/
test.py
executable file
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test.py
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#!/usr/bin/python
import unittest
from mock import MagicMock
class ChessTest(unittest.TestCase):
"""
Unit tests for chess.
"""
STARTING_BOARD = [ ['r','p','','','','','*p','*r'],
['n','p','','','','','*p','*n'],
['b','p','','','','','*p','*b'],
['q','p','','','','','*p','*q'],
['k','p','','','','','*p','*k'],
['b','p','','','','','*p','*b'],
['n','p','','','','','*p','*n'],
['r','p','','','','','*p','*r'] ]
"""
Board1:
+----+----+----+----+----+----+----+----+
8 | *r | | *b | | *k | *b | *n | *r |
+----+----+----+----+----+----+----+----+
7 | | *p | *p | *p | | *p | | *p |
+----+----+----+----+----+----+----+----+
6 | *p | | *n | | *p | | | |
+----+----+----+----+----+----+----+----+
5 | | | | p | | | *p | |
+----+----+----+----+----+----+----+----+
4 | | p | | q | | *q | p | |
+----+----+----+----+----+----+----+----+
3 | n | | | | | n | | |
+----+----+----+----+----+----+----+----+
2 | p | | p | | p | p | | p |
+----+----+----+----+----+----+----+----+
1 | r | | b | | k | b | | r |
+----+----+----+----+----+----+----+----+
a b c d e f g h
"""
board1 = [ ['r','p','n','' ,'' ,'*p','' ,'*r'],
['' ,'' ,'' ,'p' ,'' ,'' ,'*p','' ],
['b','p','' ,'' ,'' ,'*n','*p','*b'],
['' ,'' ,'' ,'q' ,'p' ,'' ,'*p','' ],
['k','p','' ,'' ,'' ,'*p','' ,'*k'],
['b','p','n','*q','' ,'' ,'*p','*b'],
['' ,'' ,'' ,'p' ,'*p','' ,'' ,'*n'],
['r','p','' ,'' ,'' ,'' ,'*p','*r'] ]
"""
Board2:
+----+----+----+----+----+----+----+----+
8 | | *n | | | | | | *r |
+----+----+----+----+----+----+----+----+
7 | *p | | | | *k | | *p | |
+----+----+----+----+----+----+----+----+
6 | | | *b | | | *p | | |
+----+----+----+----+----+----+----+----+
5 | | | | | | | | |
+----+----+----+----+----+----+----+----+
4 | | | | q | | | | |
+----+----+----+----+----+----+----+----+
3 | | r | | | n | | | |
+----+----+----+----+----+----+----+----+
2 | | | | p | | | | p |
+----+----+----+----+----+----+----+----+
1 | k | | b | | | | | |
+----+----+----+----+----+----+----+----+
a b c d e f g h
"""
board2 = [ ['k','' ,'' ,'' ,'','' ,'*p','' ],
['' ,'' ,'r','' ,'','' ,'' ,'*n'],
['b','' ,'' ,'' ,'','*b','' ,'' ],
['' ,'p','' ,'q' ,'','' ,'' ,'' ],
['' ,'' ,'n','' ,'','' ,'*k','' ],
['' ,'' ,'' ,'' ,'','*p','' ,'' ],
['' ,'' ,'' ,'' ,'','' ,'*p','' ],
['' ,'p','' ,'' ,'','' ,'' ,'*r'] ]
#More boards (no illustrations given)
board3 = [ ['r','p','','' ,'','','*p','' ],
['n','p','','' ,'','','*p','*n'],
['b','p','','' ,'','','*p','*b'],
['q','p','','*r','','','*p','*q'],
['' ,'p','','k' ,'','','*p','*k'],
['b','p','','' ,'','','*p','*b'],
['n','p','','' ,'','','*p','*n'],
['r','p','','' ,'','','*p','*r'] ]
check1 = [ ['r','p','*r','' ,'' ,'' ,'*p','' ],
['n','' ,'' ,'' ,'' ,'' ,'*p','*n'],
['b','p','' ,'' ,'' ,'*q','*p','*b'],
['q','' ,'' ,'p' ,'' ,'' ,'*p','' ],
['' ,'' ,'p' ,'k' ,'' ,'' ,'*p','*k'],
['b','p','' ,'' ,'' ,'' ,'*p','*b'],
['n','p','' ,'' ,'' ,'' ,'*p','*n'],
['r','p','*r','' ,'' ,'' ,'' ,'' ] ]
check2 = [ ['' ,'p','' ,'' ,'' ,'' ,'*p','' ],
['n','' ,'' ,'' ,'' ,'' ,'*p','*n'],
['b','p','' ,'' ,'' ,'' ,'*p','*b'],
['q','p','r' ,'' ,'' ,'' ,'*p','*q'],
['k','p','r' ,'' ,'*k','' ,'*p','' ],
