/
main.py
647 lines (500 loc) · 23.8 KB
/
main.py
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import pygame as pg
import os
from copy import deepcopy
from settings import Settings
from tanks import Tank
from grass import Grass
from armor import Armor
from bricks import Brick
from fin import Fin
from water import Water
from bot import Bot
from random import randint as rnd
import keyboard as kb
pg.init()
pg.display.init()
joystick_num = pg.joystick.get_count()
if joystick_num > 0:
js_1 = pg.joystick.Joystick(0)
js_1.init()
if joystick_num > 1:
js_0 = pg.joystick.Joystick(1)
js_0.init()
settings = Settings()
settings.staying_sound.play(loops=-1)
os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (500, -30)
screen = pg.display.set_mode((1920, 1080), flags=pg.DOUBLEBUF | pg.FULLSCREEN)
surf = pg.Surface((1920, 1080))
settings.screen = screen
settings.main_surf = surf
clock = pg.time.Clock()
file = open("cards", "r")
fd = {}
arr = file.read().split("|")[1:]
glo = []
l = []
def load_levels():
for k in range(len(arr)//2):
fd[arr[k * 2]] = []
a = []
for lol in arr[ k * 2 + 1 ].split("\n"):
bb = []
for n in lol.split("$"):
co = []
if "!" not in n:
for u in n.split(", "):
if u != "":
bb.append(int(u))
else:
for i in n.split("!"):
if i != ", ":
r = []
for t in i.split(", "):
if t != "":
r.append(int(t[:1]))
if r:
co.append(r)
if co:
bb.append(co)
if bb:
fd[arr[k * 2]].append(bb)
file.close()
settings.levels = deepcopy(fd)
settings.field = deepcopy(settings.levels[str(settings.cur_level)])
load_levels()
def init_game():
for y, row in enumerate(settings.field):
for x, column in enumerate(row):
if column == 1:
settings.grass.append(Grass(settings.main_surf, settings.field_size, settings.cells_size, (x, y)))
elif column == 2:
settings.armor.append(Armor(settings.main_surf, settings.field_size, settings.cells_size, (x, y)))
elif type(column) is list:
for add_nums in column:
if add_nums[0] == 0:
if add_nums[1] % 2 == 0:
ind = 0
else:
ind = 3
else:
if add_nums[1] % 2 == 0:
ind = 2
else:
ind = 1
settings.bricks.append(Brick(settings.main_surf, settings.field_size, settings.cells_size,
(50 + settings.cells_size * x + add_nums[0] * settings.cells_size // 2,
50 + settings.cells_size * y + add_nums[1] * settings.cells_size // 4), ind))
elif column == 4:
settings.fin.append(Fin(settings.main_surf, settings.field_size, settings.cells_size, (x, y)))
settings.fin_pos.append([x, y])
elif column == 5:
settings.spawns.append([x, y])
elif column == 6:
settings.bots_spawn.append([x, y])
elif column == 7:
settings.water.append(Water(settings.main_surf, settings.field_size, settings.cells_size, (x, y)))
init_game()
def new_level():
if settings.cur_level > settings.levels_num:
settings.field = deepcopy((settings.levels[str( (settings.cur_level - 1) % (settings.levels_num - 1) + 1)]))
else:
settings.field = deepcopy((settings.levels[str((settings.cur_level - 1) % settings.levels_num + 1)]))
settings.bots_spawn_counter = 0
settings.bots_spawner_speed = 150
settings.bots_spawned = 0
settings.spawns = []
settings.bots_spawn = []
settings.grass = []
settings.armor = []
settings.bricks = []
settings.fin = []
settings.bullets = []
settings.water = []
settings.bots = []
settings.bonuses = []
init_game()
big_bot = settings.cur_level // 3.5
small_bot = rnd(0, 20 - big_bot)
medium_bot = rnd(0, 20 - big_bot - small_bot)
third_bot = 20 - big_bot - small_bot - medium_bot
settings.bots_nums = [small_bot, medium_bot, third_bot, big_bot]
[tank.respawn() for tank in settings.tanks]
def show_score():
settings.main_surf.fill(settings.win_bg)
text = settings.score_font.render(f"STAGE {settings.cur_level}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2, 100)))
