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project_tests.py
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project_tests.py
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import os
import unittest
from game import load_level, get_level_names
from game_types import PatternModel
import json
from gameroom import GameRoom
__author__ = 'noam'
class Tests(unittest.TestCase):
def test_loading_levels(self):
for fn in get_level_names():
level = load_level(fn)
print fn
print level.to_primitive()
def _send_func(self, client, message):
print "Sending %s to %s" % (message, str(client))
def test_simple_game(self):
level = load_level("levels/level1.json")
game_room = GameRoom([level], 2, self._send_func)
game_room.add_player(1)
game_room.add_player(2)
game_room.handle_client_message(1, json.dumps({"action": "start"}))
for i in xrange(len(level.edges)):
game_room.handle_client_message(1, json.dumps({"action": "fill", "data": {"edge_id": i}}))
def test_disconnect_before_start(self):
level = load_level("levels/level1.json")
game_room = GameRoom([level], 2, self._send_func)
game_room.add_player(1)
game_room.add_player(2)
game_room.add_player(3)
game_room.remove_player(1)
game_room.add_player(4)
game_room.handle_client_message(2, json.dumps({"action": "start"}))
game_room.handle_client_message(2, json.dumps({"action": "start_level"}))
for i in xrange(len(level.edges)):
game_room.handle_client_message(4, json.dumps({"action": "fill", "data": {"edge_id": i}}))
def test_multiple_levels(self):
levels = [load_level(fn) for fn in get_level_names()]
game_room = GameRoom(levels, 2, self._send_func)
game_room.add_player(1)
game_room.add_player(2)
game_room.handle_client_message(1, json.dumps({"action": "start"}))
for level in levels:
game_room.handle_client_message(2, json.dumps({"action": "start_level"}))
for i in xrange(len(level.edges)):
game_room.handle_client_message(1, json.dumps({"action": "fill", "data": {"edge_id": i}}))
game_room.handle_client_message(2, json.dumps({"action": "start_level"}))
self.assertFalse(game_room.is_room_active)
def test_lose_level(self):
level = load_level("levels/level1.json")
game_room = GameRoom([level], 2, self._send_func, 2, 3)
game_room.add_player(1)
game_room.add_player(2)
game_room.handle_client_message(1, json.dumps({"action": "start"}))
game_room.handle_client_message(2, json.dumps({"action": "start_level"}))
game_room.update()
self.assertTrue(game_room.is_in_level)
from time import sleep
sleep(3)
game_room.update()