/
MineSweeper.py
executable file
·559 lines (468 loc) · 23.1 KB
/
MineSweeper.py
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from PyQt5 import QtCore, QtGui, QtWidgets
from numpy import genfromtxt, ndarray
import sys
import os
import DataStructures
import pickle
import time
class GameField(QtWidgets.QWidget):
class ModifiedButton(QtWidgets.QPushButton):
def __init__(self, gameField, *args, **kwargs):
super(QtWidgets.QPushButton, self).__init__(*args, **kwargs)
self.gameField = gameField
def mousePressEvent(self, QMouseEvent):
self.setText('{}'.format(self.gameField.gameStructure.determinable))
self.gameField.s += 2
def mouseReleaseEvent(self, QMouseEvent):
self.setText('Number of uncoverable boxes')
def __init__(self, parent, app):
super(GameField, self).__init__(parent)
self.parent = parent
self.app = app
self.moves = 0
self.messy = False
self.width = 30
self.height = 20
self.mines = 70
self.remainingMines = 0
self.movesHistory = []
# Time counters #
self.s = 0
self.m = 0
self.h = 0
self.timeSpeed = 1
gameStructure = DataStructures.GameStructures(self.width, self.height, self.mines)
self.gameStructure = gameStructure
self.dataList = gameStructure.matrix
self.visibleList = gameStructure.visibleMatrix
self.VP = gameStructure.virtualPlayer
self.setWindowTitle("Fair minesweeper")
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Preferred)
self.setSizePolicy(sizePolicy)
self.initiateWidgets()
self.loadTopResults()
def initiateWidgets(self):
self.tableView = QtWidgets.QTableView()
font = QtGui.QFont("Helvetica", 14)
self.tableView.setFont(font)
self.tableView.setSelectionMode(QtWidgets.QAbstractItemView.SingleSelection)
self.initiateGameField()
# custom right and left click events
self.tableView.clicked.connect(self.onClick)
self.tableView.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.tableView.customContextMenuRequested.connect(self.onClick)
layout = QtWidgets.QHBoxLayout(self)
layout.addWidget(self.tableView, stretch=100)
rightLayout = QtWidgets.QVBoxLayout()
# ------------Remaining mines widget ------------#
remainingLayout = QtWidgets.QHBoxLayout()
labelRemaining = QtWidgets.QLabel('Remaining mines:')
labelRemaining.setFont(font)
self.remaining = QtWidgets.QLabel(str(self.mines))
self.remaining.setFont(font)
remainingLayout.addWidget(labelRemaining)
remainingLayout.addWidget(self.remaining)
rightLayout.addLayout(remainingLayout)
# -----------Possible to determine -----------------#
self.buttonUncoverable = self.ModifiedButton(self, 'Number of uncoverable boxes')
rightLayout.addWidget(self.buttonUncoverable)
self.buttonPossible = QtWidgets.QPushButton('Show determinable boxes')
rightLayout.addWidget(self.buttonPossible)
self.buttonPossible.pressed.connect(self.hint)
# ------------Time widget ------------#
self.s, self.m, self.h = 0, 0, 0
self.lcd = QtWidgets.QLCDNumber(self)
self.timer = QtCore.QTimer(self)
self.timer.timeout.connect(self.time)
self.startTiming()
rightLayout.addWidget(self.lcd)
# ------------Save and load widgets -------#
saveButton = QtWidgets.QPushButton('Save')
saveButton.pressed.connect(self.save)
rightLayout.addWidget(saveButton)
loadButton = QtWidgets.QPushButton('Load')
loadButton.pressed.connect(self.load)
rightLayout.addWidget(loadButton)
# ------------Save and load widgets -------#
saveButton = QtWidgets.QPushButton('SaveDummy')
saveButton.pressed.connect(self.saveDummy)
#rightLayout.addWidget(saveButton)
loadButton = QtWidgets.QPushButton('LoadDummy')
loadButton.pressed.connect(self.loadDummy)
#rightLayout.addWidget(loadButton)
# ------------New game widget ------------#
label = QtWidgets.QLabel('Set field size')
