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beelayer.py
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beelayer.py
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# Beedraw/Hive network capable client and server allowing collaboration on a single image
# Copyright (C) 2009 Thomas Becker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# append designer dir to search path
import sys
sys.path.append("designer")
from beetypes import *
import PyQt4.QtCore as qtcore
import PyQt4.QtGui as qtgui
from beeutil import *
from LayerWidgetUi import Ui_LayerConfigWidget
#from LayersWindowUi import Ui_LayersWindow
from LayersWindowDockUi import Ui_LayersWindow
from beeapp import BeeApp
from beeeventstack import *
from abstractbeewindow import AbstractBeeDockWindow
class BeeLayerState:
def __init__(self,windowid,type,key,image=None,opacity=None,visible=None,compmode=None,owner=0):
self.windowid=windowid
self.key=key
self.owner=owner
# this is a lock for locking access to the layer image when needed
self.imagelock=qtcore.QReadWriteLock()
win=BeeApp().master.getWindowById(windowid)
self.propertieslock=qtcore.QReadWriteLock()
self.configwidget=None
self.type=type
if image:
self.image=image
else:
self.image=qtgui.QImage(win.docwidth,win.docheight,qtgui.QImage.Format_ARGB32_Premultiplied)
self.image.fill(0)
# set default values for anything we didn't get an explicit value for
if opacity==None:
opacity=1.0
if visible==None:
visible=True
if compmode==None:
compmode=qtgui.QPainter.CompositionMode_SourceOver
self.opacity_setting=opacity
self.visible=visible
self.compmode=compmode
# set default name for layer
self.changeName("Layer %d" % key)
def removeFromScene(self):
pass
def setParentItem(self,layer):
pass
def getImageRect(self):
return qtcore.QRect()
def updateScene(self,rect=None):
pass
def getTmpLayer(self,opacity,compmode):
win=self.getWindow()
return BeeLayerState(self.windowid,LayerTypes.temporary,win.nextFloatingLayerKey(),opacity=opacity,compmode=compmode)
def getTmpLayerPIL(self,opacity,compmode,clippath):
layer=BeeTemporaryLayerStatePIL(None,opacity,compmode,clippath)
return layer
def changeOpacity(self,opacity):
self.opacity_setting=opacity
def getOpacity(self):
return self.opacity_setting
def getCompmode(self):
return self.compmode
def scale(self,newwidth,newheight,lock=None):
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
self.image=self.image.scaled(newwidth,newheight,qtcore.Qt.IgnoreAspectRatio,qtcore.Qt.SmoothTransformation)
def getImageRect(self):
lock=qtcore.QReadLocker(self.imagelock)
return self.image.rect()
def getWindow(self):
return BeeApp().master.getWindowById(self.windowid)
def changeName(self,newname):
proplock=qtcore.QWriteLocker(self.propertieslock)
self.name=newname
proplock.unlock()
if self.configwidget:
self.configwidget.updateValuesFromLayer()
def getOwner(self,lock=None):
if not lock:
lock=qtcore.QReadLocker(self.propertieslock)
return self.owner
# change the ownership of a layer and remove all undo/redo history for that layer
def changeOwner(self,owner):
win=self.getWindow()
proplock=qtcore.QWriteLocker(self.propertieslock)
oldowner=self.owner
self.owner=owner
if win.type==WindowTypes.networkclient or win.type==WindowTypes.standaloneserver or win.type==WindowTypes.integratedserver:
if win.ownedByNobody(owner):
self.type=LayerTypes.network
elif win.ownedByMe(owner):
self.type=LayerTypes.user
else:
self.type=LayerTypes.network
else:
self.type=LayerTypes.user
if self.configwidget:
self.configwidget.updateValuesFromLayer(proplock=proplock)
proplock.unlock()
win.setValidActiveLayer()
win.deleteLayerHistory(oldowner,self.key)
# composite image onto layer from center coord
def compositeFromCenter(self,image,x,y,compmode,clippath=None,refreshimage=True,opacity=1):
x=int(x)
y=int(y)
