def effarmorpanel_sqrt_y():
    if ME_Tank.tankType == "TD":
        APsqrty = config.get("armorPanel/eAP/ordinateWhenTD", 0.70) * (BigWorld.screenHeight() / 2) + 1.0
    elif ME_Tank.tankType == "SPG":
        APsqrty = config.get("armorPanel/protractor/ordinateWhenSPG", 0) * (BigWorld.screenHeight() / 2) + 1.0
    else:
        APsqrty = (config.get("armorPanel/eAP/ordinateWhenTank", 0.8) * (BigWorld.screenHeight() / 2)) + 1.0
    return APsqrty
 def updateResolutionOverride(self):
     webPageWidth, webPageHeight = Utils.pixelSize(self.component)
     screenWidth = BigWorld.screenWidth()
     screenHeight = BigWorld.screenHeight()
     usedResolutionOverride = GUI.screenResolution()
     if usedResolutionOverride != (0, 0):
         webPageWidth *= BigWorld.screenWidth() / usedResolutionOverride[0]
         webPageHeight *= BigWorld.screenHeight() / usedResolutionOverride[1]
     self.webPage.setSize(webPageWidth, webPageHeight, self.exactWidth, self.exactHeight)
Example #3
0
 def updateResolutionOverride(self):
     webPageWidth, webPageHeight = Utils.pixelSize(self.component)
     screenWidth = BigWorld.screenWidth()
     screenHeight = BigWorld.screenHeight()
     usedResolutionOverride = GUI.screenResolution()
     if usedResolutionOverride != (0, 0):
         webPageWidth *= BigWorld.screenWidth() / usedResolutionOverride[0]
         webPageHeight *= BigWorld.screenHeight() / usedResolutionOverride[1]
     self.webPage.setSize(webPageWidth, webPageHeight, self.exactWidth, self.exactHeight)
Example #4
0
def effarmorpanel_sqrt_y():
    if ME_Tank.tankType == "TD":
        APsqrty = config.get("armorPanel/eAP/ordinateWhenTD",
                             0.70) * (BigWorld.screenHeight() / 2) + 1.0
    elif ME_Tank.tankType == "SPG":
        APsqrty = config.get("armorPanel/protractor/ordinateWhenSPG",
                             0) * (BigWorld.screenHeight() / 2) + 1.0
    else:
        APsqrty = (config.get("armorPanel/eAP/ordinateWhenTank", 0.8) *
                   (BigWorld.screenHeight() / 2)) + 1.0
    return APsqrty
Example #5
0
 def currentRadius(self):
     player = BigWorld.player()
     planeDir = BigWorld.player().getRotation().getAxisZ()
     self._Q.fromAngleAxis(self._lastCorrectMaxAngle,
                           BigWorld.player().getRotation().getAxisX())
     Dir = self._Q.rotateVec(planeDir)
     reductionPointVector = getReductionPointVector(player.weaponsSettings)
     worldPos = Dir * reductionPointVector.length * HUD_REDUCTION_POINT_SCALE + player.position
     screenPoint = BigWorld.worldToScreen(worldPos)
     screenPoint = Math.Vector3(
         clamp(0.0, screenPoint.x, BigWorld.screenWidth()),
         clamp(0.0, screenPoint.y, BigWorld.screenHeight()), 1.0)
     x = screenPoint.x - 0.5 * BigWorld.screenWidth()
     y = -screenPoint.y + 0.5 * BigWorld.screenHeight()
     return math.hypot(x, y)
Example #6
0
 def __onMenuShow(self, mouseUsedForShow):
     if not self.__ingameMenuIsVisible():
         screenWidth = BigWorld.screenWidth()
         screenHeight = BigWorld.screenHeight()
         guiScreenWidth, guiScreenHeight = GUI.screenResolution()
         ratioWidth = float(guiScreenWidth / screenWidth)
         ratioHeight = float(guiScreenHeight / screenHeight)
         self.call('RadialMenu.setRatio', [ratioWidth, ratioHeight])
         crosshairType = self.__getCrosshairType()
         keys = self.__getKeysList(crosshairType)
         self.GUICtrl.setFireKeyCode(self.__getFireKeyCode())
         self.GUICtrl.setState(crosshairType)
         self.GUICtrl.updateKeys(keys)
         screenWidth, screenHeight = GUI.screenResolution()
         ctrl = g_sessionProvider.shared.crosshair
         if ctrl is not None:
             mouseLeft, mouseTop = ctrl.getOffset()
         else:
             mouseLeft, mouseTop = (0.0, 0.0)
         x = round(screenWidth / 2.0 * mouseLeft)
         y = -round(screenHeight / 2.0 * mouseTop)
         offset = (x, y)
         self.__showed = True
         self.GUICtrl.show(offset, mouseUsedForShow)
     return
Example #7
0
def new_RadialMenu_show(self):
    player = BigWorld.player()
    target = BigWorld.target()