['b','' ,'' ,'p' ,'' ,'' ,'*p','*b'],
['n','p','' ,'' ,'' ,'' ,'*p','*n'],
['' ,'p','' ,'' ,'' ,'' ,'' ,'' ] ]
checkmate1 = [ ['r','p','*r','' ,'' ,'' ,'*p','' ],
['n','' ,'' ,'' ,'' ,'*b','*p','*n'],
['b','p','' ,'' ,'' ,'*q','*p','' ],
['q','p' ,'' ,'k' ,'' ,'' ,'*p','' ],
['' ,'p','' ,'' ,'' ,'' ,'*p','*k'],
['b','p','' ,'' ,'' ,'' ,'*p','*b'],
['n','p','' ,'' ,'' ,'' ,'*p','*n'],
['r','p','' ,'' ,'*r','' ,'' ,'' ] ]
checkmate2 = [ ['k','' ,'' ,'' ,'' ,'' ,'b' ,''],
['' ,'' ,'' ,'' ,'' ,'' ,'' ,''],
['' ,'' ,'' ,'' ,'q' ,'' ,'' ,''],
['' ,'' ,'' ,'' ,'' ,'*k','' ,''],
['' ,'' ,'' ,'' ,'p' ,'' ,'' ,''],
['' ,'' ,'' ,'' ,'' ,'' ,'' ,''],
['' ,'' ,'' ,'' ,'' ,'' ,'r' ,''],
['' ,'' ,'' ,'' ,'' ,'r' ,'' ,''] ]
def setUp(self):
"""
Setup test fixture.
"""
pass
def tearDown(self):
"""
Tear down test fixture.
"""
pass
########################
# Tests for Game class #
########################
def test_game_initialization(self):
from game import Game
import constants
g = Game()
self.assertEqual(g._currentPlayer, constants.WHITE_PLAYER)
#Tests for _nextTurn()
def test_next_turn_switching_players(self):
from game import Game
import constants
#Get game
g = Game()
g._getPlayersNextMove = MagicMock(return_value="b1c3")
#Mock-up board functions
b = g._board
b._isLegalMove = MagicMock(return_value=True)
b.isCheck = MagicMock(return_value=False)
b.isCheckMate = MagicMock(return_value=False)
self.assertEqual(g._currentPlayer, constants.WHITE_PLAYER)
g._nextTurn()
self.assertEqual(g._currentPlayer, constants.BLACK_PLAYER)
def test_next_turn_process(self):
from game import Game
import constants
#Get game
g = Game()
g._getPlayersNextMove = MagicMock(return_value="b1c3")
#Mock-up board functions
b = g._board
b.isLegalMove = MagicMock(return_value=True)
self.assertFalse(b.isLegalMove.called)
self.assertEqual(g._currentPlayer, constants.WHITE_PLAYER)
g._nextTurn()
b.isLegalMove.assert_called_with(constants.WHITE_PLAYER, [1, 0, 2, 2])
self.assertEqual(g._currentPlayer, constants.BLACK_PLAYER)
#########################
# Tests for Board class #
#########################
def test_board_initialization(self):
from board import Board
b = Board()
self.assertEqual(b._board, ChessTest.STARTING_BOARD)
#Test for getBoard()
def test_get_board(self):
from board import Board
b = Board()
self.assertEqual(b.getBoard(), ChessTest.STARTING_BOARD)
#Tests for movePiece()
def test_move_piece_white_knight(self):
from board import Board
import constants
b = Board()
self.assertEqual(b._board[1][0], "n")
b.movePiece(constants.WHITE_PLAYER, [1, 0, 2, 2])
self.assertEqual(b._board[1][0], "")
self.assertEqual(b._board[2][2], "n")
def test_move_piece_black_pawn(self):
from board import Board
import constants
b = Board()
self.assertEqual(b._board[4][6], "*p")
b.movePiece(constants.WHITE_PLAYER, [4, 6, 4, 5])
self.assertEqual(b._board[4][6], "")
self.assertEqual(b._board[4][5], "*p")
def test_move_piece_queen_overtakes_queen(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board1
self.assertEqual(b._board[3][3], "q")
self.assertEqual(b._board[5][3], "*q")
b.movePiece(constants.WHITE_PLAYER, [3, 3, 5, 3])
self.assertEqual(b._board[3][3], "")
self.assertEqual(b._board[5][3], "q")
"""
#Tests for isLegalMove().
