forked from Almamu/nintendo_dwc_emulator
/
gamespy_natneg_server.py
422 lines (341 loc) · 15.9 KB
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gamespy_natneg_server.py
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"""DWC Network Server Emulator
Copyright (C) 2014 polaris-
Copyright (C) 2014 ToadKing
Copyright (C) 2015 Sepalani
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Server emulator for *.available.gs.nintendowifi.net
and *.master.gs.nintendowifi.net
Query and Reporting:
http://docs.poweredbygamespy.com/wiki/Query_and_Reporting_Overview
"""
import logging
import socket
import struct
import threading
import time
import Queue
import gamespy.gs_utility as gs_utils
import other.utils as utils
import traceback
from multiprocessing.managers import BaseManager
import dwc_config
logger = dwc_config.get_logger('GameSpyNatNegServer')
class GameSpyServerDatabase(BaseManager):
pass
GameSpyServerDatabase.register("get_server_list")
GameSpyServerDatabase.register("modify_server_list")
GameSpyServerDatabase.register("find_servers")
GameSpyServerDatabase.register("find_server_by_address")
GameSpyServerDatabase.register("find_server_by_local_address")
GameSpyServerDatabase.register("add_natneg_server")
GameSpyServerDatabase.register("get_natneg_server")
GameSpyServerDatabase.register("delete_natneg_server")
class GameSpyNatNegServer(object):
def __init__(self):
self.session_list = {}
self.natneg_preinit_session = {}
self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
self.server_manager = GameSpyServerDatabase(
address=dwc_config.get_ip_port('GameSpyManager'),
authkey=""
)
self.server_manager.connect()
def start(self):
try:
# Start natneg server
# Accessible to outside connections (use this if you don't know
# what you're doing)
address = dwc_config.get_ip_port('GameSpyNatNegServer')
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.bind(address)
self.write_queue = Queue.Queue()
logger.log(logging.INFO,
"Server is now listening on %s:%s...",
address[0], address[1])
threading.Thread(target=self.write_queue_worker).start()
while True:
recv_data, addr = self.socket.recvfrom(2048)
self.handle_packet(recv_data, addr)
except:
logger.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def write_queue_send(self, data, address):
time.sleep(0.05)
self.socket.sendto(data, address)
def write_queue_worker(self):
while True:
data, address = self.write_queue.get()
threading.Thread(target=self.write_queue_send,
args=(data, address)).start()
self.write_queue.task_done()
def handle_packet(self, recv_data, addr):
"""Handle NATNEG.
TODO: Pointer to methods for recv_data[7]."""
logger.log(logging.DEBUG,
"Connection from %s:%d...",
addr[0], addr[1])
logger.log(logging.DEBUG, utils.pretty_print_hex(recv_data))
# Make sure it's a legal packet
if recv_data[0:6] != bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
return
session_id = struct.unpack("<I", recv_data[8:12])[0]
session_id_raw = recv_data[8:12]
# Handle commands
if recv_data[7] == '\x00':
logger.log(logging.DEBUG,
"Received initialization from %s:%s...",
addr[0], addr[1])
output = bytearray(recv_data[0:14])
# Checked with Tetris DS, Mario Kart DS, and Metroid Prime
# Hunters, and this seems to be the standard response to 0x00
output += bytearray([0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea])
output[7] = 0x01 # Initialization response
self.write_queue.put((output, addr))
# Try to connect to the server
gameid = utils.get_string(recv_data, 0x15)
client_id = "%02x" % ord(recv_data[13])
localip_raw = recv_data[15:19]
localip_int_le = utils.get_ip(recv_data, 15)
localip_int_be = utils.get_ip(recv_data, 15, True)
localip = '.'.join(["%d" % ord(x) for x in localip_raw])
localport_raw = recv_data[19:21]
localport = utils.get_short(localport_raw, 0, True)
localaddr = (localip, localport, localip_int_le, localip_int_be)
self.session_list \
.setdefault(session_id, {}) \
.setdefault(client_id,
{
'connected': False,
'addr': '',
'localaddr': None,
'serveraddr': None,
'gameid': None
})
# In fact, it's a pointer (cf. shallow copy)
client_id_session = self.session_list[session_id][client_id]
client_id_session['gameid'] = gameid
client_id_session['addr'] = addr
client_id_session['localaddr'] = localaddr
clients = len(self.session_list[session_id]) # Unused?