    # Target substitution begins.
    config = g_config['plugins']['radialMenu']
    if target is None and config['useTargetScan']:
        targetScanner = getattr(player.inputHandler, 'XTargetScanner', None)
        if targetScanner is not None:
            target = targetScanner.scanTarget().target
    if target is None and config['useTargetInfo']:
        targetInfo = getattr(player.inputHandler, 'XTargetInfo', None)
        if targetInfo is not None and not targetInfo.isExpired:
            target = targetInfo.getVehicle()
    # Target substitution ends.
    self._RadialMenu__targetID = target.id if target is not None else None
    ctrl = self.sessionProvider.shared.crosshair
    guiScreenWidth, guiScreenHeight = GUI.screenResolution()
    screenRatio = float(guiScreenWidth / BigWorld.screenWidth()), float(
        guiScreenHeight / BigWorld.screenHeight())
    screenPosition = ctrl.getDisaredPosition() if ctrl is not None else (
        guiScreenWidth * 0.5, guiScreenHeight * 0.5)
    crosshairType = self._RadialMenu__getCrosshairType(player, target)
    if self.app is not None:
        self.app.registerGuiKeyHandler(self)
    self.as_showS(crosshairType, screenPosition, screenRatio)
    return
Example #8
0
 def __init__(self):
     self.rotation = 0
     self.showInArcade = config.get('armorPanel/protractor/showInArcade',
                                    False)
     self.useCameraRotation = config.get(
         'armorPanel/protractor/useCameraRotation', True)
     self.circle_xscale = 1
     self.circle_x = 0
     self.atRMax = False
     self.atLMax = False
     self.middleLine_x = 0
     self.x = None
     self.y = None
     self.useProtractorTD = False
     self.useProtractorSPG = False
     self.rightArc = None
     self.heightSPG = 0.0
     self.midX = BigWorld.screenWidth() / 2
     self.midY = BigWorld.screenHeight() / 2
     self.leftArc = None
     self.enable = False
     self.realMidLine_right_alpha = 0.0
     self.realMidLine_left_alpha = 0.0
     self.leftLine_x = 0
     self.mask_x = 0
     self.rightLine_x = 0
     self.mask_width = 0
     self.middleLine_txt_text = ""
     self.leftLine_img = "LeftLine"
     self.rightLine_img = "RightLine"
     self.middleLine_img = "middleLine"
     self.xSpacing = config.get('armorPanel/protractor/xSpacing', 0)
     # self.m2pix = config.get('armorPanel/protractor/m2pix', 40.4761904762)
     self.protractorOffsetWhenTD = config.get(
         'armorPanel/protractor/protractorOffsetWhenTD', 43)
Example #9
0
 def __onMenuShow(self, mouseUsedForShow):
     if not self.__ingameMenuIsVisible():
         screenWidth = BigWorld.screenWidth()
         screenHeight = BigWorld.screenHeight()
         guiScreenWidth, guiScreenHeight = GUI.screenResolution()
         ratioWidth = float(guiScreenWidth / screenWidth)
         ratioHeight = float(guiScreenHeight / screenHeight)
         self.call('RadialMenu.setRatio', [ratioWidth, ratioHeight])
         crosshairType = self.__getCrosshairType()
         keys = self.__getKeysList(crosshairType)
         self.GUICtrl.setFireKeyCode(self.__getFireKeyCode())
         self.GUICtrl.setState(crosshairType)
         self.GUICtrl.updateKeys(keys)
         screenWidth, screenHeight = GUI.screenResolution()
         ctrl = g_sessionProvider.shared.crosshair
         if ctrl is not None:
             mouseLeft, mouseTop = ctrl.getOffset()
         else:
             mouseLeft, mouseTop = (0.0, 0.0)
         x = round(screenWidth / 2.0 * mouseLeft)
         y = -round(screenHeight / 2.0 * mouseTop)
         offset = (x, y)
         self.__showed = True
         self.GUICtrl.show(offset, mouseUsedForShow)