#print "calling compositeFromCenter with args:",x,y
width=image.size().width()
height=image.size().height()
#print "image dimensions:", width, height
self.compositeFromCorner(image,x-int((width)/2),y-int((height)/2),compmode,clippath,refreshimage=refreshimage,opacity=opacity)
# composite image onto layer from corner coord
def compositeFromCorner(self,image,x,y,compmode,clippath=None,lock=None,refreshimage=True,opacity=1):
""" Method of BeeLayerState """
x=int(x)
y=int(y)
#print "calling compositeFromCorner with args:",x,y
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
#print "incomming image format:", image.format()
#print "layer image format:", self.image.format()
width=image.size().width()
height=image.size().height()
rect=qtcore.QRect(x,y,width,height)
#printImage(image)
painter=qtgui.QPainter()
painter.begin(self.image)
if clippath:
painter.setClipPath(clippath)
painter.setCompositionMode(compmode)
painter.setOpacity(opacity)
#painter.setRenderHint(qtgui.QPainter.HighQualityAntialiasing)
painter.drawImage(rect,image)
painter.end()
#print "after image on layer:"
#printImage(self.getImageCopy(lock=lock,subregion=rect))
dirtyregion=qtgui.QRegion(rect)
win=BeeApp().master.getWindowById(self.windowid)
sizelock=qtcore.QReadLocker(win.docsizelock)
# not every type of window actually has a full image representation so just calculate what the image rectangle would be
imagerect=qtcore.QRect(0,0,win.docwidth,win.docheight)
if refreshimage:
dirtyregion=dirtyregion.intersect(qtgui.QRegion(imagerect))
lock.unlock()
win.reCompositeImage(dirtyregion.boundingRect())
# get color of pixel at specified point, or average color in range
def getPixelColor(self,x,y,size):
lock=qtcore.QReadLocker(self.imagelock)
return self.image.pixel(x,y)
# return copy of image
def getImageCopy(self,lock=None,subregion=qtcore.QRect()):
if not lock:
lock=qtcore.QReadLocker(self.imagelock)
retimage=self.image.copy(subregion)
return retimage
# composite section of layer onto paint object passed
def compositeLayerOn(self,painter,dirtyrect,imglock=None):
# if layer is not visible just return
if not self.visible:
return
proplock=qtcore.QReadLocker(self.propertieslock)
painter.setOpacity(self.opacity())
painter.setCompositionMode(self.compmode)
if not imglock:
imglock=qtcore.QWriteLocker(self.imagelock)
painter.drawImage(dirtyrect,self.image,dirtyrect)
# set any passed layer options
def setOptions(self,opacity=None,compmode=None):
proplock=qtcore.QWriteLocker(self.propertieslock)
if opacity!=None:
self.changeOpacity(opacity)
if compmode!=None:
self.compmode=compmode
proplock.unlock()
if self.configwidget:
self.configwidget.updateValuesFromLayer()
BeeApp().master.getWindowById(self.windowid).reCompositeImage()
def adjustCanvasSize(self,leftadj,topadj,rightadj,bottomadj,lock=None):
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
win=BeeApp().master.getWindowById(self.windowid)
newimage=qtgui.QImage(win.docwidth,win.docheight,qtgui.QImage.Format_ARGB32_Premultiplied)
newimage.fill(0)
oldimagerect=self.image.rect()
newimagerect=newimage.rect()
srcRect=oldimagerect
targetRect=qtcore.QRect(srcRect)
targetRect.adjust(leftadj,topadj,leftadj,topadj)
painter=qtgui.QPainter()
painter.begin(newimage)
#painter.drawImage(targetRect,self.image,srcRect)
painter.drawImage(qtcore.QPoint(leftadj,topadj),self.image)
painter.end()
self.image=newimage
def getType(self):
return self.type
class BeeGuiLayer(BeeLayerState,qtgui.QGraphicsItem):
def __init__(self,windowid,type,key,image=None,opacity=None,visible=None,compmode=None,owner=0,parent=None,scene=None):
BeeLayerState.__init__(self,windowid,type,key,image,opacity,visible,compmode,owner)
qtgui.QGraphicsItem.__init__(self,parent=parent)
self.sublayers=[]
self.sublayerslock=qtcore.QReadWriteLock()
