A generic Roguelike
Following this tutorial for the creation of it, and deviating from it where I feel it's necessary.
http://rogueliketutorials.com/libtcod/1
My intentions with this as I have finished the tutorial is to continue developing upon it. The following in this list are a set of features I wish to implement.
- Randomly generated dungeon history or world history.
- Room theming
- More forms of level procedural generation
- More equipment and items
- Item identification syste,
- Level ups as mutations instead of straight stat boosts
- Mouse interaction
- Ranged weapons
- Tinkering system
- Gameplay loop(I'm thinking of space ship or overworld traders at a location - > Dungeoneering a dungeon with X floors and Y theme).
- Proper Equipment system