"""
def test_is_legal_move(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board2
#Pawn - move forward one space
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 1, 3, 2]))
#Rook - move forward several spaces
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 7, 3]))
#Rook - move across several spaces
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 3, 7]))
#Knight - move forward and right
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [4, 2, 5, 4]))
#Knight - move left and up
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [1, 7, 3, 6]))
#Bishop - move diagnoally left
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 0, 2]))
#Bishop - move back and right
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [2, 5, 1, 6]))
#Queen - move right one space
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 4, 3]))
#Queen - move left several spaces
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 2, 3]))
#Queen - move left diagonally
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 1, 5]))
#King - move forward
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 5]))
#King - move backward
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 7]))
#King - move left
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 6]))
#King - move right
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 6]))
#King - move right diagonally
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 7]))
def test_is_legal_move_improper_movement(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board2
#Pawn - move forward three
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [7, 1, 7, 4]))
#Pawn - move left
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [6, 6, 7, 6]))
#Pawn - move backwards
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [3, 1, 3, 0]))
#Rook - move diagonally
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [1, 2, 2, 3]))
#Knight - move forward two
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [4, 2, 4, 4]))
#Bishop - move forward one
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 2, 1]))
#Queen - move like knight
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 1, 4]))
#King - move forward two
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 4]))
def test_is_legal_move_piece_not_moved(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board2
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 2, 0]))
def test_is_legal_move_moving_into_occupied_space(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board1
#White rook moves into white pawn
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 0, 0, 1]))
#Black king moves into black bishop
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [4, 7, 5, 7]))
def test_is_legal_move_legal_kills(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board1
#White knight kills black pawn
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER,[5, 2, 6, 4]))
#Black queen kills white bishop
self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER,[5, 3, 2, 0]))
#White bishop kills black queen
self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER,[2, 0, 5, 3]))
def test_is_legal_move_blocked_move(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board1
#Pawn tries to move forward two spaces, is blocked by knight
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 1, 0, 3]))
#Rook tries to move forward, is blocked by pawn
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 7, 4]))
#Rook tries to move across, is blocked by several pieces
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 3, 7]))
#Knight 'jumps' - can't be blocked by any pieces
#Bishop tries to move left diagonally, is blocked by pawn
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [5, 0, 2, 3]))
#Queen tries to move across, is blocked by other queen
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [5, 3, 2, 3]))
def test_is_legal_move_illegal_kills(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board1
#Black pawn moves forward to kill white pawn
self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [6, 4, 6, 3]))
#Knight moves forward three spaces to kill black pawn
self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 2, 0, 5]))
"""
#Tests for _isLegalMoveForPawn().