label.setFont(font)
self.rowsWidget = QtWidgets.QLineEdit()
self.rowsWidget.setValidator(QtGui.QIntValidator())
self.rowsWidget.setMaxLength(2)
self.rowsWidget.setFixedWidth(26)
self.rowsWidget.setFont(font)
self.rowsWidget.setText(str(self.height))
labelx = QtWidgets.QLabel(' x ')
labelx.setFont(font)
self.columnsWidget = QtWidgets.QLineEdit()
self.columnsWidget.setValidator(QtGui.QIntValidator())
self.columnsWidget.setMaxLength(2)
self.columnsWidget.setFixedWidth(26)
self.columnsWidget.setFont(font)
self.columnsWidget.setText(str(self.width))
sizesLayout = QtWidgets.QHBoxLayout()
sizesLayout.addWidget(label)
sizesLayout.addWidget(self.rowsWidget)
sizesLayout.addWidget(labelx)
sizesLayout.addWidget(self.columnsWidget)
rightLayout.addLayout(sizesLayout)
labelMines = QtWidgets.QLabel('Set mines number')
labelMines.setFont(font)
self.minesWidget = QtWidgets.QLineEdit()
self.minesWidget.setValidator(QtGui.QIntValidator())
self.minesWidget.setMaxLength(3)
self.minesWidget.setFixedWidth(40)
self.minesWidget.setFont(font)
self.minesWidget.setText(str(self.mines))
minesLayout = QtWidgets.QHBoxLayout()
minesLayout.addWidget(labelMines)
minesLayout.addWidget(self.minesWidget)
rightLayout.addLayout(minesLayout)
self.startButton = QtWidgets.QPushButton('Start', self)
self.startButton.clicked.connect(self.start)
rightLayout.addWidget(self.startButton)
layout.addLayout(rightLayout)
self.adjustSize()
self.parent.adjustSize()
self.setLayout(layout)
def initiateGameField(self):
self.messy = False
self.tableModel = MyTableModel(self, self.visibleList, self.dataList, self.VP)
self.tableView.setModel(self.tableModel)
for i in range(len(self.dataList[0])):
self.tableView.setColumnWidth(i, 30)
for i in range(len(self.dataList)):
self.tableView.setRowHeight(i, 30)
self.tableView.setSizeAdjustPolicy(QtWidgets.QAbstractScrollArea.AdjustToContents)
self.tableView.setFixedSize(self.tableView.sizeHint())
self.adjustSize()
self.parent.adjustSize()
def time(self):
if self.s < 60 - self.timeSpeed:
self.s += self.timeSpeed
else:
if self.m < 59:
self.s -= 60 - self.timeSpeed
self.m += 1
elif self.m == 59 and self.h < 24:
self.h += 1
self.m -= 59
self.s -= 60 - self.timeSpeed
else:
self.timer.stop()
time = "{0}:{1}:{2}".format(self.h, '0' * (2 - len(str(self.m))) + str(self.m),
'0' * (2 - len(str(self.s))) + str(self.s))
self.lcd.setDigitCount(len(time))
self.lcd.display(time)
def resetTiming(self):
self.h = self.m = self.s = 0
time = "{0}:{1}:{2}".format(self.h, '0' + str(self.m), '0' + str(self.s))
self.lcd.setDigitCount(len(time))
self.lcd.display(time)
def startTiming(self):
self.timer.start(1000)
def hint(self):
if self.gameStructure.determinable == 0:
return
turnOff = self.tableModel.showDeterminable
self.tableModel.showDeterminable = False if turnOff else True
self.timeSpeed = 1 if turnOff else 3
if turnOff:
self.buttonPossible.setText('Show determinable boxes')
else:
self.buttonPossible.setText('Hide determinable boxes')
self.s += 0 if turnOff else 3
self.tableModel.update()
def loadTopResults(self):
self.topResults = {}
if os.path.isfile('topScores.FMSr'):
try:
file = genfromtxt('topScores.FMSr', dtype=str)
if type(file[0]) is not ndarray: # different behaviour of genfromtxt with only one line of data
file = [file]
for line in enumerate(file):
line = line[1] # line = (index, (width, height, ... ))
self.topResults[line[0] + ':' + line[1] + ':' + line[2]] = (
((int(line[3]) * 60) + int(line[4])) * 60 + int(line[5]), line[6]) # total time spent, name
except:
pass
# QtWidgets.QMessageBox.warning(self, "Load failure",
# "Could not load top scores from file topScores.FMSr.",
# QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
def saveTopResults(self):