record_file = open("record", "r")
score = int(record_file.read())
record_file.close()
if settings.score[0] + settings.score[1] > score:
file = open("record", "w")
file.write(str(settings.score[0] + settings.score[1]))
file.close()
file = open("record", "r")
score = file.read()
file.close()
text = settings.score_font.render(f"BEST SCORE {score}", True, (255, 255, 150))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2, 150)))
text = settings.score_font.render(f"I-PLAYER", True, (220, 60, 0))
settings.main_surf.blit(text, text.get_rect(topright=(settings.win_width // 2 - 140, 200)))
if joystick_num > 1:
text = settings.score_font.render(f"II-PLAYER", True, (220, 60, 0))
settings.main_surf.blit(text, text.get_rect(topleft=(settings.win_width // 2 + 140, 200)))
text = settings.score_font.render(f"SCORE", True, (220, 60, 0))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2, 320)))
text = settings.score_font.render(f"{settings.score[0]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topright=(settings.win_width // 2 - 140, 305)))
if joystick_num > 1:
text = settings.score_font.render(f"{settings.score[1]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topleft=(settings.win_width // 2 + 140, 305)))
for k in range(4):
a_img = surf.blit(settings.bots_imgs[k], (settings.win_width // 2 - settings.cells_size * 1.5 // 2, 400 + k * 100))
text = settings.score_font.render( f"PTS", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2 - 180, 440 + k * 100)))
if joystick_num > 1:
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2 + 180, 440 + k * 100)))
if settings.killed[0][k] != -1:
text = settings.score_font.render(f"{settings.killed[0][k]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2 - 80, 440 + k * 100)))
text = settings.score_font.render(f"{settings.killed[0][k] * settings.bots_costs[k]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topright=(settings.win_width // 2 - 280, 420 + k * 100)))
if settings.killed[1][k] != -1 and joystick_num > 1:
text = settings.score_font.render(f"{settings.killed[1][k]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2 + 80, 440 + k * 100)))
text = settings.score_font.render(f"{settings.killed[1][k] * settings.bots_costs[k]}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topleft=(settings.win_width // 2 + 280, 420 + k * 100)))
pg.draw.line(settings.main_surf, (255, 255, 255), (settings.win_width // 2 - 300, 800),
(settings.win_width // 2 + 300, 800), 3)
text = settings.score_font.render(f"Total", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topright=(settings.win_width // 2 - 140, 830)))
if joystick_num > 1:
settings.main_surf.blit(text, text.get_rect(topleft=(settings.win_width // 2 + 140, 830)))
if settings.main_counter % 4 == 0 and settings.p < 4:
# settings.blink_audio.play()
ws.PlaySound("music/blink.wav", ws.SND_ASYNC)
# settings.blink_sound.play()
t = True
if settings.killed[0][settings.p] < settings.enemies_killed[0][settings.p]:
settings.killed[0][settings.p] += 1
t = False
if settings.killed[1][settings.p] < settings.enemies_killed[1][settings.p]:
settings.killed[1][settings.p] += 1
t = False
if t:
settings.p += 1
if settings.p == 4:
text = settings.score_font.render(f"{sum(settings.enemies_killed[0])}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topright=(settings.win_width // 2 - 80, 830)))
if joystick_num > 1:
text = settings.score_font.render(f"{sum(settings.enemies_killed[1])}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topleft=(settings.win_width // 2 + 80, 830)))
def show_stage():
if settings.stage_up:
show_score()
stage_rect = pg.Rect((0, 0, settings.win_width, settings.stage_up_pos))