     return
Example #10
0
def onEnterWorld(self, prereqs):
    if self.isPlayerVehicle:
        global yaw, old_yaw, pitch, old_pitch, old_multiplier, dataHor, dataVert, turretYawLimits, scaleHor, scaleVert
        global minStep, maxPitch, minPitch, currentStep, minBound, maxBound, screenHeight, screenWidth, player
        global old_gunAnglesPacked, isAlive, cameraMode
        player = BigWorld.player()
        yaw = 0.0
        pitch = 0.0
        old_multiplier = 1.0
        old_gunAnglesPacked = None
        old_yaw = None
        old_pitch = None
        isAlive = self.isAlive
        screenHeight = BigWorld.screenHeight()
        screenWidth = BigWorld.screenWidth()
        currentStep = STEP
        verticalFov = FovExtended.instance().actualDefaultVerticalFov
        horizontalFov = FovExtended.calcHorizontalFov(verticalFov)
        scaleHor = screenWidth / horizontalFov if horizontalFov else screenWidth
        scaleVert = screenHeight / verticalFov if verticalFov else screenHeight
        gun = self.typeDescriptor.gun
        minBound, maxBound = gun['pitchLimits']['absolute']
        minStep = (maxBound - minBound) / 63
        turretYawLimits = gun['turretYawLimits']
        maxPitch =gun['pitchLimits']['maxPitch']
        minPitch = gun['pitchLimits']['minPitch']
        dataHor, dataVert = coordinate(yaw, pitch)
        cameraMode = None
        as_event('ON_ANGLES_AIMING')
 def __init__(self):
     self.rotation = 0
     self.showInArcade = config.get('armorPanel/protractor/showInArcade', False)
     self.useCameraRotation = config.get('armorPanel/protractor/useCameraRotation', True)
     self.circle_xscale = 1
     self.circle_x = 0
     self.atRMax = False
     self.atLMax = False
     self.middleLine_x = 0
     self.x = None
     self.y = None
     self.useProtractorTD = False
     self.useProtractorSPG = False
     self.rightArc = None
     self.heightSPG = 0.0
     self.midX = BigWorld.screenWidth() / 2
     self.midY = BigWorld.screenHeight() / 2
     self.leftArc = None
     self.enable = False
     self.realMidLine_right_alpha = 0.0
     self.realMidLine_left_alpha = 0.0
     self.leftLine_x = 0
     self.mask_x = 0
     self.rightLine_x = 0
     self.mask_width = 0
     self.middleLine_txt_text = ""
     self.leftLine_img = "LeftLine"
     self.rightLine_img = "RightLine"
     self.middleLine_img = "middleLine"
     self.xSpacing = config.get('armorPanel/protractor/xSpacing', 0)
     # self.m2pix = config.get('armorPanel/protractor/m2pix', 40.4761904762)
     self.protractorOffsetWhenTD = config.get('armorPanel/protractor/protractorOffsetWhenTD', 43)
Example #12
0
 def __resultGPU(self, name, result):
     cur = BigWorld.screenWidth() * BigWorld.screenHeight()
     hd = 2073600.0
     k = math.sqrt(hd / cur)
     rating = int(result * k)
     debug_utils.LOG_INFO(
         'GPU benchmark result:{0}, k:{1}, rating:{2}'.format(
             result, k, rating))
     return self.__resultCB(name, rating)
Example #13
0
    def enable(self, doEnable):
        if self.__isEnabled == doEnable:
            return
        from cameras import FovExtended
        if not doEnable:
            self.__isEnabled = False
            BigWorld.camera(self.__savedCamera)
            BigWorld.wg_enableSuperShot(False, False)
            for k, v in self.__savedWatchers.iteritems():
                BigWorld.setWatcher(k, v)

            FovExtended.instance().enabled = True
            LOG_DEBUG('Vertical screenshot camera is disabled')
            return
        self.__isEnabled = True
        self.__savedCamera = BigWorld.camera()
        FovExtended.instance().enabled = False
