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Soma.py
executable file
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Soma.py
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#!/usr/bin/python
# Soma.py
"""
Copyright (C) 2011 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"""
import g,pygame,utils,sys,buttons,load_save,som
try:
import gtk
except:
pass
class Soma:
def __init__(self):
self.journal=True # set to False if we come in via main()
self.canvas=None # set to the pygame canvas if we come in via activity.py
def display(self):
g.screen.fill((0,0,120))
self.som.draw()
if self.som.complete():
buttons.off(['cream','yellow']); buttons.on('black')
else:
buttons.on(['cream','yellow']); buttons.off('black')
buttons.draw()
def do_click(self):
if self.som.click(): self.flush_queue(); return True
d=g.n_d; d2=d/2
if g.n==4: x,y=g.n_c4
else: x,y=g.n_c5
if utils.mouse_in(x-d2,y-d2,x+d2,y+d2):
if g.n==4: self.som=self.som5; g.n=5
else: self.som=self.som4; g.n=4
return True
return False
def do_button(self,bu):
if bu=='cream': self.som.setup()
elif bu=='yellow':
g.thinking=True; self.display(); pygame.display.flip()
self.som.check(); g.thinking=False; self.flush_queue()
elif bu=='black': self.som.clear_found()
def do_key(self,key):
if key==pygame.K_v: g.version_display=not g.version_display
elif key in g.TICK:
if self.som.complete():
if g.n==4: self.som=self.som5; g.n=5
else: self.som=self.som4; g.n=4
else:
self.do_button('yellow')
elif key in g.SQUARE: self.do_button('cream')
elif key==pygame.K_4: self.som=self.som4; g.n=4
elif key==pygame.K_5: self.som=self.som5; g.n=5
elif key in g.RIGHT: self.som.right()
elif key in g.LEFT: self.som.left()
elif key in g.UP: self.som.up()
elif key in g.DOWN: self.som.down()
elif key in g.CROSS: self.do_click()
elif key in g.CIRCLE: self.som.right_click(); self.flush_queue()
def buttons_setup(self):
cx=g.sx(11.6)
buttons.Button('yellow',(cx,g.sy(15.4)))
buttons.Button('cream',(cx,g.sy(18.5)))
buttons.Button('black',(cx,g.sy((15.4+18.5)/2))); buttons.off('black')
def flush_queue(self):
flushing=True
while flushing:
flushing=False
if self.journal:
while gtk.events_pending(): gtk.main_iteration()
for event in pygame.event.get(): flushing=True
def run(self):
g.init()
if not self.journal: utils.load()
load_save.retrieve()
self.som4=som.Som(4)
self.som5=som.Som(5)
self.som4.setup(); self.som5.setup()
if g.n==4: self.som=self.som4
else: self.som=self.som5
self.som4.found=g.found4; self.som5.found=g.found5
self.buttons_setup()
if self.canvas<>None: self.canvas.grab_focus()
ctrl=False
pygame.key.set_repeat(600,120); key_ms=pygame.time.get_ticks()
going=True
while going:
if self.journal:
# Pump GTK messages.
while gtk.events_pending(): gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type==pygame.QUIT:
if not self.journal: utils.save()
going=False
elif event.type == pygame.MOUSEMOTION:
g.pos=event.pos
g.redraw=True
if self.canvas<>None: self.canvas.grab_focus()
elif event.type == pygame.MOUSEBUTTONDOWN:
g.redraw=True
if event.button==1:
if self.do_click():
pass
else:
bu=buttons.check()
if bu!='': self.do_button(bu); self.flush_queue()
if event.button==3:
self.som.right_click(); self.flush_queue()
elif event.type == pygame.KEYDOWN:
# throttle keyboard repeat
if pygame.time.get_ticks()-key_ms>110:
key_ms=pygame.time.get_ticks()
if ctrl:
if event.key==pygame.K_q:
if not self.journal: utils.save()
going=False; break
else:
ctrl=False
if event.key in (pygame.K_LCTRL,pygame.K_RCTRL):
ctrl=True; break
self.do_key(event.key); g.redraw=True
self.flush_queue()
elif event.type == pygame.KEYUP:
ctrl=False
if not going: break
if g.redraw:
self.display()
if g.version_display: utils.version_display()
g.screen.blit(g.pointer,g.pos)
pygame.display.flip()
g.redraw=False
g.clock.tick(40)
if __name__=="__main__":
pygame.init()
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
game=Soma()
game.journal=False
game.run()
pygame.display.quit()
pygame.quit()
sys.exit(0)