pg.draw.rect(settings.main_surf, (55, 55, 55), stage_rect)
stage_rect = pg.Rect((0, settings.win_height, settings.win_width, -settings.stage_up_pos))
pg.draw.rect(settings.main_surf, (55, 55, 55), stage_rect)
if settings.stage_up_pos < settings.win_height // 2:
settings.stage_up_pos += settings.win_height // 40
else:
settings.stage_up_pos = settings.win_height // 2
if settings.stage_up_pos == settings.win_height // 2:
text = settings.score_font.render(f"STAGE {settings.cur_level}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width // 2, settings.win_height // 2)))
if -settings.main_counter + settings.start_storage_show == 40:
new_level()
if settings.main_counter >= settings.start_storage_show - 20:
settings.stage_up = False
if not settings.stage_up:
settings.stage_up_pos -= settings.win_height // 20
if joystick_num > 1:
settings.tanks = [Tank(settings, 1), Tank(settings, 2)]
else:
settings.tanks = [Tank(settings, 1)]
pg.mouse.set_pos(-100, 0)
while settings.run_game:
settings.main_surf.fill(settings.win_bg)
clock.tick(settings.win_fps)
settings.bots_spawn_counter += 1
settings.main_counter += 1
if settings.grill:
for y in range(settings.field_size + 1):
line = pg.draw.aaline(settings.main_surf, (255, 255, 255), (50, 50 + y * settings.cells_size),
(50 + settings.field_size * settings.cells_size, 50 + y * settings.cells_size))
for x in range(settings.field_size + 1):
line = pg.draw.aaline(settings.main_surf, (255, 255, 255), (50 + x * settings.cells_size, 50),
(50 + x * settings.cells_size, 50 + settings.field_size * settings.cells_size))
ln = pg.draw.rect(settings.main_surf, settings.frame_color, pg.Rect((0, 0, settings.win_width, 50)))
ln = pg.draw.rect(settings.main_surf, settings.frame_color, pg.Rect((0, settings.win_height - 50, settings.win_width, 50)))
ln = pg.draw.rect(settings.main_surf, settings.frame_color, pg.Rect((0, 0, 50, settings.win_height)))
ln = pg.draw.rect(settings.main_surf, settings.frame_color, pg.Rect((settings.win_width - 50, 0, 50, settings.win_height)))
enemies_counter = 0
for k in range(settings.enemies_at_level // 2):
for i in range(2):
enemies_counter += 1
if enemies_counter <= settings.enemies_left:
img = settings.main_surf.blit(settings.mini_tank, (settings.win_width - 46 + i * 20, settings.win_height // 2 - 450 + k * 30))
for block in settings.water:
block.draw()
for bullet in settings.bullets:
if bullet.update():
settings.bullets.pop(settings.bullets.index(bullet))
bullet.draw()
if not 50 < bullet.x < settings.win_width - 50:
bullet.settings.bangs.append([bullet.x - bullet.x_v, bullet.y - bullet.y_v, 1, 0, 1])
try:
settings.bullets.pop(settings.bullets.index(bullet))
except: pass
if bullet.team == 1:
# settings.past_shoot_audio.play()
# ws.PlaySound("music/past_shoot.wav", ws.SND_ASYNC)
settings.past_shoot_sound.play()
if not 50 < bullet.y < settings.win_height - 50:
try:
settings.bullets.pop(settings.bullets.index(bullet))
except: pass
bullet.settings.bangs.append([bullet.x - bullet.x_v, bullet.y - bullet.y_v, 1, 0, 1])
if bullet.team == 1:
# settings.past_shoot_audio.play()
# ws.PlaySound("music/past_shoot.wav", ws.SND_ASYNC)
settings.past_shoot_sound.play()
for tank in settings.tanks:
tank.update()
tank.draw()
for bonus in settings.bonuses:
if tank.rect.clip(bonus.rect):
bonus.badums(tank.ind)
settings.bonuses.pop(settings.bonuses.index(bonus))
if bonus.blink_speed == 1:
settings.bonuses.pop(settings.bonuses.index(bonus))
for bot_el in settings.bots:
if bot_el.start_counter >= settings.spawn_time and settings.stop_interval < settings.main_counter:
bot_el.update()
if settings.stop_interval > settings.main_counter:
if settings.main_counter % 4 // 2 == 1:
bot_el.draw()
else:
bot_el.draw()
if (settings.bots_spawn_counter % settings.bots_spawner_speed == 0
and settings.bots_spawned < settings.enemies_at_level) or settings.bots_spawn_counter == 5:
while True:
bot_index = rnd(0, 3)
if settings.bots_nums[bot_index] != 0:
break
settings.bots_nums[bot_index] -= 1
settings.bots.append(Bot(settings, bot_index))
settings.bots_spawner_speed -= 3
settings.bots_spawned += 1
for block in settings.armor:
block.draw()
hp = 0
for tank in settings.tanks:
hp += tank.health
if (hp) == 0 and settings.enemies_left != 0:
settings.enemies_left = 0
settings.cur_level = 0
settings.stop_game = True
anim_speed = 3
for bang in settings.bangs:
settings.main_surf.blit(settings.booms[bang[2] - 1],
(bang[0] - settings.cells_size, bang[1] - settings.cells_size))
bang[3] += 1
if bang[3] % anim_speed == 0:
bang[2] += 1
if bang[3] == anim_speed * 6 + 3:
settings.bangs.pop(settings.bangs.index(bang))
for bang in settings.tanks_bangs:
settings.main_surf.blit(settings.big_booms[bang[2] - 1],
(bang[0] - settings.cells_size * 2, bang[1] - settings.cells_size * 2))
if bang[4]:
text = settings.points_font.render(f"{bang[4]}", True, (255, 255, 255))
test_surf = pg.Surface(text.get_size(), pg.SRCALPHA)
test_surf.fill((255, 255, 255, int(255 * ((20 - bang[3]) / 20))))
text.blit(test_surf, (0, 0), special_flags=pg.BLEND_RGBA_MULT)
settings.main_surf.blit(text, text.get_rect(center=(bang[0], bang[1] - bang[3])))
bang[3] += 1
if bang[3] % anim_speed == 0:
bang[2] += 1
if bang[3] == anim_speed * 6 + 3:
settings.tanks_bangs.pop(settings.tanks_bangs.index(bang))
for block in settings.grass:
block.draw()
for block in settings.bricks:
block.draw()
for block in settings.fin:
block.draw()
for bonus in settings.bonuses:
bonus.draw()
text = settings.hpfont.render(f"I P", True, (0, 0, 0))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width - 25, settings.win_height // 2 - 60)))
text = settings.hpfont.render(f"{settings.tanks[0].health}", True, (0, 0, 0))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width - 25, settings.win_height // 2 -30)))
if joystick_num > 1:
text = settings.hpfont.render(f"II P", True, (0, 0, 0))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width - 25, settings.win_height // 2 + 30)))
text = settings.hpfont.render(f"{settings.tanks[1].health}", True, (0, 0, 0))
settings.main_surf.blit(text, text.get_rect(center=(settings.win_width - 25, settings.win_height // 2 + 60)))
if settings.enemies_left == 0:
if settings.end_level_wait == 0:
settings.start_score_show = settings.main_counter
settings.end_level_wait = settings.main_counter + 180
if settings.main_counter > settings.end_level_wait:
if settings.start_storage_show == 0:
if settings.stop_game:
kb.wait("enter")
settings.run_game = False
else:
settings.start_storage_show = settings.main_counter + 80
settings.cur_level += 1
# settings.spawn_audio.play() 198 168 0 14
# ws.PlaySound("music/battle-city-dendi.wav", ws.SND_ASYNC)
settings.spawn_sound.play()
if settings.main_counter <= settings.start_storage_show:
show_stage()
else:
record_file = open("record", "r")
score = int(record_file.read())
record_file.close()
if settings.score[0] + settings.score[1] > score:
file = open("record", "w")
file.write(str(settings.score[0] + settings.score[1]))
file.close()
settings.enemies_killed = [[0, 0, 0, 0], [0, 0, 0, 0]]
settings.start_score_show = 0
settings.start_storage_show = 0
settings.end_level_wait = 0
settings.stage_up_pos = 0
settings.stage_up = True
settings.killed = [[-1, -1, -1, -1], [-1, -1, -1, -1]]
settings.p = 0
settings.wait = False
settings.enemies_left = settings.enemies_at_level
else:
if settings.start_score_show + 60 < settings.main_counter:
settings.wait = True
settings.staying_sound.stop()
show_score()
text = settings.fps_font.render(f"{round(clock.get_fps())}", True, (255, 255, 255))
settings.main_surf.blit(text, text.get_rect(topleft=(10, 20)))
settings.screen.blit(settings.main_surf, (406, -14))
if not settings.wait:
if joystick_num > 1:
j0_left_right = js_0.get_axis(0)
if round(j0_left_right) == 1:
settings.tanks[1].move = [1, 0, 0, 0]
# print("right")
elif round(j0_left_right) == -1:
settings.tanks[1].move = [0, 1, 0, 0]
# print("left")
elif round(j0_left_right) == 0:
settings.tanks[1].move[0], settings.tanks[1].move[1] = 0, 0
j0_up_down = js_0.get_axis(1)
if round(j0_up_down) == 1:
settings.tanks[1].move = [0, 0, 1, 0]
# print("down")
elif round(j0_up_down) == -1:
settings.tanks[1].move = [0, 0, 0, 1]
# print("up")
elif round(j0_up_down) == 0:
settings.tanks[1].move[2], settings.tanks[1].move[3] = 0, 0
fire_button = js_0.get_button(0)
if fire_button:
settings.tanks[1].fire()
if joystick_num > 0:
j1_left_right = js_1.get_axis(0)
if round(j1_left_right) == 1:
settings.tanks[0].move = [1, 0, 0, 0]
# print("right")
elif round(j1_left_right) == -1:
settings.tanks[0].move = [0, 1, 0, 0]
# print("left")
elif round(j1_left_right) == 0:
settings.tanks[0].move[0], settings.tanks[0].move[1] = 0, 0
j1_up_down = js_1.get_axis(1)
if round(j1_up_down) == 1:
settings.tanks[0].move = [0, 0, 1, 0]
# print("down")
elif round(j1_up_down) == -1:
settings.tanks[0].move = [0, 0, 0, 1]
# print("up")
elif round(j1_up_down) == 0:
settings.tanks[0].move[2], settings.tanks[0].move[3] = 0, 0
fire_button = js_1.get_button(0)
if fire_button:
settings.tanks[0].fire()
if joystick_num > 1:
if abs(round(j1_up_down)) + abs(round(j1_left_right)) + abs(round(j0_up_down)) + abs(round(j0_left_right)) != 0:
if settings.stay:
settings.moving_sound.play(loops=-1)
settings.stay = False
settings.staying_sound.stop()
else:
if not settings.stay:
settings.staying_sound.play(loops=-1)
settings.moving_sound.stop()
settings.stay = True
elif joystick_num > 0:
if abs(round(j1_up_down)) + abs(round(j1_left_right)) != 0:
if settings.stay:
settings.moving_sound.play(loops=-1)
settings.stay = False
settings.staying_sound.stop()
else:
if not settings.stay:
settings.staying_sound.play(loops=-1)
settings.moving_sound.stop()
settings.stay = True
else:
settings.staying_sound.stop()
settings.moving_sound.stop()
for event in pg.event.get():
if event.type == pg.KEYDOWN:
if event.key == 27:
print("<<< EXIT >>>")
exit()
if not settings.wait:
if event.key in [97, 100, 115, 119]:
if joystick_num == 0:
settings.moving_sound.play(loops=-1)
settings.staying_sound.stop()
if event.key == 119:
settings.tanks[0].move = [0, 0, 0, 1]
# print("Up")
if event.key == 115:
settings.tanks[0].move = [0, 0, 1, 0]
# print("Down")
if event.key == 97:
settings.tanks[0].move = [0, 1, 0, 0]
# print("Left")
if event.key == 100:
settings.tanks[0].move = [1, 0, 0, 0]
# print("Right")
if event.key == 101:
settings.tanks[0].fire()
if event.key == 116:
settings.tanks[1].move = [0, 0, 0, 1]
# print("Up")
if event.key == 103:
settings.tanks[1].move = [0, 0, 1, 0]
# print("Down")
if event.key == 102:
settings.tanks[1].move = [0, 1, 0, 0]
# print("Left")
if event.key == 104:
settings.tanks[1].move = [1, 0, 0, 0]
# print("Right")
if event.key == 121:
settings.tanks[1].fire()
elif event.type == pg.KEYUP:
if event.key in [97, 100, 115, 119]:
settings.tanks[0].move = [0, 0, 0, 0]
if joystick_num == 0:
settings.staying_sound.play(loops=-1)
settings.moving_sound.stop()
if event.key in [102, 103, 104, 116]:
settings.tanks[1].move = [0, 0, 0, 0]
if joystick_num == 0:
settings.staying_sound.play(loops=-1)
settings.moving_sound.stop()
pg.display.update()