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This is a 3D simulation of the Mundus plane(t)ary system from the game series 'The Elder Scrolls', written in
Python with Panda3D. It is an interactive orerry, where the user can navigate throughout the system and look 
at its planetary objects from any angle they wish. My goal is to make it as accurate as possible.

If you want to contribute to this project, hit me up on Reddit (username: adhoc92). You can message me here
on GitHub if you like, but I'll probably see it sooner on Reddit. 
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References for this project:

okiir's map of Elder Scrolls Cosmology. 
Link = http://okiir.deviantart.com/art/The-Elder-Scrolls-Cosmology-432011248

A diagram of Mundus based on the Orrery from Redguard (Can't find the original artist :/) 
Link =  http://vignette2.wikia.nocookie.net/elderscrolls/images/3/30/Dwemer_orrery.jpeg/revision/latest?cb=20121124012633

I modified the following map of Nirn to wrap around my 3D version.
Link = https://i.imgur.com/RJEpNdC.jpg

The Dwemer Orrery from TES: Oblivion.
Link = http://www.uesp.net/w/images/thumb/3/30/OB-quest-Repairing_the_Orrery.jpg/799px-OB-quest-Repairing_the_Orrery.jpg
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And a big shoutout to the intelligent, creative, crazy people at /r/teslore. I love you guys.

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A 3D simulation of the Mundus system from the Elder Scrolls

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