self.setOpacity(self.opacity_setting)
self.setFlag(qtgui.QGraphicsObject.ItemUsesExtendedStyleOption)
if scene:
scene.addItem(self)
# setting the parent here instead of in the constructor seems to fix an occational error down in Qt about a pure virtual method being called
#self.setParentItem(parent)
def removeFromScene(self):
if self.scene():
self.setParentItem(None)
self.scene().removeItem(self)
def updateScene(self,rect=qtcore.QRectF()):
scene=self.scene()
if scene:
scene.update(rect)
def getTmpLayer(self,opacity,compmode):
newlayer=BeeTemporaryLayer(self,opacity,compmode)
return newlayer
def getTmpLayerPIL(self,opacity,compmode,clippath):
newlayer=BeeTemporaryLayerPIL(self,opacity,compmode,clippath)
return newlayer
def paste(self,image,x,y):
win=BeeApp().master.getWindowById(self.windowid)
newkey=win.nextFloatingLayerKey()
newlayer=FloatingSelection(image,newkey,self,self.windowid)
newlayer.setPos(qtcore.QPointF(x,y))
BeeApp().master.requestLayerListRefresh()
return newkey
def addSubLayer(self,sublayer):
if sublayer:
lock=qtcore.QWriteLocker(self.sublayerslock)
self.sublayers.append(sublayer)
def removeSubLayer(self,sublayer):
if sublayer:
lock=qtcore.QWriteLocker(self.sublayerslock)
if sublayer in self.sublayers:
self.sublayers.remove(sublayer)
def setImage(self,image,lock=None):
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
self.image=image.copy()
self.prepareGeometryChange()
self.update()
def adjustCanvasSize(self,leftadj,topadj,rightadj,bottomadj,lock=None):
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
BeeLayerState.adjustCanvasSize(self,leftadj,topadj,rightadj,bottomadj,lock)
self.prepareGeometryChange()
def prepareGeometryChange(self):
self.update()
def copy(self,path,imagelock=None):
if path:
pathrectf=path.boundingRect()
else:
pathrectf=self.boundingRect()
pathrect=pathrectf.toAlignedRect()
if not imagelock:
imagelock=qtcore.QWriteLocker(self.imagelock)
tmpimage=qtgui.QImage(self.image.width(),self.image.height(),qtgui.QImage.Format_ARGB32_Premultiplied)
tmpimage.fill(0)
# copy onto new image
painter=qtgui.QPainter()
painter.begin(tmpimage)
painter.setClipPath(path)
painter.drawImage(self.image.rect(),self.image)
painter.end()
# clip image down to minimum size
tmpimage=tmpimage.copy(pathrect)
BeeApp().master.setClipBoardImage(tmpimage)
def cut(self,path,imagelock=None):
pathrectf=path.boundingRect()
pathrect=pathrectf.toAlignedRect()
if not imagelock:
imagelock=qtcore.QWriteLocker(self.imagelock)
oldareaimage=self.getImageCopy(imagelock,pathrect)
win=BeeApp().master.getWindowById(self.windowid)
if win.ownedByMe(self.owner):
self.copy(path,imagelock)
# erase from image
painter=qtgui.QPainter()
painter.begin(self.image)
painter.setClipPath(path)
painter.setCompositionMode(qtgui.QPainter.CompositionMode_Clear)
painter.drawImage(self.image.rect(),self.image)
painter.end()
imagelock.unlock()
win.view.updateView(pathrectf)
BeeApp().master.refreshLayerThumb(self.windowid,self.key)
command=CutCommand(self.key,oldareaimage,path)
win=BeeApp().master.getWindowById(self.windowid)
win.addCommandToHistory(command,self.owner)
def deleteChildren(self):
num_deleted=0
win=BeeApp().master.getWindowById(self.windowid)
for child in self.childItems():
num_deleted+=1
child.setParentItem(None)
win.scene.removeItem(child)
return num_deleted
def anchor(self,child):
win=BeeApp().master.getWindowById(self.windowid)
win.addAnchorToQueue(self.key,child)
win.scene.removeItem(child)
self.removeSubLayer(child)
newactive=win.setValidActiveLayer()
if newactive:
win.master.updateLayerHighlight(win,newactive)
win.requestLayerListRefresh()
def boundingRect(self):
return qtcore.QRectF(self.getImageRect())
def getOpacity(self):
return self.opacity()
def changeOpacity(self,opacity):
BeeLayerState.changeOpacity(self,opacity)
self.setOpacity(opacity)