with open('topScores.FMSr', 'w') as outfile:
outfile.write('#Width Height Mines Hours Minutes Seconds Name\n')
for key in sorted(self.topResults.keys(), key=lambda k: tuple(map(int, k.split(':')))):
value, name = self.topResults[key]
s, rest = value % 60, value // 60
m, h = rest % 60, rest // 60 # get time
key = key.replace(':', '\t') + '\t'
outfile.write(key + '\t'.join((str(h), str(m), str(s))) + '\t' + name + '\n')
def save(self, debug=False):
# Data matrix visible matrix total mines field width field height remaining mines hours, minutes, seconds
fileName = 'savedPosition.FMS' if not debug else 'debugSavedPosition.FMS'
matrixToSave = self.gameStructure.matrixOrig if debug else self.dataList
pickle.dump((
matrixToSave, self.visibleList, self.VP, self.mines, self.width, self.height, self.movesHistory,
self.remaining.text(), self.gameStructure.determinable, self.h, self.m, self.s),
open(fileName, 'wb'))
self.messy = False
def saveDummy(self):
# Data matrix visible matrix total mines field width field height remaining mines hours, minutes, seconds
pickle.dump((
self.dataList, self.visibleList, self.mines, self.width, self.height, self.remaining.text(), self.h,
self.m, self.s), open('savedPositionDummy.FMS', 'wb'))
self.messy = False
def load(self):
# TODO FIX load and save to work with smart functionality
dataList, visibleList = [], []
if os.path.isfile('savedPosition.FMS'):
(dataList, visibleList, VP, self.mines, self.width, self.height, self.movesHistory, self.remainingMines,
determinable, self.h, self.m, self.s) = pickle.load(open('savedPosition.FMS', 'rb'))
self.rowsWidget.setText(str(self.height))
self.columnsWidget.setText(str(self.width))
self.minesWidget.setText(str(self.mines))
else:
return
self.gameStructure.load(dataList, visibleList, VP, determinable, self.mines,
self.width, self.height)
self.start(load=True)
self.messy = False
def loadDummy(self):
dataList, visibleList = [], []
if os.path.isfile('savedPositionDummy.FMS'):
(dataList, visibleList, self.mines, self.width, self.height, self.remainingMines, self.h, self.m,
self.s) = pickle.load(open('savedPositionDummy.FMS', 'rb'))
self.rowsWidget.setText(str(self.height))
self.columnsWidget.setText(str(self.width))
self.minesWidget.setText(str(self.mines))
visibleList = [[0] * (self.width + 2) for _ in range(self.height + 2)]
self.gameStructure.load(dataList, visibleList, [[0] * (self.width + 2) for _ in range(self.height + 2)], 0,
self.mines, self.width, self.height)
self.start(load=True)
self.messy = False
def start(self, load=False):
try:
self.width, self.height = int(self.columnsWidget.text()), int(self.rowsWidget.text())
self.mines = int(self.minesWidget.text())
if self.width > 50 or self.height > 30:
QtWidgets.QMessageBox.warning(self, "Too big field",
"Cannot set width > 50 or height > 30.",
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
return
if self.mines >= self.width * self.height:
QtWidgets.QMessageBox.warning(self, "Too many mines",
"Cannot set mines >= width*height.",
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
return
else:
self.moves = 0
if not load:
gameStructure = DataStructures.GameStructures(self.width, self.height, self.mines)
self.gameStructure = gameStructure
self.remaining.setText(str(self.mines))
self.resetTiming()
else:
self.remaining.setText(self.remainingMines)
self.dataList = self.gameStructure.matrix
self.visibleList = self.gameStructure.visibleMatrix
self.VP = self.gameStructure.virtualPlayer
self.initiateGameField()
except Exception as e:
print(e)
print('Cannot set given field dimension.')
