# TODO: Compute value of first position.
return (amountAfter - amountBefore) * pow(self.valuationRate, 6 - turn - 1)
def generateFirmTuples(self, n):
if n == 0: return []
elif n == 1: return [[firm] for firm in Firms]
elif n == 2:
return [
[Resources.Red, Resources.Green],
[Resources.Red, Resources.Blue],
[Resources.Green, Resources.Blue]
];
elif n == 3:
return [list(Firms)]
raise RuntimeError('Trying to generate a tuple of firms with n: ' + str(n))
class BasicAiTests(unittest.TestCase):
def testComputeGetCardValue(self):
b = Board()
gc = gamecontroller.GameController(b)
p0, p1, p2, p3 = gc.players
p0.amount = 0
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
b.cardStack = [
FactoryCard(Resources.Glass, 0, 1),
WorkforceCard(0, 1),
PlusLevelCard(1, 1),
GoodsCard(Resources.Iron, 5, 0),
MoneyForLevelCard(3, 3, 0),
WorkforceCard(0, 1),
ActionCard(),
UpgradeCard(2),
LoanCard(10, 1),
LoanCard(8, 1),
GoodsCard(Resources.Brick, 4, 0)]
b.prepareTurn()
b.revenues[Resources.Red] = 2
b.revenues[Resources.Green] = 4
b.revenues[Resources.Blue] = 8
column = BuildingColumn(Resources.Red, [
BuildingCard(5, Resources.Red, Resources.Glass),
BuildingCard(3, Resources.Red, Resources.Red),
])
b.buildingColumn[Resources.Red] = column
column.setRoof(RoofCard(2, 1))
b.buildingColumn[Resources.Green].setRoof(FinalRoofCard(5))
b.buildingColumn[Resources.Blue].setRoof(FinalRoofCard(5))
# Estimated confidence marker:
confidenceMarker = [predictedConfidenceMarker[0][i][b.confidenceMarker]
for i in range(6)]
interests = sum([b.getInterestsForMarker(marker)
for marker in confidenceMarker])
totalLevel = sum(range(6))
# First card gets 1 to advance on red.
self.assertEqual(1 + totalLevel * 0.7 - interests,
ai0.computeGetCardValue(gc, 0))
# Second card gets 2 to advance on green.
self.assertEqual(2 + totalLevel - interests, ai0.computeGetCardValue(gc, 1))
# Second card gets 4 to advance on blue.
self.assertEqual(4 + 2 * 6 - interests, ai0.computeGetCardValue(gc, 2))
self.assertEqual(5, ai0.computeGetCardValue(gc, 3))
self.assertEqual(9, ai0.computeGetCardValue(gc, 4))
self.assertEqual(totalLevel - interests, ai0.computeGetCardValue(gc, 5))
self.assertEqual(0, ai0.computeGetCardValue(gc, 6))
self.assertEqual(-2 * interests, ai0.computeGetCardValue(gc, 7))
buildingValue = 3 * b.getShareValueForScore(maxShareScore[0][1]) - 10
mult = ai0.loanMultiplier
self.assertEqual(buildingValue * mult - interests,
ai0.computeGetCardValue(gc, 8))
self.assertEqual(round(buildingValue * mult * mult - interests, 3),
round(ai0.computeGetCardValue(gc, 9), 3))
self.assertEqual(4, ai0.computeGetCardValue(gc, 10))
def testComputeGetMoneyOnGoodsValue(self):
b = Board()
gc = gamecontroller.GameController(b)
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
b.revenues[Resources.Iron] = 7 # + 4
b.revenues[Resources.Red] = 9 # + 5
self.assertEqual(9.1, ai0.computeGetMoneyOnGoodsValue(gc, Resources.Iron))
def testComputeInvestValue(self):
b = Board()
gc = gamecontroller.GameController(b)
p0, p1, p2, p3 = gc.players
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
b.revenues[Resources.Red] = 7 # + 4
b.revenues[Resources.Green] = 10 # + 5
b.revenues[Resources.Blue] = 11 # + 6
self.assertEqual(4 + 5 + 5*0.1, ai0.computeInvestValue(gc, 0,
[Resources.Red, Resources.Green]))