def scale(self,newwidth,newheight,lock=None):
BeeLayerState.scale(self,newwidth,newheight,lock)
self.prepareGeometryChange()
def paint(self,painter,options,widget=None):
"""
paint method of BeeGuiLayer:
Draws the needed section of the layer image onto a temporary image """
scene=self.scene()
drawrect=options.exposedRect
drawrect=drawrect.toAlignedRect()
# finish drawing previous layer
if scene and scene.tmppainter and scene.curlayerim:
#print
#print "scene looked like:"
#printImage(scene.image)
scene.tmppainter.setCompositionMode(scene.curlayercompmode)
scene.tmppainter.setOpacity(scene.curlayeropacity)
scene.tmppainter.drawImage(drawrect,scene.curlayerim,drawrect)
#print "drawing layer on to tmp image"
#printImage(scene.curlayerim)
#print "scene image now looks like:"
#printImage(scene.image)
lock=qtcore.QReadLocker(self.imagelock)
scene.curlayerim=self.getImageCopy(lock=lock)
scene.curlayercompmode=self.getCompmode()
scene.curlayeropacity=painter.opacity()
def getConfigWidget(self,winlock=None,layerslock=None):
# can't do this in the constructor because that may occur in a thread other than the GUI thread, this function however should only occur in the GUI thread
if not self.configwidget:
self.configwidget=LayerConfigWidget(self.windowid,self.key,layerslock=layerslock)
self.configwidget.setSizePolicy(qtgui.QSizePolicy.MinimumExpanding,qtgui.QSizePolicy.Fixed)
self.configwidget.ui.background_frame.setSizePolicy(qtgui.QSizePolicy.MinimumExpanding,qtgui.QSizePolicy.MinimumExpanding)
else:
self.configwidget.updateValuesFromLayer(winlock,layerslock=layerslock)
return self.configwidget
class LayerFinisher(qtgui.QGraphicsItem):
""" layers need to be drawn to a temporary image this takes that temporary image and draws it to the scene. This item should be placed above all other layers, but below any overlays. """
def __init__(self,rect):
qtgui.QGraphicsItem.__init__(self)
self.rect=rect
self.setFlag(qtgui.QGraphicsItem.ItemUsesExtendedStyleOption)
def resize(self,newrect):
self.rect=newrect
self.prepareGeometryChange()
def boundingRect(self):
return self.rect
def paint(self,painter,options,widget=None):
scene=self.scene()
# finish drawing last layer
if scene and scene.tmppainter and scene.curlayerim:
#print "scene image looked like before:"
#printImage(scene.image)
#print "scene image format:", scene.image.format()
drawrect=options.exposedRect
drawrect=drawrect.toAlignedRect()
scene.tmppainter.setCompositionMode(scene.curlayercompmode)
scene.tmppainter.setOpacity(scene.curlayeropacity)
scene.tmppainter.drawImage(drawrect,scene.curlayerim,drawrect)
#print "painted with options"
#print "composition mode:", scene.curlayercompmode
#print "opacity", scene.curlayeropacity
#print "drawing area", rectToTuple(drawrect)
#print "curlayer image format:", scene.curlayerim.format()
#print "drawing final layer on to tmp image"
#printImage(scene.curlayerim)
#print "scene image now looks like:"
#printImage(scene.image)
scene.stopTmpPainter(painter,options.exposedRect)
class SelectedAreaAnimation(qtgui.QGraphicsItemAnimation):
def __init__(self,item,view,parent=None):
qtgui.QGraphicsItemAnimation.__init__(self,parent)
self.timer=qtcore.QTimeLine(8,self)
self.timer.setUpdateInterval(100)
self.timer.setLoopCount(0)
self.setTimeLine(self.timer)
self.setItem(item)
self.view=view
self.running=False
#def __del__(self):
# print "DESTRUCTOR: SelectedAreaAnimation"
def cleanUp(self):
self.stop()
self.view=None
self.timer=None
def stop(self):
if self.running:
self.timer.stop()
self.running=False
def start(self):
if not self.running:
self.timer.start()
self.running=True
def beforeAnimationStep(self,time):
self.item().incrementDashOffset()
def afterAnimationStep(self,time):
#self.item().update()
self.view.updateView(self.item().boundingRect())