def onClick(self, index):
# print ('tableView.onClick:', index)
try: # Left Click
row, column = index.row() + 1, index.column() + 1 # safety zone
visibleListItem = self.visibleList[row][column]
if visibleListItem < 0:
QtWidgets.QMessageBox.information(self, "Marked as flag",
'This box is already marked as flag. Unmark it first.',
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
elif visibleListItem == 0:
self.messy = True # unsaved change
self.movesHistory.append([row, column])
self.save(debug=True)
self.moves += 1
if not self.gameStructure.uncoverBox(row, column): # You LOST
QtWidgets.QMessageBox.critical(self, "You lost",
"Sorry, you lost.",
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
uncovered = 0
for i in range(len(self.visibleList)):
for j in range(len(self.visibleList[0])):
# TODO improve
uncovered += 1 if self.visibleList[i][j] == 1 and \
self.dataList[i][j] >= 0 else 0 # Don't count uncovered mines
index = self.tableView.model().index(i, j)
# TODO HotFix
self.tableModel.dataChanged.emit(index, index)
if uncovered + self.mines == self.width * self.height:
self.gameWon()
self.tableModel.dataChanged.emit(index, index)
except AttributeError: # Right Click
index = self.tableView.indexAt(index)
row, column = index.row() + 1, index.column() + 1 # safety zone
visibleListItem = self.visibleList[row][column]
# print (visibleListItem)
if visibleListItem <= 0: # Not uncovered yet
self.messy = True # unsaved change
self.visibleList[row][column] = -(visibleListItem + 1) # 0 to -1 and vice versa
addedFlag = 1 if visibleListItem == 0 else -1
remainingFlags = int(self.remaining.text()) - addedFlag
self.remaining.setText(str(remainingFlags))
if self.checkFlagWinCondition(remainingFlags):
self.gameWon()
self.tableModel.dataChanged.emit(index, index)
# print(visibleListItem)
def checkFlagWinCondition(self, remainingFlags):
if remainingFlags != 0:
return False
for row in range(self.height):
for column in range(self.width):
if self.visibleList[row][column] == -1 and self.dataList[row][column] != -1: # Not a mine is flagged
return False
return True
def gameWon(self):
self.messy = False
key = str(self.width) + ':' + str(self.height) + ':' + str(self.mines)
previousTop, previousName = self.topResults.get(key, (-1, ''))
newTime = ((self.h * 60) + self.m) * 60 + self.s
if newTime < previousTop or previousTop == -1:
QtWidgets.QMessageBox.information(self, "You won",
'Hooray! You won! \nTotal time spent: {0}:{1}:{2}.'.format(
self.h, '0' * (2 - len(str(self.m))) + str(self.m),
'0' * (2 - len(str(self.s))) + str(self.s)),
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
dialog = NewRecordDialog(self.width, self.height, self.mines, previousTop - newTime, previousName)
name = 'Unknown'
if dialog.exec_():
name = dialog.lineEdit.text()
self.topResults[key] = (newTime, name)
else:
QtWidgets.QMessageBox.information(self, "You won",
'Hooray! You won! Total time spent: {0}:{1}:{2}.\n Nevertheless, {3} managed to solve this {4} seconds faster.'.format(
self.h, '0' * (2 - len(str(self.m))) + str(self.m),
'0' * (2 - len(str(self.s))) + str(self.s), previousName,
newTime - previousTop),
QtWidgets.QMessageBox.Ok, QtWidgets.QMessageBox.NoButton)
class NewRecordDialog(QtWidgets.QDialog):
def __init__(self, width, height, mines, wonBySeconds, previousName, parent=None):
super(NewRecordDialog, self).__init__(parent)
mainLayout = QtWidgets.QVBoxLayout()
if wonBySeconds < 0: # First record ever:
label = 'You set a new record for the field {}x{} with {} mines.'.format(
width, height, mines)
else:
label = 'You set a new record for the field {}x{} with {} mines.\nYou have beaten {} by {} seconds'.format(
width, height, mines, previousName, wonBySeconds)
mainLayout.addWidget(QtWidgets.QLabel(label))
layout = QtWidgets.QHBoxLayout()
layout.addWidget(QtWidgets.QLabel('Your name:'))
self.lineEdit = QtWidgets.QLineEdit()
layout.addWidget(self.lineEdit)
self.acceptButton = QtWidgets.QPushButton('Save')
self.acceptButton.pressed.connect(super(NewRecordDialog, self).accept)
layout.addWidget(self.acceptButton)
mainLayout.addLayout(layout)
self.setLayout(mainLayout)