        arenaBB = BigWorld.wg_getSpaceBounds()
        centerXZ = Math.Vector2(0.5 * (arenaBB[0] + arenaBB[2]),
                                0.5 * (arenaBB[1] + arenaBB[3]))
        halfSizesXZ = Math.Vector2(0.5 * (arenaBB[2] - arenaBB[0]),
                                   0.5 * (arenaBB[3] - arenaBB[1]))
        camFov = math.radians(15.0)
        camPos = Math.Vector3(centerXZ.x, 0, centerXZ.z)
        aspectRatio = 1.0
        if not BigWorld.isVideoWindowed():
            aspectRatio = BigWorld.getFullScreenAspectRatio()
        else:
            aspectRatio = BigWorld.screenWidth() / BigWorld.screenHeight()
        camPos.y = max(halfSizesXZ.x / math.sin(0.5 * camFov * aspectRatio),
                       halfSizesXZ.y / math.sin(0.5 * camFov))
        camMatr = Math.Matrix()
        camMatr.setRotateYPR(Math.Vector3(0.0, math.pi * 0.5, 0.0))
        camMatr.translation = camPos
        camMatr.invert()
        self.__cam = BigWorld.FreeCamera()
        self.__cam.set(camMatr)
        BigWorld.camera(self.__cam)
        BigWorld.wg_enableSuperShot(True, False)
        self.__savedWatchers = {}
        for name in self.__watcherNames:
            try:
                self.__savedWatchers[name] = BigWorld.getWatcher(name)
                if name.startswith('Visibility'):
                    BigWorld.setWatcher(name, False)
            except TypeError:
                LOG_WARNING('Failed to get/set watcher', name)

        BigWorld.setWatcher('Client Settings/std fog/enabled', False)
        BigWorld.projection().fov = camFov
        BigWorld.setWatcher('Render/Fov', camFov)
        BigWorld.setWatcher('Render/Near Plane', max(0.1, camPos.y - 1000.0))
        BigWorld.setWatcher('Render/Far Plane', camPos.y + 1000.0)
        BigWorld.setWatcher('Render/Objects Far Plane/Enabled', False)
        BigWorld.setWatcher('Render/Shadows/qualityPreset', 7)
        BigWorld.setWatcher('Client Settings/Script tick', False)
        LOG_DEBUG('Vertical screenshot camera is enabled')
Example #14
0
    def enable(self, doEnable):
        if self.__isEnabled == doEnable:
            return
        from cameras import FovExtended
        if not doEnable:
            self.__isEnabled = False
            BigWorld.camera(self.__savedCamera)
            BigWorld.wg_enableSuperShot(False, False)
            for k, v in self.__savedWatchers.iteritems():
                BigWorld.setWatcher(k, v)

            FovExtended.instance().enabled = True
            LOG_DEBUG('Vertical screenshot camera is disabled')
            return
        self.__isEnabled = True
        self.__savedCamera = BigWorld.camera()
        FovExtended.instance().enabled = False
        arenaBB = BigWorld.wg_getSpaceBounds()
        centerXZ = Math.Vector2(0.5 * (arenaBB[0] + arenaBB[2]), 0.5 * (arenaBB[1] + arenaBB[3]))
        halfSizesXZ = Math.Vector2(0.5 * (arenaBB[2] - arenaBB[0]), 0.5 * (arenaBB[3] - arenaBB[1]))
        camFov = math.radians(15.0)
        camPos = Math.Vector3(centerXZ.x, 0, centerXZ.z)
        aspectRatio = 1.0
        if not BigWorld.isVideoWindowed():
            aspectRatio = BigWorld.getFullScreenAspectRatio()
        else:
            aspectRatio = BigWorld.screenWidth() / BigWorld.screenHeight()
        camPos.y = max(halfSizesXZ.x / math.sin(0.5 * camFov * aspectRatio), halfSizesXZ.y / math.sin(0.5 * camFov))
        camMatr = Math.Matrix()
        camMatr.setRotateYPR(Math.Vector3(0.0, math.pi * 0.5, 0.0))
        camMatr.translation = camPos
        camMatr.invert()
        self.__cam = BigWorld.FreeCamera()
        self.__cam.set(camMatr)
        BigWorld.camera(self.__cam)
