/
vizconnect_config_vive.py
685 lines (562 loc) · 24.4 KB
/
vizconnect_config_vive.py
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"""
This module was generated by Vizconnect.
Version: 1.04
Generated on: 2015-11-13 04:20:15.814000
"""
import viz
import vizconnect
#################################
# Parent configuration, if any
#################################
def getParentConfiguration():
#VC: set the parent configuration
_parent = ''
#VC: return the parent configuration
return _parent
#################################
# Pre viz.go() Code
#################################
def preVizGo():
return True
#################################
# Pre-initialization Code
#################################
def preInit():
"""Add any code here which should be called after viz.go but before any initializations happen.
Returned values can be obtained by calling getPreInitResult for this file's vizconnect.Configuration instance."""
return None
#################################
# Group Code
#################################
def initGroups(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawGroup = vizconnect.getRawGroupDict()
#VC: return values can be modified here
return None
#################################
# Display Code
#################################
def initDisplays(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawDisplay = vizconnect.getRawDisplayDict()
#VC: initialize a new display
_name = 'main_display'
if vizconnect.isPendingInit('display', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set the window for the display
_window = viz.MainWindow
#VC: set some parameters
index = 0
#VC: create the raw object
import steamvr
# Get sensor from extension if not specified
hmd = None
sensor = None
hmdList = steamvr.getExtension().getHMDList()
if hmdList:
try:
sensor = hmdList[index]
except IndexError:
viz.logError("** ERROR: Not enough HMD's")
else:
viz.logError('** ERROR: Failed to detect SteamVR HMD')
if sensor:
hmd = steamvr.HMD(sensor=sensor, window=_window)
hmd.setMonoMirror(True)
_window.displayNode = hmd
rawDisplay[_name] = _window
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addDisplay(rawDisplay[_name], _name, make='Valve', model='SteamVR HMD')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getDisplay(_name).setParent(vizconnect.getAvatar('main_avatar').getAttachmentPoint('head'))
#VC: set the name of the default
vizconnect.setDefault('display', 'main_display')
#VC: return values can be modified here
return None
#################################
# Tracker Code
#################################
def initTrackers(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTracker = vizconnect.getRawTrackerDict()
#VC: initialize a new tracker
_name = 'head_tracker'
if vizconnect.isPendingInit('tracker', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 0
#VC: create the raw object
import steamvr
try:
tracker = steamvr.getExtension().getHMDList()[index]
except IndexError:
viz.logWarn("** WARNING: Not able to connect to tracker at index {0}. It's likely that not enough trackers are connected.".format(index))
tracker = viz.addGroup()
tracker.invalidTracker = True
rawTracker[_name] = tracker
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTracker(rawTracker[_name], _name, make='Valve', model='SteamVR HMD Tracker')
#VC: initialize a new tracker
_name = 'r_hand_tracker'
if vizconnect.isPendingInit('tracker', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 0
#VC: create the raw object
import steamvr
try:
tracker = steamvr.getControllerList()[index]
except IndexError:
viz.logWarn("** WARNING: Not able to connect to tracker at index {0}. It's likely that not enough trackers are connected.".format(index))
tracker = viz.addGroup()
tracker.invalidTracker = True
rawTracker[_name] = tracker
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTracker(rawTracker[_name], _name, make='Valve', model='SteamVR Controller Tracker')
#VC: initialize a new tracker
_name = 'l_hand_tracker'
if vizconnect.isPendingInit('tracker', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 1
#VC: create the raw object
import steamvr
try:
tracker = steamvr.getControllerList()[index]
except IndexError:
viz.logWarn("** WARNING: Not able to connect to tracker at index {0}. It's likely that not enough trackers are connected.".format(index))
tracker = viz.addGroup()
tracker.invalidTracker = True
rawTracker[_name] = tracker
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTracker(rawTracker[_name], _name, make='Valve', model='SteamVR Controller Tracker')
#VC: set the name of the default
vizconnect.setDefault('tracker', 'head_tracker')
#VC: return values can be modified here
return None