self.assertEqual(6 + 4*0.1, ai0.computeInvestValue(gc, 1, [Resources.Blue]))
self.assertEqual(4 + 3*0.1, ai0.computeInvestValue(gc, 2, [Resources.Red]))
self.assertEqual(5 + 6 + 2*0.1, ai0.computeInvestValue(gc, 3,
[Resources.Green, Resources.Blue]))
self.assertEqual(5 + 0.1, ai0.computeInvestValue(gc, 4, [Resources.Green]))
b.putPlayerOnInvestmentCircle(p1, 1)
self.assertEqual(-1000, ai0.computeInvestValue(gc, 1, [Resources.Green]))
def testComputeSellShareValue(self):
b = Board()
gc = gamecontroller.GameController(b)
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
b.advanceShareScore(Resources.Red, 17)
currentValue = b.getShareValueForScore(17)
finalValue = b.getShareValueForScore(finalShareScore[0][17])
self.assertEqual((currentValue - finalValue) * 4,
ai0.computeSellShareValue(gc, ShareCard(Resources.Red, 4)))
def testComputeBuildValue(self):
b = Board()
gc = gamecontroller.GameController(b)
gc.turnIndex = 2
p0, p1, p2, p3 = gc.players
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
column = BuildingColumn(Resources.Red, [
BuildingCard(5, Resources.Red, Resources.Glass),
BuildingCard(2, Resources.Red, Resources.Bank),
BuildingCard(3, Resources.Red, Resources.Red),
BuildingCard(3, Resources.Red, Resources.Red),
])
b.buildingColumn[Resources.Red] = column
column.setRoof(RoofCard(4, 4))
b.buildingColumn[Resources.Green].setRoof(FinalRoofCard(10))
p0.amount = 100
p0.addCard(ShareCard(Resources.Red, 2))
p0.addCard(WorkforceCard(0, 1))
b.advanceShareScore(Resources.Red, 17)
valueBefore = b.getShareValueForScore(maxShareScore[2][17])
valueAfter = b.getShareValueForScore(maxShareScore[2][21])
expected = 2 * (valueAfter - valueBefore) + 3 * valueAfter + 4 * 3 - 20
self.assertEqual(expected, ai0.computeBuildValue(gc, Resources.Red))
self.assertEqual(-1000, ai0.computeBuildValue(gc, Resources.Green))
p0.amount = 10
self.assertEqual(-1000, ai0.computeBuildValue(gc, Resources.Red))
def testComputeAdvanceOnFirmTrackValue(self):
b = Board()
gc = gamecontroller.GameController(b)
p0, p1, p2, p3 = gc.players
ai0, ai1, ai2, ai3 = [gc.ais[i] for i in range(4)]
firm = Resources.Red
b.revenues[firm] = 21 # 11, 5, 3, 1
gc.advanceOnFirmTrack(p0, firm, 4)
gc.advanceOnFirmTrack(p1, firm, 3)
gc.advanceOnFirmTrack(p3, firm, 4)
self.assertEqual(1, ai2.computeAdvanceOnFirmValue(gc, firm, 3))
self.assertEqual(3, ai2.computeAdvanceOnFirmValue(gc, firm, 4))
self.assertEqual(11, ai2.computeAdvanceOnFirmValue(gc, firm, 5))
gc.advanceOnFirmTrack(p2, firm, 1)
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 2))
self.assertEqual(2, ai2.computeAdvanceOnFirmValue(gc, firm, 3))
self.assertEqual(10, ai2.computeAdvanceOnFirmValue(gc, firm, 4))
gc.advanceOnFirmTrack(p0, firm, 1)
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 2))
self.assertEqual(2, ai2.computeAdvanceOnFirmValue(gc, firm, 3))
self.assertEqual(4, ai2.computeAdvanceOnFirmValue(gc, firm, 4))
self.assertEqual(10, ai2.computeAdvanceOnFirmValue(gc, firm, 5))
gc.advanceOnFirmTrack(p2, firm, 10)
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 2))
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 3))
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 4))
self.assertEqual(0, ai2.computeAdvanceOnFirmValue(gc, firm, 5))
def main():
unittest.main()
if __name__ == '__main__':
main()