"""
def test_is_legal_move_for_pawn(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board2
#White pawn, forward one space from default position
self.assertTrue(b._isLegalMoveForPawn([7, 1, 7, 2], constants.WHITE_PLAYER))
#White pawn, forward two spaces from default position
self.assertTrue(b._isLegalMoveForPawn([7, 1, 7, 3], constants.WHITE_PLAYER))
#Black pawn, forward one space from default position
self.assertTrue(b._isLegalMoveForPawn([6, 6, 6, 5], constants.BLACK_PLAYER))
#Black pawn, forward two spaces from default position
self.assertTrue(b._isLegalMoveForPawn([6, 6, 6, 4], constants.BLACK_PLAYER))
#Black pawn, forward one space from non-default position
self.assertTrue(b._isLegalMoveForPawn([5, 5, 5, 4], constants.BLACK_PLAYER))
b._board = ChessTest.board1
#Legal move to kill
self.assertTrue(b._isLegalMoveForPawn([3, 4, 4, 5], constants.WHITE_PLAYER))
#Legal move to kill 2
self.assertTrue(b._isLegalMoveForPawn([3, 4, 2, 5], constants.WHITE_PLAYER))
def test_is_legal_move_for_pawn_negative_test(self):
from board import Board
import constants
b = Board()
b._board = ChessTest.board2
#White pawn, forward three spaces from default position
self.assertFalse(b._isLegalMoveForPawn([7, 1, 7, 4], constants.WHITE_PLAYER))
#White pawn, backward one space
self.assertFalse(b._isLegalMoveForPawn([7, 1, 7, 0], constants.WHITE_PLAYER))
#Black pawn, move to left
self.assertFalse(b._isLegalMoveForPawn([6, 5, 6, 5], constants.WHITE_PLAYER))
#Black pawn, move to right
self.assertFalse(b._isLegalMoveForPawn([6, 5, 6, 5], constants.WHITE_PLAYER))
#Black pawn, forward diagonally
self.assertFalse(b._isLegalMoveForPawn([5, 5, 4, 4], constants.WHITE_PLAYER))
#Black pawn, forward diagonally
self.assertFalse(b._isLegalMoveForPawn([5, 5, 5, 4], constants.WHITE_PLAYER))
#White pawn, backward diagonally
self.assertFalse(b._isLegalMoveForPawn([5, 1, 6, 0], constants.WHITE_PLAYER))
#White pawn, backward diagonally
self.assertFalse(b._isLegalMoveForPawn([3, 1, 4, 0], constants.WHITE_PLAYER))
#White pawn, far across board
self.assertFalse(b._isLegalMoveForPawn([3, 1, 5, 7], constants.WHITE_PLAYER))
b._board = ChessTest.board1
#Cannot kill piece by moving forward (must move diagnoally)
self.assertFalse(b._isLegalMoveForPawn([6, 3, 6, 4], constants.WHITE_PLAYER))
"""
#Tests for isLegalMoveForRook().
"""
def test_is_legal_move_for_rook(self):
from board import Board
b = Board()
b._board = ChessTest.board2
#Left
self.assertTrue(b._isLegalMoveForRook([1, 2, 0, 2]))
#Right
self.assertTrue(b._isLegalMoveForRook([1, 2, 3, 2]))
#Up
self.assertTrue(b._isLegalMoveForRook([1, 2, 1, 6]))
#Down
self.assertTrue(b._isLegalMoveForRook([7, 7, 7, 3]))
#Legal kill
self.assertTrue(b._isLegalMoveForRook([1, 2, 1, 7]))
def test_is_legal_move_for_rook_negative_test(self):
from board import Board
b = Board()
b._board = ChessTest.board2
#Diagnoal
self.assertFalse(b._isLegalMoveForRook([1, 2, 0, 3]))
#Path blocked by friendly piece
self.assertFalse(b._isLegalMoveForRook([7, 7, 0, 7]))
#Path blocked by enemy piece
self.assertFalse(b._isLegalMoveForRook([7, 7, 7, 0]))
"""
#Tests for isLegalMoveForKnight().
"""
def test_is_legal_move_for_knight(self):
from board import Board
b = Board()
b._board = ChessTest.board2
#Forward and right
self.assertTrue(b._isLegalMoveForKnight([4, 2, 5, 4]))
#Forward and left
self.assertTrue(b._isLegalMoveForKnight([4, 2, 3, 4]))
#Right and up
self.assertTrue(b._isLegalMoveForKnight([4, 2, 6, 3]))
#Left and down
self.assertTrue(b._isLegalMoveForKnight([4, 2, 2, 1]))
b._board = ChessTest.board1
#Legal kill
self.assertTrue(b._isLegalMoveForKnight([5, 2, 6, 4]))
def test_is_legal_move_for_knight_negative_test(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move left two
self.assertFalse(b._isLegalMoveForKnight([5, 2, 3, 2]))
"""
#Tests for isLegalMoveForBishop().