# This is an animated dashed line displayed to indicate where the current selection is.
class SelectedAreaDisplay(qtgui.QGraphicsItem):
def __init__(self,path,scene,view):
qtgui.QGraphicsItem.__init__(self,None,scene)
self.rect=scene.sceneRect()
self.path=path
self.dashoffset=0
self.dashpatternlength=8
self.pathlock=qtcore.QReadWriteLock()
self.animation=SelectedAreaAnimation(self,view)
#def __del__(self):
# print "DESTRUCTOR: SelectedAreaDisplay"
def cleanUp(self):
self.animation.cleanUp()
self.animation=None
def incrementDashOffset(self):
self.dashoffset+=1
self.dashoffset%=self.dashpatternlength
def boundingRect(self):
#lock=qtcore.QReadLocker(self.pathlock)
if not self.path:
return qtcore.QRectF()
return qtcore.QRectF(self.path.boundingRect())
def updatePath(self,path):
#lock=qtcore.QWriteLocker(self.pathlock)
self.path=path
self.prepareGeometryChange()
if path and not path.isEmpty():
self.animation.start()
else:
self.animation.stop()
def paint(self,painter,options,widget=None):
if not self.path:
return
painter.setPen(qtgui.QColor(255,255,255,255))
painter.drawPath(self.path)
pen=qtgui.QPen()
pen.setDashPattern([4,4])
pen.setDashOffset(self.dashoffset)
painter.setPen(pen)
painter.drawPath(self.path)
class BeeTemporaryLayerStatePIL(BeeLayerState):
def __init__(self,parent,opacity,compmode,clippath):
win=parent.getWindow()
self.clippath=clippath
width,height=win.getDocSize()
self.pilimage=Image.new("RGBA",(width,height),(0,0,0,0))
BeeLayerState.__init__(self,parent.windowid,LayerTypes.temporary,win.nextFloatingLayerKey(),opacity=opacity,compmode=compmode)
# composite image onto layer from center coord
def compositeFromCenter(self,image,x,y,compmode,clippath=None,refreshimage=True,opacity=1):
x=int(x)
y=int(y)
#print "calling compositeFromCenter with args:",x,y
width=image.size[0]
height=image.size[0]
#print "image dimensions:", width, height
self.compositeFromCorner(image,x-int((width)/2),y-int((height)/2),compmode,clippath,refreshimage=refreshimage,opacity=opacity)
# composite image onto layer from corner coord
def compositeFromCorner(self,image,x,y,compmode,clippath=None,lock=None,refreshimage=True,opacity=1):
""" Method of BeeTemporaryLayerStatePIL """
x=int(x)
y=int(y)
#print "compositing image onto pil temp layer:"
#printPILImage(image)
#print "calling compositeFromCorner with args:",x,y
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
width,height=image.size
rect=qtcore.QRect(x,y,width,height)
#self.pilimage.paste(image,box=(x,y),mask=image)
PILcomposite(self.pilimage,image,x,y,ImageCombineTypes.lightest)
#updatedsection=self.pilimage.crop((x,y,x+image.size[0],y+image.size[1]))
#print "new section looks like:", x,y,image.size
#printPILImage(updatedsection)
dirtyregion=qtgui.QRegion(rect)
win=BeeApp().master.getWindowById(self.windowid)
sizelock=qtcore.QReadLocker(win.docsizelock)
# not every type of window actually has a full image representation so just calculate what the image rectangle would be
imagerect=qtcore.QRect(0,0,win.docwidth,win.docheight)
if refreshimage:
dirtyregion=dirtyregion.intersect(qtgui.QRegion(imagerect))
lock.unlock()
win.reCompositeImage(dirtyregion.boundingRect())
class BeeTemporaryLayerPIL(BeeGuiLayer):
def __init__(self,parent,opacity,compmode,clippath):