        BigWorld.wg_enableSuperShot(True, False)
        self.__savedWatchers = {}
        for name in self.__watcherNames:
            try:
                self.__savedWatchers[name] = BigWorld.getWatcher(name)
                if name.startswith('Visibility'):
                    BigWorld.setWatcher(name, False)
            except TypeError:
                LOG_WARNING('Failed to get/set watcher', name)

        BigWorld.setWatcher('Client Settings/std fog/enabled', False)
        BigWorld.projection().fov = camFov
        BigWorld.setWatcher('Render/Fov', camFov)
        BigWorld.setWatcher('Render/Near Plane', max(0.1, camPos.y - 1000.0))
        BigWorld.setWatcher('Render/Far Plane', camPos.y + 1000.0)
        BigWorld.setWatcher('Render/Objects Far Plane/Enabled', False)
        BigWorld.setWatcher('Render/Shadows/qualityPreset', 7)
        BigWorld.setWatcher('Client Settings/Script tick', False)
        LOG_DEBUG('Vertical screenshot camera is enabled')
Example #15
0
 def _getValue(name, setting, force=False):
     if name == _BOOTCAMP_MINIMAP_SIZE_SETTINGS_KEY and setting == KEY_SETTINGS:
         fds = AccountSettings._readSection(
             AccountSettings._readUserSection(), setting)
         if not fds.has_key(name):
             value = 2 if BigWorld.screenWidth(
             ) < BootcampAccountSettings.__SCREEN_WIDTH and BigWorld.screenHeight(
             ) < BootcampAccountSettings.__SCREEN_HEIGHT else 3
             fds.write(name, base64.b64encode(pickle.dumps(value)))
             return value
     return AccountSettings._getValue(name, setting, force)
Example #16
0
 def getScopeRadius(self, direction):
     dirNorm = direction.getNormalized(
     ) * self._context.targetLockShootDistance
     if dirNorm.angle(Vector3(0, 1, 0)):
         axis = dirNorm.cross(Vector3(0, 1, 0)).getNormalized()
     else:
         axis = dirNorm.cross(Vector3(1, 0, 0)).getNormalized()
     dirNorm += axis * dirNorm.length * math.tan(
         self._context.turretControlAimConeAngle
     ) + self._context.basePosition
     res = BigWorld.worldToScreen(dirNorm) - Vector3(
         0.5 * BigWorld.screenWidth(), 0.5 * BigWorld.screenHeight(), 1)
     return res.length
Example #17
0
 def handleMouseEvent(self, comp, event):
     width = float(BigWorld.screenWidth())
     height = float(BigWorld.screenHeight())
     if self.isDragging:
         self.scrollTo(event.cursorPosition[0] + self.cursorDragOffset[0], event.cursorPosition[1] + self.cursorDragOffset[1])
     elif event.dz != 0:
         amt = 1.0 + event.dz / 1000.0
         w, h = self.component.size
         if not BigWorld.isKeyDown(Keys.KEY_LCONTROL):
             self.component.size = (w * amt, h * amt)
         else:
             self.component.size = (w * amt, h)
         self.calcScrollBounds()
     return True
Example #18
0
 def handleMouseEvent(self, comp, event):
     width = float(BigWorld.screenWidth())
     height = float(BigWorld.screenHeight())
     if self.isDragging:
         self.scrollTo(event.cursorPosition[0] + self.cursorDragOffset[0],
                       event.cursorPosition[1] + self.cursorDragOffset[1])
     elif event.dz != 0:
         amt = 1.0 + event.dz / 1000.0
         w, h = self.component.size
         if not BigWorld.isKeyDown(Keys.KEY_LCONTROL):
             self.component.size = (w * amt, h * amt)
         else:
             self.component.size = (w * amt, h)
         self.calcScrollBounds()
     return True
Example #19
0
 def __updateCursorPosition(self):
     player = BigWorld.player()
     reductionPointVector = getReductionPointVector(player.weaponsSettings)