#################################
# Input Code
#################################
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawInput = vizconnect.getRawInputDict()
#VC: initialize a new input
_name = 'keyboard'
if vizconnect.isPendingInit('input', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 0
#VC: create the raw object
d = viz.add('directinput.dle')
device = d.getKeyboardDevices()[index]
rawInput[_name] = d.addKeyboard(device)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Keyboard')
#VC: initialize a new input
_name = 'r_hand_input'
if vizconnect.isPendingInit('input', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 0
#VC: create the raw object
import steamvr
try:
input = steamvr.getControllerList()[index]
input._isValid = True
except IndexError:
viz.logWarn("** WARNING: Not able to connect to a controller at index {0}. It's likely that not enough controllers are connected.".format(index))
input = viz.VizExtensionSensor(-1)
input.isButtonDown = lambda e: False
input.getTrackpad = lambda: [0,0]
input._isValid = False
rawInput[_name] = input
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addInput(rawInput[_name], _name, make='HTC', model='Vive Controller')
#VC: init the mappings for the wrapper
if initFlag&vizconnect.INIT_WRAPPER_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(input):
if rawInput['r_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger
input.setQuasimode()
vizconnect.getInput(_name).setUpdateFunction(update)
#VC: initialize a new input
_name = 'l_hand_input'
if vizconnect.isPendingInit('input', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
index = 1
#VC: create the raw object
import steamvr
try:
input = steamvr.getControllerList()[index]
input._isValid = True
except IndexError:
viz.logWarn("** WARNING: Not able to connect to a controller at index {0}. It's likely that not enough controllers are connected.".format(index))
input = viz.VizExtensionSensor(-1)
input.isButtonDown = lambda e: False
input.getTrackpad = lambda: [0,0]
input._isValid = False
rawInput[_name] = input
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addInput(rawInput[_name], _name, make='HTC', model='Vive Controller')
#VC: set the name of the default
vizconnect.setDefault('input', 'r_hand_input')
#VC: return values can be modified here
return None
#################################
# Event Code
#################################
def initEvents(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawEvent = vizconnect.getRawEventDict()
#VC: initialize a new event
_name = 'CHANGE_SCENES'
if vizconnect.isPendingInit('event', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: create the raw object
from vizconnect.util import events
rawEvent[_name] = events.CustomEvent(viz.getEventID(_name))
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(event):
if rawInput['r_hand_input'].isButtonDown(2) and\
rawInput['r_hand_input'].isButtonDown(0):# make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger (along with) make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Menu
event.sendOnce(e=viz.Event(mag=1 * 1))
rawEvent[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addEvent(rawEvent[_name], _name, make='Vizconnect', model='Custom')
#VC: return values can be modified here
return None
#################################
# Transport Code
#################################
def initTransports(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTransport = vizconnect.getRawTransportDict()
#VC: initialize a new transport
_name = 'main_transport'
if vizconnect.isPendingInit('transport', _name, initFlag, initList):
#VC: request that any dependencies be created
if initFlag&vizconnect.INIT_INDEPENDENT:
initTrackers(vizconnect.INIT_INDEPENDENT, ['head_tracker'])
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
orientationTracker = vizconnect.getTracker('head_tracker').getNode3d()
debug = False
acceleration = 1
maxSpeed = 1
rotationAcceleration = 60
maxRotationSpeed = 65
autoBreakingDragCoef = 0.1
dragCoef = 0.0001
rotationAutoBreakingDragCoef = 0.2
rotationDragCoef = 0.0001
usingPhysics = False
parentedTracker = False
transportationGroup = None
#VC: create the raw object
from transportation import wand_magic_carpet
rawTransport[_name] = wand_magic_carpet.WandMagicCarpet( orientationTracker=orientationTracker,
debug=debug,
acceleration=acceleration,
maxSpeed=maxSpeed,
rotationAcceleration=rotationAcceleration,
maxRotationSpeed=maxRotationSpeed,
autoBreakingDragCoef=autoBreakingDragCoef,
dragCoef=dragCoef,
rotationAutoBreakingDragCoef=rotationAutoBreakingDragCoef,
rotationDragCoef=rotationDragCoef,
usingPhysics=usingPhysics,
parentedTracker=parentedTracker,