for client in self.session_list[session_id]:
# Another shallow copy
client_session = self.session_list[session_id][client]
if client_session['connected'] or client == client_id:
continue
# if client_session['serveraddr'] \
# is None:
serveraddr = self.get_server_info(gameid, session_id, client)
if serveraddr is None:
serveraddr = self.get_server_info_alt(
gameid, session_id, client
)
client_session['serveraddr'] = serveraddr
logger.log(logging.DEBUG,
"Found server from local ip/port: %s from %d",
serveraddr, session_id)
publicport = client_session['addr'][1]
if client_session['localaddr'][1]:
publicport = client_session['localaddr'][1]
if client_session['serveraddr'] is not None:
publicport = int(
client_session['serveraddr']['publicport']
)
# Send to requesting client
output = bytearray(recv_data[0:12])
output += bytearray([
int(x) for x in client_session['addr'][0].split('.')
])
output += utils.get_bytes_from_short(publicport, True)
# Unknown, always seems to be \x42\x00
output += bytearray([0x42, 0x00])
output[7] = 0x05
# self.write_queue.put((
# output,
# (client_id_session['addr'])
# ))
self.write_queue.put((
output,
(client_id_session['addr'][0],
client_id_session['addr'][1])
))
logger.log(logging.DEBUG,
"Sent connection request to %s:%d...",
client_id_session['addr'][0],
client_id_session['addr'][1])
logger.log(logging.DEBUG, '%s', utils.pretty_print_hex(output))
# Send to other client
# if client_id_session['serveraddr'] is None:
serveraddr = self.get_server_info(
gameid, session_id, client_id
)
if serveraddr is None:
serveraddr = self.get_server_info_alt(
gameid, session_id, client_id
)
client_id_session['serveraddr'] = serveraddr
logger.log(logging.DEBUG,
"Found server 2 from local ip/port: %s from %d",
serveraddr, session_id)
publicport = client_id_session['addr'][1]
if client_id_session['localaddr'][1]:
publicport = client_id_session['localaddr'][1]
if client_id_session['serveraddr'] is not None:
publicport = int(
client_id_session['serveraddr']['publicport']
)
output = bytearray(recv_data[0:12])
output += bytearray(
[int(x) for x in client_id_session['addr'][0].split('.')]
)
output += utils.get_bytes_from_short(publicport, True)
# Unknown, always seems to be \x42\x00
output += bytearray([0x42, 0x00])
output[7] = 0x05
# self.write_queue.put((output, (client_session['addr'])))
self.write_queue.put((output, (client_session['addr'][0],
client_session['addr'][1])))
logger.log(logging.DEBUG,
"Sent connection request to %s:%d...",
client_session['addr'][0],
client_session['addr'][1])
logger.log(logging.DEBUG,
'%s',
utils.pretty_print_hex(output))
elif recv_data[7] == '\x06': # Was able to connect
client_id = "%02x" % ord(recv_data[13])
logger.log(logging.DEBUG,
"Received connected command from %s:%s...",
addr[0], addr[1])
if session_id in self.session_list and \
client_id in self.session_list[session_id]:
self.session_list[session_id][client_id]['connected'] = True
elif recv_data[7] == '\x0a': # Address check. Note: UNTESTED!
client_id = "%02x" % ord(recv_data[13])
logger.log(logging.DEBUG,
"Received address check command from %s:%s...",
addr[0], addr[1])
output = bytearray(recv_data[0:15])
output += bytearray([int(x) for x in addr[0].split('.')])