     direction = self._cameraStrategy.cursorDirection
     if self._backRevert < 0:
         p = player.getRotation().getAxisZ()
         angle = p.angle(direction)
         p *= -1
         axis = p.cross(direction)
         self._Q.fromAngleAxis(angle, axis)
         direction = self._Q.rotateVec(p)
     worldPos = direction * reductionPointVector.length * HUD_REDUCTION_POINT_SCALE + player.position
     screenPoint = BigWorld.worldToScreen(worldPos)
     screenPoint = Math.Vector3(
         clamp(0.0, screenPoint.x, BigWorld.screenWidth()),
         clamp(0.0, screenPoint.y, BigWorld.screenHeight()), 1.0)
     self.mousePosition()
Example #20
0
 def show(self):
     player = BigWorld.player()
     target = BigWorld.target()
     self.__targetID = target.id if target is not None else None
     screenWidth = BigWorld.screenWidth()
     screenHeight = BigWorld.screenHeight()
     guiScreenWidth, guiScreenHeight = GUI.screenResolution()
     ratioWidth = float(guiScreenWidth / screenWidth)
     ratioHeight = float(guiScreenHeight / screenHeight)
     ratio = (ratioWidth, ratioHeight)
     crosshairType = self.__getCrosshairType(player, target)
     ctrl = g_sessionProvider.shared.crosshair
     if ctrl is not None:
         position = ctrl.getPosition()
     else:
         position = (guiScreenWidth >> 1, guiScreenHeight >> 1)
     self.as_showS(crosshairType, position, ratio)
     return
Example #21
0
 def show(self):
     player = BigWorld.player()
     target = BigWorld.target()
     self.__targetID = target.id if target is not None else None
     screenWidth = BigWorld.screenWidth()
     screenHeight = BigWorld.screenHeight()
     guiScreenWidth, guiScreenHeight = GUI.screenResolution()
     ratioWidth = float(guiScreenWidth / screenWidth)
     ratioHeight = float(guiScreenHeight / screenHeight)
     ratio = (ratioWidth, ratioHeight)
     crosshairType = self.__getCrosshairType(player, target)
     ctrl = g_sessionProvider.shared.crosshair
     if ctrl is not None:
         position = ctrl.getPosition()
     else:
         position = (guiScreenWidth >> 1, guiScreenHeight >> 1)
     self.as_showS(crosshairType, position, ratio)
     return
Example #22
0
def AvatarInputHandler_onControlModeChanged(self, eMode, **args):
    global y, aimMode
    if battle.isBattleTypeSupported:
        oldAimMMode = aimMode
        if self._AvatarInputHandler__isArenaStarted:
            if eMode == CTRL_MODE_NAME.ARCADE:
                y = -BigWorld.screenHeight() * SHIFT
                aimMode = ARCADE_MODE
            elif eMode in [CTRL_MODE_NAME.SNIPER, CTRL_MODE_NAME.DUAL_GUN]:
                y = 0.0
                aimMode = SNIPER_MODE
            elif eMode in [CTRL_MODE_NAME.ARTY, CTRL_MODE_NAME.STRATEGIC]:
                y = 0.0
                aimMode = STRATEGIC_MODE
            else:
                aimMode = None
        else:
            aimMode = ARCADE_MODE
        if oldAimMMode != aimMode:
            as_event('ON_AIM_MODE')
 def getDamageAngle(authorID):
     import gui.HUDconsts as hudConst
     author = BigWorld.entities.get(authorID)
     if author:
         screenPos = BigWorld.worldToScreen(author.position)
         screenCenterPos = Math.Vector3(BigWorld.screenWidth() / 2,
                                        BigWorld.screenHeight() / 2, 0)
         deltaPos = screenPos - screenCenterPos
         side = deltaPos.z
         deltaPos.z = 0
         deltaPos.normalise()
         pos = deltaPos * hudConst.CIRCLE_HUD_DAMAGE_DIRECTION_R
         if side < 0:
             pos *= -1
         angle = math.atan2(
             pos.x, pos.y
         ) - hudConst.CIRCLE_HUD_DAMAGE_DIRECTION_PICTURE_ROTATION + math.pi