node=transportationGroup)
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(transport):
if rawInput['r_hand_input'].getTrackpad()[1] > 0.01:# make=HTC, model=Vive Controller, name=r_hand_input, signal=Trackpad Top
transport.moveForward(mag=abs(rawInput['r_hand_input'].getTrackpad()[1]))
if rawInput['r_hand_input'].getTrackpad()[1] < -0.01:# make=HTC, model=Vive Controller, name=r_hand_input, signal=Trackpad Bottom
transport.moveBackward(mag=abs(rawInput['r_hand_input'].getTrackpad()[1]))
if rawInput['r_hand_input'].getTrackpad()[0] < -0.01:# make=HTC, model=Vive Controller, name=r_hand_input, signal=Trackpad Left
transport.moveLeft(mag=abs(rawInput['r_hand_input'].getTrackpad()[0]))
if rawInput['r_hand_input'].getTrackpad()[0] > 0.01:# make=HTC, model=Vive Controller, name=r_hand_input, signal=Trackpad Right
transport.moveRight(mag=abs(rawInput['r_hand_input'].getTrackpad()[0]))
rawTransport[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTransport(rawTransport[_name], _name, make='Virtual', model='WandMagicCarpet')
#VC: set the pivot of the node
if initFlag&vizconnect.INIT_PIVOTS:
vizconnect.getTransport(_name).setPivot(vizconnect.getAvatar('main_avatar').getAttachmentPoint('head').getNode3d())
#VC: set the name of the default
vizconnect.setDefault('transport', 'main_transport')
#VC: return values can be modified here
return None
#################################
# Tool Code
#################################
def initTools(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTool = vizconnect.getRawToolDict()
#VC: initialize a new tool
_name = 'proxy'
if vizconnect.isPendingInit('tool', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: create the raw object
from tools import proxy
rawTool[_name] = proxy.Proxy()
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(tool):
if rawInput['r_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger
tool.action1()
rawTool[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTool(rawTool[_name], _name, make='Virtual', model='Proxy')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getTool(_name).setParent(vizconnect.getAvatar('main_avatar').getAttachmentPoint('r_hand'))
#VC: initialize a new tool
_name = 'l_hand_proxy'
if vizconnect.isPendingInit('tool', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: create the raw object
from tools import proxy
rawTool[_name] = proxy.Proxy()
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(tool):
if rawInput['l_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=l_hand_input, signal=Button Trigger
tool.action1()
rawTool[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTool(rawTool[_name], _name, make='Virtual', model='Proxy')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getTool(_name).setParent(vizconnect.getAvatar('main_avatar').getAttachmentPoint('l_hand'))
#VC: initialize a new tool
_name = 'grabber'
if vizconnect.isPendingInit('tool', _name, initFlag, initList):
#VC: init which needs to happen before viz.go
if initFlag&vizconnect.INIT_PREVIZGO:
viz.setOption('viz.display.stencil',1)
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: initialization code needed by the parameters
import tools
from tools import grabber
from tools import highlighter
#VC: set some parameters
usingPhysics = False
highlightMode = tools.highlighter.MODE_OUTLINE
placementMode = tools.placer.MODE_MID_AIR
#VC: create the raw object
rawTool[_name] = grabber.Grabber(usingPhysics=usingPhysics, usingSprings=usingPhysics, highlightMode=highlightMode, placementMode=placementMode, updatePriority=vizconnect.PRIORITY_ANIMATOR+3)
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(tool):
if rawInput['r_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger
tool.grabAndHold()
rawTool[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTool(rawTool[_name], _name, make='Virtual', model='Grabber')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getTool(_name).setParent(vizconnect.getAvatar('main_avatar').getAttachmentPoint('r_hand'))
#VC: set the name of the default
vizconnect.setDefault('tool', 'proxy')
#VC: return values can be modified here
return None
#################################
# Avatar Code
#################################
def initAvatars(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawAvatar = vizconnect.getRawAvatarDict()
#VC: initialize a new avatar
_name = 'main_avatar'
if vizconnect.isPendingInit('avatar', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
head = False
rightHand = True
leftHand = True
torso = False
lowerBody = False
rightArm = False
leftArm = False
#VC: create the raw object
# base avatar
import vizfx
avatar = vizfx.addChild('mark.cfg')
avatar.disable(viz.LIGHTING)
