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Computer Graphics

Assessments of a Computer Graphics Course I attended at the RheinMain University of Applied Sciences. This repository contains all assessments every student had to solve in order to complete the practical part of the course. Every task had a time limit of two weeks to complete.

t1-raytracer

The first task was to write a program that enabled the user to render Spheres, Triangles and Planes via ray tracing. Shading should be accomplished by implementing the Phong Reflection Model.

ScreenShot

t2-objv

The second task focused on the basics of OpenGL. The (deprecated) fixed function rendering pipeline should be used to render .obj files with VBO's and different shading models. Most parameters, like colouring, viewing angle, zoom etc. must be adjustable at runtime. An extensive list of all options can be found in the projects readme.

ScreenShot

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