This repo holds a variety of tools that I have developed for our team Fossil Friends as we develop Dino Delivery at DigiPen Institute of Technology.
- Automated system for .fbx exports from Maya.
- Center and bottom pivot calculation for game ready assets.
- Automated model "cleanup".
Import as a Python (.py) script into Maya and execute.
- Automated Maya environment setup for Unreal Engine.
Import as a Python (.py) script into Maya and execute.
- Creates dozens of poly-scalable rocks in Houdini.
- Uses subsurface scatter and Voronoi fracturing.
- Automated implementation Henry Medhurst's method.
Import as a Python (.py) script into Houdini and execute.