         angle = 2 * math.pi - angle
         return angle
     return 0
 def show(self):
     player = BigWorld.player()
     target = BigWorld.target()
     self.__targetID = target.id if target is not None else None
     screenWidth = BigWorld.screenWidth()
     screenHeight = BigWorld.screenHeight()
     guiScreenWidth, guiScreenHeight = GUI.screenResolution()
     ratioWidth = float(guiScreenWidth / screenWidth)
     ratioHeight = float(guiScreenHeight / screenHeight)
     ratio = (ratioWidth, ratioHeight)
     crosshairType = self.__getCrosshairType(player, target)
     ctrl = self.sessionProvider.shared.crosshair
     if ctrl is not None:
         position = ctrl.getDisaredPosition()
     else:
         position = (guiScreenWidth * 0.5, guiScreenHeight * 0.5)
     if self.app is not None:
         self.app.registerGuiKeyHandler(self)
     self.as_showS(crosshairType, position, ratio)
     return
 def updateSize(self, fov, size):
     self.__valuesQueue[self.__valuesQueueIndex] = size
     self.__valuesQueueIndex = (self.__valuesQueueIndex + 1) % 10
     newValue = sum(self.__valuesQueue) / 10
     if newValue != 0:
         newValue += self.__minTargetSize
     deltaValue = newValue - self.__prevValue
     if newValue != self.__targetValue:
         self.__targetValue = newValue
         self.__smoothStep = deltaValue / 10
     if self.__prevValue != newValue or self.__prevFov != fov or self.__prevActive != self.__active:
         if abs(deltaValue) > 0.0001:
             newValue = self.__prevValue + self.__smoothStep
         self.__prevValue = newValue
         self.__prevFov = fov
         self.__prevActive = self.__active
         if GameEnvironment.g_instance:
             value = clamp(self.__clampMinTargetSize,
                           TARGET_DISP_IDENTITY_CFC * newValue,
                           self.__clampMaxTargetSize)
             GameEnvironment.g_instance.eOnCrossSizeChanged(
                 value / fov * 2.0 * BigWorld.screenHeight())
 def _updateScroll(self):
     self.component.scroll.y = -self.scrollIndex * (
         self._lineHeight / (BigWorld.screenHeight() * 0.5))
 def _recalcMaxScroll(self):
     totalPixelHeight = self._lineHeight * self._displayedLineCount
     self.component.minScroll.y = -totalPixelHeight / (
         BigWorld.screenHeight() * 0.5)
Example #28
0
def xvm_screenVCenter():
    return BigWorld.screenHeight() // 2
Example #29
0
def xvm_screenHeight():
    return BigWorld.screenHeight()
Example #30
0
def xvm_YFromBottom(y=0):
    screenHeight = BigWorld.screenHeight()
    try:
        return screenHeight - float(y)
    except ValueError:
        return screenHeight
Example #31
0
def InterfaceScaleSetting_setSystemValue(self, value):
    if battle.isBattleTypeSupported:
        global y
        y = -BigWorld.screenHeight() * SHIFT if aimMode == ARCADE_MODE else 0.0
        as_event('ON_AIM_MODE')
Example #32
0
def Vehicle_onEnterWorld(self, prereqs):
    global y, aimMode
    if battle.isBattleTypeSupported:
        y = -BigWorld.screenHeight() * SHIFT
        aimMode = ARCADE_MODE
        as_event('ON_AIM_MODE')
Example #33
0
def xvm_screenVCenter():
    return BigWorld.screenHeight() // 2
Example #34
0
def xvm_screenHeight():
    return BigWorld.screenHeight()
Example #35
0
 def _recalcMaxScroll(self):
     totalPixelHeight = self._lineHeight * self._displayedLineCount
     self.component.minScroll.y = -totalPixelHeight / (BigWorld.screenHeight() * 0.5)
Example #36
0
 def _updateScroll(self):
     self.component.scroll.y = -self.scrollIndex * (self._lineHeight / (BigWorld.screenHeight() * 0.5))