win=parent.getWindow()
self.clippath=clippath
width,height=win.getDocSize()
self.pilimage=Image.new("RGBA",(width,height),(0,0,0,0))
BeeGuiLayer.__init__(self,parent.windowid,LayerTypes.temporary,win.nextFloatingLayerKey(),opacity=opacity,parent=parent,compmode=compmode)
# put at same z value as parent so it will be just above it
self.setZValue(parent.zValue()+.1)
#def __del__(self):
# print "running destructor in temporary pil layer", self.key
def paint(self,painter,options,widget=None):
scene=self.scene()
if not scene:
return
lock=qtcore.QWriteLocker(self.imagelock)
localpainter=qtgui.QPainter()
localpainter.begin(scene.curlayerim)
drawrect=options.exposedRect
drawrect=drawrect.toAlignedRect()
qimage=PilToQImage(self.pilimage,(drawrect.x(),drawrect.y(),drawrect.x()+drawrect.width(),drawrect.y()+drawrect.height()))
localpainter.translate(self.pos())
#localpainter.setCompositionMode(self.compmode)
localpainter.setOpacity(painter.opacity())
if self.clippath:
localpainter.setClipPath(self.clippath)
localpainter.drawImage(drawrect,qimage)
# composite image onto layer from center coord
def compositeFromCenter(self,image,x,y,compmode,clippath=None,refreshimage=True,opacity=1):
x=int(x)
y=int(y)
#print "calling compositeFromCenter with args:",x,y
width=image.size[0]
height=image.size[0]
#print "image dimensions:", width, height
self.compositeFromCorner(image,x-int((width)/2),y-int((height)/2),compmode,clippath,refreshimage=refreshimage,opacity=opacity)
# composite image onto layer from corner coord
def compositeFromCorner(self,image,x,y,compmode,clippath=None,lock=None,refreshimage=True,opacity=1):
""" Method of BeeTemporaryLayerPIL """
x=int(x)
y=int(y)
#print "compositing image onto pil temp layer:"
#printPILImage(image)
#print "calling compositeFromCorner with args:",x,y
if not lock:
lock=qtcore.QWriteLocker(self.imagelock)
width,height=image.size
rect=qtcore.QRect(x,y,width,height)
#self.pilimage.paste(image,box=(x,y),mask=image)
PILcomposite(self.pilimage,image,x,y,ImageCombineTypes.lightest)
#updatedsection=self.pilimage.crop((x,y,x+image.size[0],y+image.size[1]))
#print "new section looks like:", x,y,image.size
#printPILImage(updatedsection)
dirtyregion=qtgui.QRegion(rect)
win=BeeApp().master.getWindowById(self.windowid)
sizelock=qtcore.QReadLocker(win.docsizelock)
# not every type of window actually has a full image representation so just calculate what the image rectangle would be
imagerect=qtcore.QRect(0,0,win.docwidth,win.docheight)
if refreshimage:
dirtyregion=dirtyregion.intersect(qtgui.QRegion(imagerect))
lock.unlock()
win.reCompositeImage(dirtyregion.boundingRect())
class BeeTemporaryLayer(BeeGuiLayer):
def __init__(self,parent,opacity,compmode):
win=parent.getWindow()
BeeGuiLayer.__init__(self,parent.windowid,LayerTypes.temporary,win.nextFloatingLayerKey(),opacity=opacity,parent=parent,compmode=compmode)
# put at same z value as parent so it will be just above it
self.setZValue(parent.zValue()+.1)
def paint(self,painter,options,widget=None):
scene=self.scene()
if not scene or not scene.curlayerim:
return
lock=qtcore.QWriteLocker(self.imagelock)
localpainter=qtgui.QPainter()
localpainter.begin(scene.curlayerim)
drawrect=options.exposedRect
drawrect=drawrect.toAlignedRect()
localpainter.translate(self.pos())
