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juego.py
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juego.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame,niveles
from jugador import Player
from FilesLoader import *
from menu import Menu
#--Images and Sounds Files:
images = None
sounds = None
#--------------------------
# Screen dimensions:
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
#=======================================================================
#.............................Main Class................................
class Game(object):
running = False
quitGame = False
win_message = False
lives = 2
opciones_menu = False
ayuda_menu = False
continuar_menuPausa = False
menu_menuPausa =False
game_over = False
menu1 = True
pausa = False
def __init__(self,screen):
# Load images
global images
images = loadImages()
#Load sounds Effects
global sounds
sounds = loadSounds()
# Ojbects
self.player = Player((93,324),images,sounds)
self.playerSprite = pygame.sprite.Group()
self.playerSprite.add(self.player)
# -------------------
self.levelList = []
self.levelList.append(niveles.Level_One(images,sounds,self.player))
self.levelList.append(niveles.Level_Two(images,sounds,self.player))
self.currentLevel = 0
self.level = self.levelList[self.currentLevel]
self.level.load_music()
self.player.level = self.level
#--------------------------------------------------------------
self.text_font = pygame.font.Font("fuentes/FreeSansBold.ttf",38)
#Create menu object:
self.menu = Menu(screen,("INICIO","OPCIONES","AYUDA","SALIR"),ttf_font="fuentes/dejavu.ttf",
font_color=(0,0,0),bg_image=images["intro"],font_size=34)
self.menuPausa = Menu(screen,("Continuar Juego","Menu prinsipal"),ttf_font="fuentes/dejavu.ttf",
font_color=(0,0,0),bg_image=images["background"],font_size=34)
self.screen = screen
def run_logic(self):
if self.running:
if not self.player.game_over:
self.level.update()
# See if we have to shift the levels
limit_left = self.level.limit_left()
x = self.player.rect.x
if limit_left and x > SCREEN_WIDTH - 105:
if self.currentLevel < len(self.levelList) -1:
pygame.mixer.music.stop()
self.player.rect.center = (93,324)
self.currentLevel += 1
self.level = self.levelList[self.currentLevel]
self.level.load_music()
self.player.level = self.level
pygame.mixer.music.play(-1)
else:
pygame.mixer.music.stop()
if self.orientacion==1:
self.image = self.walkIzquierda[0]
elif self.orientacion==2:
self.image = self.walkDerecha[0]
self.win_message = True
if self.player.vida:
self.lives +=1
self.player.vida = False
else:
if self.lives == 0:
self.running = False
self.game_over = True
else:
self.lives -= 1
self.__init__(self.screen)
pygame.mixer.music.play(-1)
#-------------------------------------------------------------------
def displayFrame(self,screen):
if self.running:
self.level.draw(screen)
self.playerSprite.draw(screen)
screen.blit(images["hud_p3Alt"],(5,5))
screen.blit(images["hud_x"],(60,15))
if self.lives == 3:
screen.blit(images["hud_3"],(110,10))
elif self.lives == 2:
screen.blit(images["hud_2"],(110,10))
elif self.lives == 1:
screen.blit(images["hud_1"],(110,10))
else:
screen.blit(images["hud_0"],(110,10))
screen.blit(images["hud_coin"],((SCREEN_WIDTH / 2) -60,10))
screen.blit(images["hud_x"],(SCREEN_WIDTH /2,20))
# draw the number of coins collected: ----------------------
coins = str(self.player.coins)
if len(coins) < 2:
coins = "0" + coins
i = 50
for n in coins:
screen.blit(self.number_image(int(n)),((SCREEN_WIDTH / 2)+i,10))
i += 35
# ----------------------------------------------------------
if self.win_message:
text = self.text_font.render("GANASTE!!",True,(128,128,255))
screen.blit(text,(30,300))
pygame.display.flip()
pygame.time.wait(3000)
self.running = False
self.win_message = False
elif self.opciones_menu:
self.screen.blit(images["intro"],(0,0))
elif self.ayuda_menu:
self.screen.blit(images["intro"],(0,0))
text = self.text_font.render("La respuesta esta en tu corazon",True,(128,128,255))
screen.blit(text,(30,300))
elif self.continuar_menuPausa:
self.pausa = False
self.running = True
elif self.menu_menuPausa:
self.menu.display_frame()
self.menu1 = True
self.pausa = False
elif self.game_over:
self.screen.blit(images["intro"],(0,0))
text = self.text_font.render("GAME OVER",True,(128,128,255))
screen.blit(text,(250,125))
text = self.text_font.render("presiona ESC para ir menu",True,(128,128,255))
screen.blit(text,(30,300))
else:
if self.menu1:
self.menu.display_frame()
if self.pausa:
self.menuPausa.display_frame()
#-------------------------------------------------------------------
def number_image(self,n):
""" return a image with the number given in it. """
if n == 1:
return images["hud_1"]
elif n == 2:
return images["hud_2"]
elif n == 3:
return images["hud_3"]
elif n == 4:
return images["hud_4"]
elif n == 5:
return images["hud_5"]
elif n == 6:
return images["hud_6"]
elif n == 7:
return images["hud_7"]
elif n == 8:
return images["hud_8"]
elif n == 9:
return images["hud_9"]
else:
return images["hud_0"]
#-------------------------------------------------------------------
def eventHandler(self):
flag = False
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
flag = True # Flag that we are done so we exit this loop
pygame.mixer.music.stop()
#---------KEY DOWN EVENTS-----------------------------------
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.player.move_left()
elif event.key == pygame.K_RIGHT:
self.player.move_right()
elif event.key == pygame.K_UP:
if self.running:
self.player.jump()
elif event.key == pygame.K_DOWN:
if self.running:
self.player.down()
elif event.key == pygame.K_ESCAPE:
if self.running:
self.pausa = True
self.running = False
self.menu_menuPausa = False
self.continuar_menuPausa = False
self.menu1 = False
pygame.mixer.music.stop()
elif self.menu1:
self.lives = 2
self.ayuda_menu = False
self.opciones_menu = False
self.game_over = False
elif event.key == pygame.K_RETURN and not self.running:
if self.menu1 :
if not self.opciones_menu and not self.ayuda_menu and not self.game_over:
if self.menu.state == 0:
self.__init__(self.screen)
self.lives = 2
self.running = True
pygame.mixer.music.play(-1)
elif self.menu.state == 1:
self.opciones_menu = True
self.running = False
elif self.menu.state == 2:
self.ayuda_menu = True
else:
self.quitGame = True
#self.menu = False
if self.pausa :
if not self.menu_menuPausa and not self.game_over:
if self.menuPausa.state == 0:
# self.__init__(self.screen)
#self.lives = 2
self.running = True
pygame.mixer.music.play(-1)
elif self.menuPausa.state == 1:
self.menu_menuPausa = True
#self.menuPausa = False
if not self.running:
if self.menu1:
self.menu.event_handler(event)
if self.pausa:
self.menuPausa.event_handler(event)
#---------KEY UP EVENTS-------------------------------------
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.player.stop()
elif event.key == pygame.K_RIGHT:
self.player.stop()
if event.type == pygame.MOUSEBUTTONDOWN:
print (self.player.rect.left + abs(self.level.world_shift[0]),
self.player.rect.top - (500 - abs(self.level.world_shift[1])))
if self.quitGame:
flag = True
return flag