# TODO REMOVE? Not needed?
class MyTableView(QtWidgets.QTableView):
def sizeHint(self):
horizontal = self.horizontalHeader()
vertical = self.verticalHeader()
frame = self.frameWidth() * 2
return QtCore.QSize(horizontal.length() + vertical.width() + frame,
vertical.length() + horizontal.height() + frame)
class MyTableModel(QtCore.QAbstractTableModel):
def __init__(self, parent, visibleList, dataList, VP):
QtCore.QAbstractTableModel.__init__(self, parent)
self.visibleList = visibleList
self.VP = VP
self.dataList = dataList
self.colors = [QtGui.QColor("#808080"), QtGui.QColor("#FFFFFF"), QtGui.QColor("#000000"),
QtGui.QColor("#FF0000")]
self.showDeterminable = False
def flags(self, index):
return QtCore.Qt.ItemIsEnabled
def rowCount(self, parent, **kwargs):
return len(self.visibleList) - 2 # minus safety zone
def columnCount(self, parent, **kwargs):
return len(self.visibleList[0]) - 2 # minus safety zone
def data(self, index, role):
row, column = index.row() + 1, index.column() + 1 # safety zone
value = self.visibleList[row][column]
if not index.isValid():
return None
elif role == QtCore.Qt.TextAlignmentRole:
return QtCore.Qt.AlignCenter
elif role == QtCore.Qt.BackgroundRole:
if value == 1: # Visible
value = self.dataList[row][column]
if value == -1:
return QtGui.QBrush(QtGui.QColor(255, 0, 0, 255))
else:
return QtGui.QBrush(QtGui.QColor(255, 0, 0, 25 * value))
elif value == 0:
if self.showDeterminable:
if self.VP[row, column] == 1:
#return QtGui.QBrush(QtGui.QColor(255, 215, 0, 100))
return QtGui.QBrush(QtGui.QColor(0, 0, 0, 100))
elif self.VP[row, column] == 2:
return QtGui.QBrush(QtGui.QColor(0, 0, 0, 100))
# QtGui.QColor(QtCore.Qt.black)
return QtGui.QBrush(QtGui.QColor(30, 30, 30, 30))
else:
return QtGui.QBrush(QtGui.QColor(0, 0, 200, 100))
elif role == QtCore.Qt.DisplayRole:
if value == 1:
value = self.dataList[row][column]
if value == -1:
value = 'X'
elif value == 0:
return ' '
return value
elif value == 0:
return None
else:
return 'P'
def update(self):
self.layoutAboutToBeChanged.emit()
self.layoutChanged.emit()
class Main(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
def closeEvent(self, event):
if self.gameField.messy is False:
main.gameField.saveTopResults()
return
saveQuestion = QtWidgets.QMessageBox()
saveQuestion.setText('Do you want to save current progress?')
saveQuestion.addButton(QtWidgets.QPushButton('Yes'), QtWidgets.QMessageBox.YesRole)
saveQuestion.addButton(QtWidgets.QPushButton('No'), QtWidgets.QMessageBox.NoRole)
saveQuestion.addButton(QtWidgets.QPushButton('Cancel'), QtWidgets.QMessageBox.RejectRole)
reply = saveQuestion.exec_()
if reply == 0: # YES
main.gameField.saveTopResults()
main.gameField.save()
event.accept()
elif reply == 1: # NO
main.gameField.saveTopResults()
event.accept()
else: # CANCEL
event.ignore()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
main = Main()
main.gameField = GameField(main, app)
main.setCentralWidget(main.gameField)
main.show()
sys.exit(app.exec_())