localpainter.setCompositionMode(self.compmode)
localpainter.setOpacity(painter.opacity())
localpainter.drawImage(drawrect,self.image,drawrect)
class FloatingSelection(BeeGuiLayer):
def __init__(self,image,key,parent,windowid):
BeeGuiLayer.__init__(self,windowid,LayerTypes.floating,key,image,parent=None,owner=-1)
#self.setFlag(qtgui.QGraphicsItem.ItemIsMovable)
self.name="Floating selection (%d x %d)" % ( self.image.rect().width(), self.image.rect().height() )
self.layerparent=None
self.changeParent(parent)
def getParent(self):
return self.layerparent
def changeParent(self,newparent):
# if there's no new or old parent don't bother doing anything
if not newparent and not self.layerparent:
return
# if there was a parent before remove this layer from the sublayer list
if self.layerparent:
self.layerparent.removeSubLayer(self)
# if new parent is a real layer
if newparent:
# if there wasn't a parent before add this to the scene, because it should have been removed from the scene before
if not self.layerparent:
scene=newparent.scene()
if scene:
scene.addItem(self)
newparent.addSubLayer(self)
scene=self.scene()
#if scene:
# scene.removeItem(self)
#self.setParentItem(newparent)
self.setZValue(newparent.zValue()+.5)
# if there is no new parent, stop displaying the layer
else:
scene=self.scene()
if scene:
scene.removeItem(self)
self.layerparent=newparent
def paint(self,painter,options,widget=None):
scene=self.scene()
painter=qtgui.QPainter()
painter.begin(scene.curlayerim)
drawrect=options.exposedRect
drawrect=drawrect.toAlignedRect()
painter.translate(self.pos())
painter.setCompositionMode(self.compmode)
painter.setOpacity(painter.opacity())
painter.drawImage(drawrect,self.image,drawrect)
# don't allow pasting on other floating selections, go to parent layer instead
def paste(self,image,x,y):
win=BeeApp().master.getWindowById(self.windowid)
parent=self.layerparent
if parent:
return parent.paste(image,x,y)
def anchor(self,layer):
print_debug("WARNING: anchor called from child layer")
# widget that we can use to set the options of each layer
class LayerConfigWidget(qtgui.QWidget):
def __init__(self,windowid,layerkey,layerslock=None):
qtgui.QWidget.__init__(self)
# save the layer this is suppose to configure
self.layerkey=layerkey
self.windowid=windowid
#setup ui
self.ui=Ui_LayerConfigWidget()
self.ui.setupUi(self)
self.width=self.geometry().width()
self.height=self.geometry().height()
# put options in combobox
for mode in BlendTranslations.layerallowedmodes:
self.ui.blend_mode_box.addItem(mode)
# without this the frame background is transparent
self.ui.background_frame.setAutoFillBackground(True)
# replace layer preview widget with custom widget
self.ui.layerThumb=LayerPreviewWidget(self.ui.layerThumb,windowid,layerkey)
self.ui.layerThumb.setAutoFillBackground(True)
# set initial values according to what the layer has set
self.updateValuesFromLayer(layerslock=layerslock)
# create a quick instance just to figure out the standard geometry
def getStandardGeometry():
testwidget=qtgui.QWidget()
#setup ui
testwidget.ui=Ui_LayerConfigWidget()
testwidget.ui.setupUi(testwidget)
return testwidget.geometry()
getStandardGeometry=staticmethod(getStandardGeometry)
