/
main.py
217 lines (146 loc) · 6.58 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
import direct.directbase.DirectStart
from GuiTools import *
from CameraHandler import CameraHandler
from direct.task import Task
from direct.actor import Actor
from pandac.PandaModules import *
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import GeoMipTerrain
from pandac.PandaModules import TextureStage
from pandac.PandaModules import TextNode
from pandac.PandaModules import Texture
from pandac.PandaModules import Filename
from panda3d.ai import *
import math
SHADER = ""
class RTSEngine(DirectObject):
def __init__(self):
from pandac.PandaModules import loadPrcFileData
loadPrcFileData("", "want-directtools #t")
loadPrcFileData("", "want-tk #t")
self.camHandler = None
self.environ = None
self.isMoving = False
self.trav = CollisionTraverser()
self.cHandler = CollisionHandlerQueue()
self.picked = None
self.selected = None
self.setupEnvironment()
self.setupCamera()
self.setupActors()
self.setupLighting()
self.gui = mouseSelectTool()
self.gui.selectable = [self.box,self.box2]
def setupAI(self):
self.AIWorld = AIWorld(render)
self.AIChar = AICharacter("ralph",self.ralph,60,0.5,15)
self.AIWorld.addAiChar(self.AIChar)
self.AIBehaviors = self.AIChar.getAiBehaviors()
taskMgr.add(self.AIUpdate,"AIUpdate")
return
def run(self):
run()
def setupMouseCollision(self):
self.ralphGroundRay = CollisionRay()
self.ralphGroundRay.setOrigin(0,0,1000)
self.ralphGroundRay.setDirection(0,0,-1)
self.ralphGroundCol = CollisionNode('ralphRay')
self.ralphGroundCol.addSolid(self.ralphGroundRay)
self.ralphGroundCol.setFromCollideMask(BitMask32.bit(0))
self.ralphGroundCol.setIntoCollideMask(BitMask32.allOff())
self.ralphGroundColNp = self.ralph.attachNewNode(self.ralphGroundCol)
self.ralphGroundHandler = CollisionHandlerQueue()
self.trav.addCollider(self.ralphGroundColNp, self.ralphGroundHandler)
def setupCamera(self):
self.camHandler = CameraHandler()
self.camHandler.setTarget(self.environ.getX(),self.environ.getY(),self.environ.getZ())
def setupActors(self):
# Create the main character, Ralph
ralphStartPos = self.environ.find("**/start_point").getPos()
self.ralph = Actor.Actor("models/ralph",{"run":"models/ralph-run","walk":"models/ralph-walk"})
self.ralph = loader.loadModel("models/ralph")
self.ralph.setPos(ralphStartPos)
self.ralph.reparentTo(render)
self.ralph.setScale(.2)
self.box = loader.loadModel("models/box")
self.box.setPos(5,5,1)
self.box.setColor(1,0,0)
self.box.setScale(.5)
self.box.reparentTo(render)
self.box2 = loader.loadModel("models/box")
self.box2.setPos(-10,-10,1)
self.box2.setColor(1,1,0)
self.box2.setScale(.5)
self.box2.reparentTo(render)
def setupLighting(self):
#Setup the lighting and the shader to make it look cartoony
plightnode = PointLight("point light")
plightnode.setAttenuation(Vec3(1,0,0))
plight = render.attachNewNode(plightnode)
plight.setPos(30,-50,0)
alightnode = AmbientLight("ambient light")
alightnode.setColor(Vec4(0.8,0.8,0.8,1))
alight = render.attachNewNode(alightnode)
render.setLight(alight)
render.setLight(plight)
self.lastMousePos = None
alight = AmbientLight("alight")
alight.setColor(VBase4(0.5,0.5,0.5,0.5))
self.alnp = self.ralph.attachNewNode(alight)
def setupEnvironment(self):
#self.environ = loader.loadModel("models/world")
#self.terrain = GeoMipTerrain("MyTerrain")
#self.terrain.setHeightfield(Filename("models/testHeightMap.png"))
#self.terrain.setBruteforce(True)
#self.terrain.setBlockSize(64)
#self.terrain.setNear(40)
#self.terrain.setFar(100)
#self.terrain.setFocalPoint(base.camera)
#self.environ = self.terrain.getRoot()
#self.environ.setShader(Shader.make(SHADER))
#self.environ.setSz(50)
#self.terrain_tex = loader.loadTexture('world/shortGrass.png')
#self.ts = TextureStage('ts')
#self.environ.setTexScale(self.ts.getDefault(),10,10)
#self.environ.setTexture(self.terrain_tex,1)
#self.terrain.generate()
#self.environ.reparentTo(render)
#base.toggleWireframe()
#self.environ = self.terrain.getRoot()
#self.environ.setPos(1,1,0)
self.environ = loader.loadModel("models/world")
self.environ.reparentTo(render)
self.environ.setScale(0.25,0.25,0.25)
self.environ.setPos(0,0,0)
def update(self, task):
self.terrain.setFocalPoint(base.camera.getX(),base.camera.getY())
self.terrain.update()
return task.cont
def setMove(self):
try:
print "none"
except:
print "Failed"
self.ralph.loop("run")
return
def AIUpdate(self,task):
self.AIWorld.update()
if(self.AIBehaviors.behaviorStatus("pathfollow") == "done"):
self.ralph.stop("run")
self.ralph.pose("walk",0)
return task.cont
def handleRalphCollision(self,task):
entries = []
for i in range(self.ralphGroundHandler.getNumEntries()):
entry = self.ralphGroundHandler.getEntry(i)
entries.append(entry)
entries.sort(lambda x,y: cmp(y.getSurfacePoint(render).getZ(),
x.getSurfacePoint(render).getZ()))
if (len(entries)>0) and (entries[0].getIntoNode().getName() == "terrain"):
self.ralph.setZ(entries[0].getSurfacePoint(render).getZ())
else:
self.ralph.setPos(0,0,0)
return task.cont
if __name__ == "__main__":
rts = RTSEngine()
rts.run()