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views.py
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views.py
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import hashlib
import datetime
from django import forms
from django.contrib.auth import authenticate, logout as contrib_logout, login as contrib_login
from django.contrib.auth.decorators import login_required
from django.contrib.auth.models import User
from django.core.urlresolvers import reverse
from django.forms.util import ErrorList
from django.http import HttpResponse, HttpResponseRedirect, Http404
from django.shortcuts import render_to_response
from django.template import RequestContext
from stark import config
from stark.apps.anima.models import Player, MobLoader
from stark.apps.world.models import Room
from stark.apps.anima.utils import set_default_aliases
from stark.utils.adx import analyze
def index(request):
initial_room = Room.objects.get(pk=getattr(config, 'INITIAL_ROOM', 1))
if not request.user.is_authenticated():
"""
To promote new users, the site automatically creates a throwaway
user for each unauthenticated visitor. If they've had a good time
they can change the name and set the password to make it a
permanent user
"""
user = User()
user.save()
user.username = u"user_%s" % user.id
temp = hashlib.new('sha1')
temp.update(str(datetime.datetime.now()))
password = temp.hexdigest()
user.set_password(password)
user.save()
authenticated_user = authenticate(username=user.username,
password=password)
contrib_login(request, authenticated_user)
player = Player.objects.create(user=user,
name=user.username,
temporary=True,
status='logged_in',
room=initial_room)
player.hp = player.max_hp
player.save()
player.update_level()
set_default_aliases(player)
else: # returning user
characters = Player.objects.filter(user=request.user)
if characters.count() == 0: # no characters, create one
# new player
# if the user is staff, give the character builder mode
if request.user.is_staff:
builder_mode = True
else:
builder_mode = False
# if the user's name is already a character name, give a temp name
character_name = request.user.username
if characters.filter(name=character_name):
name = "user_%s" % request.user.id
player = Player.objects.create(user=request.user,
name=character_name,
status='logged_in',
builder_mode=builder_mode,
room=initial_room)
player.hp = player.max_hp
player.save()
player.update_level()
set_default_aliases(player)
elif characters.filter(status='logged_in').count() == 1:
player = characters.get(status='logged_in')
else:
characters.update(status='logged_out')
return HttpResponseRedirect(reverse('accounts_index'))
return render_to_response("game/index.html", {
'player': player,
'temporary_user': player.temporary,
}, context_instance=RequestContext(request))
def adx(request, input):
try:
a, x = input.split('d')
result = analyze(a, x)
return HttpResponse(result)
except Exception:
return HttpResponse("error")
def quick(request):
if request.user.is_authenticated():
return HttpResponse("logged in")
return HttpResponse("logged out")