Example #1
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Example #2
0
 def highlight(self, enable, forceSimpleEdge=False):
     if self.isDisabled or self.__vehicle is None:
         return
     else:
         vehicle = self.__vehicle
         if self.isOn:
             BigWorld.wgDelEdgeDetectEntity(vehicle)
         args = (0, 1, True)
         if enable:
             self.__highlightStatus |= self.HIGHLIGHT_ON
             if self.__isPlayersVehicle:
                 if forceSimpleEdge:
                     self.__highlightStatus |= self.HIGHLIGHT_SIMPLE
                     args = (0, 0, False)
                 else:
                     args = (0, 1, True)
             else:
                 arenaDP = self.sessionProvider.getArenaDP()
                 isAllyTeam = arenaDP.isAllyTeam(vehicle.publicInfo['team'])
                 args = (2, 0, False) if isAllyTeam else (1, 0, False)
         else:
             if self.__isPlayersVehicle and forceSimpleEdge:
                 self.__highlightStatus &= ~self.HIGHLIGHT_SIMPLE
                 args = (0, 1, True)
             self.__highlightStatus &= ~self.HIGHLIGHT_ON
         self.__doHighlightOperation(self.__highlightStatus, args)
         return
Example #3
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     self.removeListener(events.FightButtonEvent.FIGHT_BUTTON_UPDATE,
                         self.__handleFightButtonUpdated,
                         scope=EVENT_BUS_SCOPE.LOBBY)
     self.itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged -= self.__onFalloutSettingsChanged
     self.rankedController.onUpdated -= self.onRankedUpdate
     self.rankedController.onPrimeTimeStatusUpdated -= self.__onRankedPrimeStatusUpdate
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Example #4
0
    def __clearEdgedVehicles(self):
        for v in self.__edgedVehicles:
            if v is not None:
                BigWorld.wgDelEdgeDetectEntity(v)

        self.__edgedVehicles = []
        return
Example #5
0
 def highlight(self, enable, forceSimpleEdge = False):
     if self.__vehicle is None:
         return
     else:
         vehicle = self.__vehicle
         if self.__highlightStatus != self.HIGHLIGHT_OFF:
             BigWorld.wgDelEdgeDetectEntity(vehicle)
         args = (0, 1, True)
         if enable:
             if vehicle.isPlayerVehicle:
                 if forceSimpleEdge:
                     self.__highlightStatus |= self.HIGHLIGHT_SIMPLE
                     args = (0, 0, False)
                 else:
                     self.__highlightStatus |= self.HIGHLIGHT_ON
                     args = (0, 1, True)
             else:
                 self.__highlightStatus |= self.HIGHLIGHT_ON
                 arenaDP = g_sessionProvider.getArenaDP()
                 isAllyTeam = arenaDP.isAllyTeam(vehicle.publicInfo['team'])
                 args = (2, 0, False) if isAllyTeam else (1, 0, False)
         elif vehicle.isPlayerVehicle and forceSimpleEdge:
             self.__highlightStatus &= ~self.HIGHLIGHT_SIMPLE
             args = (0, 1, True)
         else:
             self.__highlightStatus &= ~self.HIGHLIGHT_ON
         self.__doHighlightOperation(self.__highlightStatus, args)
         return
Example #6
0
 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Example #7
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Example #8
0
 def __doHighlightOperation(self, status, args):
     if status & self.HIGHLIGHT_ON:
         BigWorld.wgAddEdgeDetectEntity(self.__vehicle, self.__collisions,
                                        args[0], args[1], args[2], args[3])
     else:
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
     self.__updateHighlightComponent(status, args)
 def highlight(self, show):
     if show:
         if not self.__edged and self.__enabled:
             BigWorld.wgAddEdgeDetectEntity(self, 0, 2)
             self.__edged = True
     elif self.__edged:
         BigWorld.wgDelEdgeDetectEntity(self)
         self.__edged = False
 def view_edge(self):
     if hasattr(self.autoaim_vehicle, 'appearance') and hasattr(self.autoaim_vehicle, 'model') and self.autoaim_vehicle.isAlive():
         BigWorld.wgDelEdgeDetectEntity(self.autoaim_vehicle)
         if BigWorld.wg_collideSegment(BigWorld.player().spaceID, self.autoaim_vehicle.appearance.compoundModel.position, BigWorld.entity(BigWorld.player().playerVehicleID).appearance.compoundModel.position, False) is None:
             BigWorld.wgSetEdgeDetectColors((Math.Vector4(self._autoaim_def), Math.Vector4(self._enemy), Math.Vector4(self._friend), Math.Vector4(self._autoaim)))
             BigWorld.wgAddEdgeDetectEntity(self.autoaim_vehicle, 3, 0)
     self.view_edge_callback = BigWorld.callback(0.5, self.view_edge)
     return
 def highlight(self, show):
     if show:
         if not self.__edged and self.__enabled:
