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DiscreteEventSimulator

Taking advantage of the power of simulation analysis and model behaviours that are difficult to capture using theoretical queuing systems and Markov chain models.

System Characterstics

  • Multi-core server machine with thread-to-core affinity (once a thread is "assigned" to a core, it will remain there)
  • Multi-threaded Web server
  • Thread-per task model - until max is reached, after which queuing for threads starts.
  • Round-robin scheduling, with context-switching overhead
  • Request time-outs
  • Users are in a standard closed loop - issue request, wait for response, think then issue request again.

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