avatar._bodyPartDict = {}
avatar._handModelDict = {}
avatar.visible(head, r'mark_head.cmf')
avatar.visible(rightHand, r'mark_hand_r.cmf')
avatar.visible(leftHand, r'mark_hand_l.cmf')
avatar.visible(torso, r'mark_torso.cmf')
avatar.visible(lowerBody, r'mark_legs.cmf')
avatar.visible(rightArm, r'mark_arm_r.cmf')
avatar.visible(leftArm, r'mark_arm_l.cmf')
rawAvatar[_name] = avatar
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addAvatar(rawAvatar[_name], _name, make='WorldViz', model='Mark')
#VC: init the gestures
if initFlag&vizconnect.INIT_GESTURES:
#VC: need to get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: gestures for the avatar's r_hand
import hand
def initHand():
sensor = hand.InputSensor()
rawAvatar[_name].handSensor = sensor
sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
def appliedGetData():
#VC: set the mappings for the gestures
if rawInput['r_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=r_hand_input, signal=Button Trigger
return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
#VC: end gesture mappings
return (hand.GESTURE_FLAT_HAND,False,False)
sensor.getData = appliedGetData
return hand.AvatarHandModel(rawAvatar[_name], left=False, type=hand.GLOVE_5DT, sensor=sensor)
rightHand = initHand()
rawAvatar[_name]._bodyPartDict[vizconnect.AVATAR_R_HAND] = rightHand
rawAvatar[_name]._handModelDict[vizconnect.AVATAR_R_HAND] = rightHand
#VC: gestures for the avatar's l_hand
import hand
def initHand():
sensor = hand.InputSensor()
rawAvatar[_name].handSensor = sensor
sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
def appliedGetData():
#VC: set the mappings for the gestures
if rawInput['l_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=l_hand_input, signal=Button Trigger
return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
#VC: end gesture mappings
return (hand.GESTURE_FLAT_HAND,False,False)
sensor.getData = appliedGetData
return hand.AvatarHandModel(rawAvatar[_name], left=True, type=hand.GLOVE_5DT, sensor=sensor)
leftHand = initHand()
rawAvatar[_name]._bodyPartDict[vizconnect.AVATAR_L_HAND] = leftHand
rawAvatar[_name]._handModelDict[vizconnect.AVATAR_L_HAND] = leftHand
#VC: gestures may change the raw avatar, so refresh the raw in the wrapper
vizconnect.getAvatar(_name).setRaw(rawAvatar[_name])
#VC: init the animator
if initFlag&vizconnect.INIT_ANIMATOR:
# need to get the raw tracker dict for animating the avatars
from vizconnect.util.avatar import animator
from vizconnect.util.avatar import skeleton
# get the skeleton from the avatar
_skeleton = skeleton.CompleteCharactersHD(rawAvatar[_name])
#VC: set which trackers animate which body part
# format is: bone: (tracker, parent, degrees of freedom used)
_trackerAssignmentDict = {
vizconnect.AVATAR_HEAD:(vizconnect.getTracker('head_tracker').getNode3d(), None, vizconnect.DOF_6DOF),
vizconnect.AVATAR_L_HAND:(vizconnect.getTracker('l_hand_tracker').getNode3d(), None, vizconnect.DOF_6DOF),
vizconnect.AVATAR_R_HAND:(vizconnect.getTracker('r_hand_tracker').getNode3d(), None, vizconnect.DOF_6DOF),
}
#VC: create the raw object
_rawAnimator = animator.Direct(rawAvatar[_name], _skeleton, _trackerAssignmentDict)
#VC: set animator in wrapper (DO NOT EDIT)
vizconnect.getAvatar(_name).setAnimator(_rawAnimator, make='Virtual', model='Direct')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getAvatar(_name).setParent(vizconnect.getTransport('main_transport'))
#VC: set the name of the default
vizconnect.setDefault('avatar', 'main_avatar')
#VC: return values can be modified here
return None
#################################
# Application Settings
#################################
def initSettings():
#VC: apply general application settings
viz.mouse.setTrap(False)
viz.mouse.setVisible(viz.MOUSE_AUTO_HIDE)
vizconnect.setMouseTrapToggleKey('')
#VC: return values can be modified here
return None
#################################
# Post-initialization Code
#################################
def postInit():
"""Add any code here which should be called after all of the initialization of this configuration is complete.
Returned values can be obtained by calling getPostInitResult for this file's vizconnect.Configuration instance."""
return None
#################################
# Stand alone configuration
#################################
def initInterface():
#VC: start the interface
vizconnect.interface.go(__file__,
live=True,
openBrowserWindow=True,
startingInterface=vizconnect.interface.INTERFACE_STARTUP)
#VC: return values can be modified here
return None
###############################################
if __name__ == "__main__":
initInterface()
viz.add('piazza.osgb')
viz.add('piazza_animations.osgb')