output += utils.get_bytes_from_short(addr[1], True)
output += bytearray(recv_data[len(output):])
output[7] = 0x0b
self.write_queue.put((output, addr))
logger.log(logging.DEBUG,
"Sent address check response to %s:%d...",
addr[0], addr[1])
logger.log(logging.DEBUG, "%s", utils.pretty_print_hex(output))
elif recv_data[7] == '\x0c': # Natify
port_type = "%02x" % ord(recv_data[12])
logger.log(logging.DEBUG,
"Received natify command from %s:%s...",
addr[0], addr[1])
output = bytearray(recv_data)
output[7] = 0x02 # ERT Test
self.write_queue.put((output, addr))
logger.log(logging.DEBUG,
"Sent natify response to %s:%d...",
addr[0], addr[1])
logger.log(logging.DEBUG, "%s", utils.pretty_print_hex(output))
elif recv_data[7] == '\x0d': # Report
logger.log(logging.DEBUG,
"Received report command from %s:%s...",
addr[0], addr[1])
logger.log(logging.DEBUG, "%s", utils.pretty_print_hex(recv_data))
# Report response
output = bytearray(recv_data[:21])
output[7] = 0x0e # Report response
output[14] = 0 # Clear byte to match real server's response
self.write_queue.put((output, addr))
elif recv_data[7] == '\x0f':
# Natneg v4 command thanks to Pipian.
# Only seems to be used in very few DS games (namely,
# Pokemon Black/White/Black 2/White 2).
logger.log(logging.DEBUG,
"Received pre-init command from %s:%s...",
addr[0], addr[1])
logger.log(logging.DEBUG, "%s", utils.pretty_print_hex(recv_data))
session = utils.get_int(recv_data[-4:], 0)
# Report response
output = bytearray(recv_data[:-4]) + bytearray([0, 0, 0, 0])
output[7] = 0x10 # Pre-init response
if not session:
# What's the correct behavior when session == 0?
output[13] = 2
elif session in self.natneg_preinit_session:
# Should this be sent to both clients or just the one that
# connected most recently?
# I can't tell from a one sided packet capture of Pokemon.
# For the time being, send to both clients just in case.
output[13] = 2
self.write_queue.put((output,
self.natneg_preinit_session[session]))
output[12] = (1, 0)[output[12]] # Swap the index
del self.natneg_preinit_session[session]
else:
output[13] = 0
self.natneg_preinit_session[session] = addr
self.write_queue.put((output, addr))
else: # Was able to connect
logger.log(logging.DEBUG,
"Received unknown command %02x from %s:%s...",
ord(recv_data[7]), addr[0], addr[1])
def get_server_info(self, gameid, session_id, client_id):
server_info = None
servers = self.server_manager.get_natneg_server(session_id) \
._getvalue()
if servers is None:
return None
console = False
ipstr = self.session_list[session_id][client_id]['addr'][0]
ip = str(utils.get_ip(bytearray(
[int(x) for x in ipstr.split('.')]
), 0, console))
console = not console
server_info = next((s for s in servers if s['publicip'] == ip), None)
if server_info is None:
ip = str(utils.get_ip(
bytearray([int(x) for x in ipstr.split('.')]),
0, console
))
server_info = next(
(s for s in servers if s['publicip'] == ip),
None
)
return server_info
def get_server_info_alt(self, gameid, session_id, client_id):
console = False
ipstr = self.session_list[session_id][client_id]['addr'][0]
ip = str(utils.get_ip(
bytearray([int(x) for x in ipstr.split('.')]),
0, console
))
console = not console
serveraddr = self.server_manager.find_server_by_local_address(
ip,
self.session_list[session_id][client_id]['localaddr'],
self.session_list[session_id][client_id]['gameid']
)._getvalue()
if serveraddr is None:
ip = str(utils.get_ip(
bytearray([int(x) for x in ipstr.split('.')]),
0, console
))
serveraddr = self.server_manager.find_server_by_local_address(
ip,
self.session_list[session_id][client_id]['localaddr'],
self.session_list[session_id][client_id]['gameid']
)._getvalue()
return serveraddr
if __name__ == "__main__":
natneg_server = GameSpyNatNegServer()
natneg_server.start()