"""
def test_is_legal_move_for_bishop(self):
from board import Board
b = Board()
b._board = ChessTest.board2
#Move up and to the left
self.assertTrue(b._isLegalMoveForBishop([2, 0, 0, 2]))
#Move down and to the right
self.assertTrue(b._isLegalMoveForBishop([2, 5, 4, 7]))
b._board = ChessTest.board1
#Legal kill
self.assertTrue(b._isLegalMoveForBishop([5, 7, 1, 3]))
def test_is_legal_move_for_bishop_negative_test(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move left
self.assertFalse(b._isLegalMoveForBishop([2, 7, 1, 7]))
#Path blocked by friendly piece
self.assertFalse(b._isLegalMoveForBishop([5, 0, 3, 2]))
#Path blocked by enemy piece
#(Even though this would otherwise be a legitimate kill)
self.assertFalse(b._isLegalMoveForBishop([5, 7, 0, 2]))
"""
#Tests for isLegalMoveForQueen().
"""
def test_is_legal_move_for_queen(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move left
self.assertTrue(b._isLegalMoveForQueen([5, 3, 4, 3]))
#Move right
self.assertTrue(b._isLegalMoveForQueen([3, 3, 4, 3]))
#Move up and left
self.assertTrue(b._isLegalMoveForQueen([3, 3, 0, 6]))
#Move down and right
self.assertTrue(b._isLegalMoveForQueen([5, 3, 6, 2]))
#Legal kill
self.assertTrue(b._isLegalMoveForQueen([5, 3, 7, 1]))
#Legal kill2
self.assertTrue(b._isLegalMoveForQueen([3, 3, 5, 3]))
#Legal kill3
self.assertTrue(b._isLegalMoveForQueen([5, 3, 2, 0]))
def test_is_legal_move_for_queen_negative_test(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move like horse
self.assertFalse(b._isLegalMoveForQueen([3, 3, 5, 4]))
#Path blocked by friendly piece
self.assertFalse(b._isLegalMoveForQueen([5, 3, 6, 5]))
#Path blocked by enemy piece
#(Even though this would otherwise be a legitimate kill)
self.assertFalse(b._isLegalMoveForQueen([5, 3, 1, 3]))
"""
#Tests for isLegalMoveForKing().
"""
def test_is_legal_move_for_king(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move left
self.assertTrue(b._isLegalMoveForKing([4, 7, 3, 7]))
#Move up and left
self.assertTrue(b._isLegalMoveForKing([4, 0, 3, 1]))
#Move down
self.assertTrue(b._isLegalMoveForKing([4, 7, 4, 6]))
b._board = ChessTest.board3
#Legal kill
self.assertTrue(b._isLegalMoveForKing([4, 3, 3, 3]))
def test_is_legal_move_for_king_negative_test(self):
from board import Board
b = Board()
b._board = ChessTest.board1
#Move diagnoally two spaces
self.assertFalse(b._isLegalMoveForKing([4, 0, 2, 2]))
"""
#################################
# Tests for BoardAnalyzer class #
#################################
"""
#Tests for isCheckMate()
def test_is_check_mate(self):
import board_analyzer
import constants
from board import Board
board1 = Board()
board1._board = ChessTest.checkmate1
board2 = Board()
board2._board = ChessTest.checkmate2
self.assertTrue(board_analyzer.isCheckMate(board1, constants.WHITE_PLAYER))
self.assertTrue(board_analyzer.isCheckMate(board2, constants.BLACK_PLAYER))
def test_is_check_mate_negative(self):
import board_analyzer
import constants
from board import Board
board1 = Board()
board1._board = ChessTest.board1
board2 = Board()
board2._board = ChessTest.board2
self.assertFalse(board_analyzer.isCheckMate(board1, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board1, constants.BLACK_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board2, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board2, constants.BLACK_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board1, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board1, constants.BLACK_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board2, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckMate(board2, constants.BLACK_PLAYER))
"""
#Tests for isCheck().
"""
def test_is_check(self):
import board_analyzer
import constants
self.assertTrue(board_analyzer.isCheckStatic(ChessTest.check1, constants.WHITE_PLAYER))
self.assertTrue(board_analyzer.isCheckStatic(ChessTest.check2, constants.BLACK_PLAYER))
def test_is_check_negative(self):
import board_analyzer
import constants
self.assertFalse(board_analyzer.isCheckStatic(ChessTest.board1, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckStatic(ChessTest.board1, constants.BLACK_PLAYER))
self.assertFalse(board_analyzer.isCheckStatic(ChessTest.board2, constants.WHITE_PLAYER))
self.assertFalse(board_analyzer.isCheckStatic(ChessTest.board2, constants.BLACK_PLAYER))
if __name__ == '__main__':
unittest.main()