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game_function.py
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game_function.py
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import sys
import pygame
import random
from bullet import Bullet
from mushrooms import Mushrooms
def check_keydown_events(event, settings, screen, player, bullets):
if event.key == pygame.K_RIGHT:
player.moving_right = True
elif event.key == pygame.K_LEFT:
player.moving_left = True
elif event.key == pygame.K_UP:
player.moving_up = True
elif event.key == pygame.K_DOWN:
player.moving_down = True
elif event.key == pygame.K_SPACE:
fire_bullet(settings, screen, player, bullets)
def check_keyup_events(event, player):
if event.key == pygame.K_RIGHT:
player.moving_right = False
elif event.key == pygame.K_LEFT:
player.moving_left = False
elif event.key == pygame.K_UP:
player.moving_up = False
elif event.key == pygame.K_DOWN:
player.moving_down = False
def check_events(settings, screen, player, bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, settings, screen, player, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, player)
def update_screen(settings, screen, bullets):
screen.fill(settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
bullet.kill()
def fire_bullet(settings, screen, shooter, bullets):
if len(bullets) < settings.bullets_allowed:
new_bullet = Bullet(settings, screen, shooter) # создание пули
bullets.add(new_bullet)
def make_mushrooms(settings, mushrooms, k_mushroom):
for i in range(k_mushroom):
y = random.randrange(2, settings.y_mushroom_range) * 50
while True:
flag = True
x = random.randrange(50, settings.screen_width - 100) # вычитаем удвоенную ширину картинки гриба
for mushroom in mushrooms:
if pygame.Rect(x, y, 50, 50).colliderect(mushroom):
flag = False
if flag:
break
new_mushroom = Mushrooms(mushrooms, x, y)
mushrooms.add(new_mushroom)
return mushrooms