/
view.py
59 lines (49 loc) · 1.49 KB
/
view.py
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import pygame
import sys
from pygame.locals import QUIT, MOUSEBUTTONUP
import model
def get_click_pos(event):
return (
event.pos[0] // (PIECE_WIDTH + PIECE_MARGIN),
event.pos[1] // (PIECE_HEIGHT + PIECE_MARGIN)
)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
PIECE_COLOURS = (WHITE, RED, GREEN, BLUE, YELLOW)
PIECE_WIDTH = 30
PIECE_HEIGHT = 30
PIECE_MARGIN = 2
pygame.init()
model.init()
windowSurface = pygame.display.set_mode((
model.get_width() * (PIECE_WIDTH + PIECE_MARGIN),
model.get_height() * (PIECE_HEIGHT + PIECE_MARGIN)
))
pygame.display.set_caption('Same Game')
clock = pygame.time.Clock()
while True:
clock.tick(30)
windowSurface.fill(BLACK)
for y in range(model.get_height()):
for x in range(model.get_width()):
colour = model.get_block_colour(x, y)
if colour is not None:
pieceColour = PIECE_COLOURS[colour]
pygame.draw.rect(windowSurface, pieceColour, (
x * (PIECE_WIDTH + PIECE_MARGIN),
y * (PIECE_HEIGHT + PIECE_MARGIN),
PIECE_WIDTH,
PIECE_HEIGHT
))
model.run_gravity()
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONUP:
model.remove_block(*get_click_pos(event))