# update the gui to reflect the values of the layer
def updateValuesFromLayer(self,winlock=None,proplock=None,layerslock=None):
win=BeeApp().master.getWindowById(self.windowid,winlock)
if not win:
return
layer=win.getLayerForKey(self.layerkey,layerslock)
if not layer:
print_debug("WARNING: updateValueFromLayer could not find layer with key %s" % self.layerkey)
return
if not proplock:
proplock=qtcore.QReadLocker(layer.propertieslock)
# update visibility box
self.ui.visibility_box.setChecked(layer.isVisible())
# update opacity slider
#self.ui.opacity_box.setValue(layer.opacity())
self.ui.opacity_slider.setValue(int(layer.opacity()*100))
# update name
displayname=layer.name
if layer.type==LayerTypes.animation:
displayname+=" (Animation)"
elif layer.type==LayerTypes.network:
displayname+=" (Network)"
self.ui.layer_name_label.setText(displayname)
# update blend mode box
self.ui.blend_mode_box.setCurrentIndex(self.ui.blend_mode_box.findText(BlendTranslations.modeToName(layer.compmode)))
netbuttonstate=False
netbuttontext=""
# only need text on the button if it's a network or floating layer
if win.type==WindowTypes.networkclient:
if win.ownedByNobody(layer.getOwner(proplock)):
netbuttontext="Claim Ownership"
netbuttonstate=True
elif win.ownedByMe(layer.getOwner(proplock)):
netbuttontext="Give Up Ownership"
netbuttonstate=True
if layer.type==LayerTypes.floating:
netbuttontext="Anchor On Layer"
netbuttonstate=True
# disable controls if client shouldn't be able to control them
if win.type==WindowTypes.networkclient:
if win.ownedByMe(layer.getOwner(proplock)) or layer.type==LayerTypes.floating:
self.ui.opacity_slider.setEnabled(True)
self.ui.blend_mode_box.setEnabled(True)
else:
self.ui.opacity_slider.setDisabled(True)
self.ui.blend_mode_box.setDisabled(True)
self.ui.network_control_button.setText(netbuttontext)
self.ui.network_control_button.setEnabled(netbuttonstate)
def refreshThumb(self):
self.ui.layerThumb.update()
def highlight(self):
self.ui.background_frame.setBackgroundRole(qtgui.QPalette.Dark)
self.refreshThumb()
def unhighlight(self):
self.ui.background_frame.setBackgroundRole(qtgui.QPalette.Window)
self.refreshThumb()
def on_visibility_box_toggled(self,state):
layer=BeeApp().master.getLayerById(self.windowid,self.layerkey)
window=layer.getWindow()
# change visibility
layer.setVisible(state)
# recomposite whole image
window.reCompositeImage()
def on_opacity_slider_sliderMoved(self,value):
# there are two events, one with a float and one with a string, we only need one
win=BeeApp().master.getWindowById(self.windowid)
win.addOpacityChangeToQueue(self.layerkey,value/100.)
def on_opacity_slider_sliderReleased(self):
win=BeeApp().master.getWindowById(self.windowid)
win.addOpacityDoneToQueue(self.layerkey)
def on_blend_mode_box_activated(self,value):
# we only want the event with the string
if not type(value) is qtcore.QString:
return
newmode=BlendTranslations.nameToMode(value)
if newmode!=None:
layer=BeeApp().master.getLayerById(self.windowid,self.layerkey)
if layer:
win=layer.getWindow()
win.addBlendModeChangeToQueue(layer.key,newmode)
def on_network_control_button_pressed(self):
layer=BeeApp().master.getLayerById(self.windowid,self.layerkey)
win=layer.getWindow()
proplock=qtcore.QReadLocker(layer.propertieslock)
if layer.type==LayerTypes.floating: