/
gameMenu.py
executable file
·258 lines (230 loc) · 8.08 KB
/
gameMenu.py
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#!/usr/bin/python2
import joystick
import pygame
from settings import Settings
import csv
import menuEntry
import time
import os
import pyinotify
import menuChanged
import netutils
import qr
import fonts
from pygame.locals import *
class GameMenu():
def __init__(self):
print "Starting Menu"
self.fail=False
#Should read settings first
self.get_settings()
if self.settings.get('useJoystick') not in self.settings.false():
self.joy=joystick.Joystick()
if (self.joy.errors!=[]):
for error in self.joy.errors:
print error
self.use_joystick=False
else:
self.use_joystick=True
else:
print "Ignoring any joystick due useJoystick in properties"
self.use_joystick=False
self.menuEntries = menuEntry.MenuEntry(self.num_entries_x,self.num_entries_y)
self.menuEntries.settings(self.borders,self.gap_x,self.gap_y,self.menu_size_x,self.menu_size_y)
self.readMenuFile()
self.menuOutOfDate=False
self.menuEntries.defined()
if (self.settings.get('use_sound')):
self.setupSounds()
if (os.path.exists(self.settings.get('image_dir')+"/background.jpg")):
self.background = pygame.image.load(os.path.join(self.settings.get('image_dir'),"background.jpg"))
self.background = pygame.transform.scale(self.background,(self.screen_size_x,self.screen_size_y))
self.use_background=True
else:
self.use_background = False
self.init_filewatcher()
iptool = netutils.ip_tool()
self.ip = iptool.get_ip()
print "Detected IP as", self.ip
self.qrip = qr.QRImage('http://'+self.ip)
self.qrip.prepare()
pygame.init()
font = pygame.font.Font(None, 20)
self.iptext = fonts.textOutline(font,"To configure games go to "+self.ip+" or use the QR code.",[10,10,10],[255,255,255])
# Set the height and width of the screen
size=[self.screen_size_x,self.screen_size_y]
#self.screen=pygame.display.set_mode(size,pygame.NOFRAME)
if self.settings.get('fullscreen') in self.settings.true():
self.screen=pygame.display.set_mode(size,pygame.FULLSCREEN|pygame.NOFRAME)
else:
self.screen=pygame.display.set_mode(size,pygame.NOFRAME)
pygame.display.set_caption("GameMenu")
# Used to manage how fast the screen updates
self.clock=pygame.time.Clock()
def get_settings(self):
self.settings = Settings('local.properties')
self.settings.print_data()
self.screen_size_x = int(self.settings.get('screen_size_x'))
self.screen_size_y = int(self.settings.get('screen_size_y'))
self.tick = 1.0 / float(self.settings.get('frames_per_second'))
self.num_entries_x = 4
self.num_entries_y = 3
self.num_pages = 2
#Gap between menu entries
self.gap_x = 20
self.gap_y = 20
self.borders = 100
#self.border_top = 50
#self.border_bottom = 50
#self.border_left = 50
#self.border_right = 50
#Calculate the size of each menu item
self.menu_size_x = ( self.screen_size_x - self.gap_x * (self.num_entries_x - 1) - 2*self.borders ) / self.num_entries_x
self.menu_size_y = ( self.screen_size_y - self.gap_y * (self.num_entries_y - 1) - 2*self.borders ) / self.num_entries_y
self.terminate=False
def start(self):
if (self.fail==True):
print "Failed to start"
return
loop=True
while (loop):
if (self.menuOutOfDate==True):
self.rereadMenuFile()
self.draw()
time.sleep(self.tick)
if (self.use_joystick == True):
joy_input = self.joy.get_input()
else:
#Want to use Keyboard instead.
self.keyboard_loop()
continue
if (joy_input[1]==1):
if (self.settings.get('use_sound')):
self.sounds["exit"].play()
time.sleep(0.5)
loop=False
if (joy_input[0]==1):
if (self.settings.get('use_sound')):
self.sounds["select"].play()
self.launch()
if (joy_input[5]<-0.5):
self.menuEntries.move_left()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if (joy_input[5]>0.5):
self.menuEntries.move_right()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if (joy_input[6]<-0.5):
self.menuEntries.move_up()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if (joy_input[6]>0.5):
self.menuEntries.move_down()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if (joy_input[2]==1):
self.menuEntries.prev_page()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if (joy_input[3]==1):
self.menuEntries.next_page()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
self.quit()
def quit(self):
self.watcher.kill()
exit()
def launch(self):
self.menuEntries.launch()
if (self.terminate==False):
self.menuEntries.wait()
else:
loop=True
while (loop):
x=pygame.key.get_pressed()
#print(type(x))
if ( self.joy.get_input()[4]):
self.menuEntries.stop()
loop=False
time.sleep(self.tick)
if (self.settings.get('use_sound')):
self.sounds["exit"].play()
pygame.event.clear()
time.sleep(1)
def __run__(self):
self.menuEntries.launch()
def readMenuFile(self):
menuFile=open(self.settings.get('menuFile'))
csvreader = csv.reader(menuFile)
for line in csvreader:
self.menuEntries.add(line[0],line[1],line[2])
def draw(self):
#Draw Background
if (self.use_background==True):
self.screen.blit(self.background,(0,0))
self.menuEntries.draw(self.screen)
self.qrip.draw(self.screen)
self.screen.blit(self.iptext,(((self.screen.get_width()-self.iptext.get_width())*.5),self.screen.get_height()-self.iptext.get_height()))
pygame.display.flip()
def setupSounds(self):
self.sounds = dict()
if (os.path.exists(self.settings.get('sound_dir')+"/move.ogg") and os.path.exists(self.settings.get('sound_dir')+"/select.ogg") and os.path.exists(self.settings.get('sound_dir')+"/exit.ogg")):
pygame.mixer.init(frequency=22050, size=8, channels=2, buffer=65000)
self.sounds["move"] = pygame.mixer.Sound(os.path.join(self.settings.get('sound_dir'),"move.ogg"))
self.sounds["select"] = pygame.mixer.Sound(os.path.join(self.settings.get('sound_dir'),"select.ogg"))
self.sounds["exit"] = pygame.mixer.Sound(os.path.join(self.settings.get('sound_dir'),"exit.ogg"))
self.sounds["select"].play()
else:
print "Could not find sound files: move.ogg select.ogg exit.ogg"
print "To enable sound, add them to resources/sounds/"
self.settings.set('use_sound',None)
def keyboard_loop(self):
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
if (self.settings.get('use_sound')):
self.sounds["exit"].play()
time.sleep(0.5)
self.quit()
if event.type == KEYDOWN and event.key == K_RETURN:
if (self.settings.get('use_sound')):
self.sounds["select"].play()
self.launch()
if event.type == KEYDOWN and event.key == K_LEFT:
self.menuEntries.move_left()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if event.type == KEYDOWN and event.key == K_RIGHT:
self.menuEntries.move_right()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if event.type == KEYDOWN and event.key == K_UP:
self.menuEntries.move_up()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if event.type == KEYDOWN and event.key == K_DOWN:
self.menuEntries.move_down()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if event.type == KEYDOWN and event.key == K_PAGEDOWN:
self.menuEntries.prev_page()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
if event.type == KEYDOWN and event.key == K_PAGEUP:
self.menuEntries.next_page()
if (self.settings.get('use_sound')):
self.sounds["move"].play()
def rereadMenuFile(self):
self.menuEntries = menuEntry.MenuEntry(self.num_entries_x,self.num_entries_y)
self.menuEntries.settings(self.borders,self.gap_x,self.gap_y,self.menu_size_x,self.menu_size_y)
self.readMenuFile()
self.menuOutOfDate=False
#self.menuEntries.clear()
#self.readMenuFile()
def rereadNextDraw(self):
self.menuOutOfDate=True
def init_filewatcher(self):
self.watcher=menuChanged.EventManager(self.settings.get('menuFile'),self.rereadNextDraw)
if __name__=="__main__":
gm = GameMenu()
gm.start()