             BigWorld.wgAddEdgeDetectEntity(self, 0, 2, True)
             self.__edged = True
     elif self.__edged:
         BigWorld.wgDelEdgeDetectEntity(self)
         self.__edged = False
Example #12
0
 def deactivate(self):
     if self.isDisabled or self.__vehicle is None:
         return
     else:
         if self.isOn:
             BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
             self.__highlightStatus &= ~self.HIGHLIGHT_ON
         self.__vehicle = None
         return
Example #13
0
 def deactivate(self):
     if self.__vehicle is None:
         return
     else:
         if self.__highlightStatus != self.HIGHLIGHT_OFF:
             BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
             self.__highlightStatus = self.HIGHLIGHT_OFF
         self.__vehicle = None
         return
Example #14
0
 def deactivate(self):
     if self.__vehicle is None:
         return
     else:
         if self.__highlightStatus != self.HIGHLIGHT_OFF:
             BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
             self.__highlightStatus = self.HIGHLIGHT_OFF
         self.__vehicle = None
         return
Example #15
0
 def show(self, isVisible):
     if self.model is not None:
         if isVisible:
             if not self.model.visible:
                 BigWorld.wgAddEdgeDetectEntity(self, 3, 2)
         elif self.model.visible:
             BigWorld.wgDelEdgeDetectEntity(self)
         self.model.visible = isVisible
     return
 def highlight(self, show):
     if show:
         if not self.__edged and self.__enabled:
             BigWorld.wgAddEdgeDetectEntity(self, 0, self.__edgeMode, True)
             self.__edged = True
             self.onMouseEnter()
     elif self.__edged:
         BigWorld.wgDelEdgeDetectEntity(self)
         self.__edged = False
         self.onMouseLeave()
Example #17
0
 def stopVisual(self):
     assert self.isStarted
     if self.isPlayer:
         BigWorld.wgDelEdgeDetectEntity(self)
     self.__stopExtras()
     g_sessionProvider.getFeedback().stopVehicleVisual(self.id, self.isPlayer)
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     self.__stopWGPhysics()
Example #18
0
 def stopVisual(self):
     assert self.isStarted
     if self.isPlayer:
         BigWorld.wgDelEdgeDetectEntity(self)
     self.__stopExtras()
     g_sessionProvider.getFeedback().stopVehicleVisual(
         self.id, self.isPlayer)
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     self.__stopWGPhysics()
Example #19
0
 def show(self, isVisible):
     if self.model is not None:
         if isVisible:
             if not self.model.visible:
                 BigWorld.wgAddEdgeDetectEntity(self, 3, 2, False)
                 if self.__circleModel is not None:
                     BigWorld.addModel(self.__circleModel)
         elif self.model.visible:
             BigWorld.wgDelEdgeDetectEntity(self)
             if self.__circleModel is not None:
                 BigWorld.delModel(self.__circleModel)
         self.model.visible = isVisible
     return
Example #20
0
def PlayerAvatar_targetBlur(self, prevEntity):
    if not isinstance(prevEntity, Vehicle.Vehicle):
        return
    if self.inputHandler.aim:
        self.inputHandler.aim.clearTarget()
    TriggersManager.g_manager.deactivateTrigger(TRIGGER_TYPE.AIM_AT_VEHICLE)
    BigWorld.wgDelEdgeDetectEntity(prevEntity)
    global gExpertTarget
    if gExpertTarget is None and self._PlayerAvatar__maySeeOtherVehicleDamagedDevices:
        #print 'PlayerAvatar_targetBlur monitor {0}'.format(0)
        #FLUSH_LOG()
        self.cell.monitorVehicleDamagedDevices(0)
        g_windowsManager.battleWindow.damageInfoPanel.hide()
Example #21
0
 def show(self, isVisible):
     if self.model is not None:
         if isVisible:
             if not self.model.visible:
                 BigWorld.wgAddEdgeDetectEntity(self, 3, 2, False)
                 if self.__circleModel is not None:
                     BigWorld.addModel(self.__circleModel)
         elif self.model.visible:
             BigWorld.wgDelEdgeDetectEntity(self)
             if self.__circleModel is not None:
                 BigWorld.delModel(self.__circleModel)
         self.model.visible = isVisible
     return
 def _dispose(self):
     super(LobbySelectableView, self)._dispose()
     self.hangarSpace.onMouseEnter -= self._on3DObjectMouseEnter
     self.hangarSpace.onMouseExit -= self._on3DObjectMouseExit
     self.hangarSpace.onMouseDown -= self._on3DObjectMouseDown
     self.hangarSpace.onMouseUp -= self._on3DObjectMouseUp
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self._onNotifyCursorOver3dScene)
     self.__selected3DEntityUnderMouseDown = None
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     return
 def _dispose(self):
     super(LobbySelectableView, self)._dispose()
     if self._objectSelectionEnabled:
         g_hangarSpace.onObjectSelected -= self._on3DObjectSelected
         g_hangarSpace.onObjectUnselected -= self._on3DObjectUnSelected
         g_hangarSpace.onObjectClicked -= self._on3DObjectClicked
         g_hangarSpace.onObjectReleased -= self._on3DObjectReleased
         self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self._onNotifyCursorOver3dScene)
     self.__selected3DEntityOnClick = None
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     return
    def keypressed(self):
        if self.__enableRenderModel:
            if g_appLoader.getDefBattleApp() is not None:
                g_appLoader.getDefBattleApp().call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Ally Outlines  OFF', 'gold'])
                self.__enableRenderModel = False
                for v in BigWorld.entities.values():
                    if type(v) is Vehicle:
                        BigWorld.wgDelEdgeDetectEntity(v)

        elif g_appLoader.getDefBattleApp() is not None:
            self.__enableRenderModel = True
            g_appLoader.getDefBattleApp().call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Ally Outlines  ON', 'gold'])
            BigWorld.Silouhette.ally_silouhette()
        return
    def ally_silouhette(self):
        if self.__enableRenderModel:
            try:
                BigWorld.wgSetEdgeDetectColors((self.__color, self.__enemyhigh, self.__allyhigh))
                player = BigWorld.player()
                if player is not None:
                    if hasattr(player, 'isOnArena'):
                        curCtrl = getattr(getattr(BigWorld.player(), 'inputHandler', None), 'ctrl', None)
                        if player.isOnArena:
                            for v in BigWorld.entities.values():
                                if isinstance(v, Vehicle):
                                    if v.isAlive() and v.isStarted:
                                        if v.publicInfo['team'] is BigWorld.player().team:
                                            target = BigWorld.target()
                                            if BigWorld.entity(BigWorld.player().playerVehicleID) is not None and BigWorld.entity(v.id) is not None:
                                                distance = (BigWorld.entity(BigWorld.player().playerVehicleID).position - BigWorld.entity(v.id).position).length
                                            else:
                                                distance = 1
                                            if target is not None and target.id == v.id:
                                                BigWorld.wgDelEdgeDetectEntity(v)
                                                BigWorld.wgAddEdgeDetectEntity(v, 2, False)
                                            elif int(v.id) != int(BigWorld.player().playerVehicleID) and distance <= self.__distancevalue or self.__sniperonly == True and not isinstance(curCtrl, SniperControlMode):
                                                BigWorld.wgDelEdgeDetectEntity(v)
                                            elif int(v.id) == int(BigWorld.player().playerVehicleID):
                                                continue
                                            else:
                                                BigWorld.wgDelEdgeDetectEntity(v)
                                                BigWorld.wgAddEdgeDetectEntity(v, 0, False)
                                    else:
                                        BigWorld.wgDelEdgeDetectEntity(v)

            except TypeError as err:
                print ('[ally_silouhette] Error: ', err)

        return
Example #26
0
 def stopVisual(self):
     assert self.isStarted
     if self.isPlayer:
         BigWorld.wgDelEdgeDetectEntity(self)
     self.__stopExtras()
     if hasattr(self, 'marker'):
         manager = g_windowsManager.battleWindow.markersManager
         manager.destroyMarker(self.marker)
         self.marker = -1
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     minimap = g_windowsManager.battleWindow.minimap
     minimap.notifyVehicleStop(self.id)
     self.__stopWGPhysics()
Example #27
0
 def stopVisual(self):
     assert self.isStarted
     if self.isPlayer:
         BigWorld.wgDelEdgeDetectEntity(self)
     self.__stopExtras()
     if hasattr(self, 'marker'):
         manager = g_windowsManager.battleWindow.vMarkersManager
         manager.destroyMarker(self.marker)
         self.marker = -1
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     minimap = g_windowsManager.battleWindow.minimap
     minimap.notifyVehicleStop(self.id)
     self.__stopWGPhysics()
 def __updateState(self, stateName):
     if self.__activeStateResource is not None:
         BigWorld.wgDelEdgeDetectEntity(self)
         self.model.matrix = None
         self.model = None
         self.__activeStateResource.deactivate()
     self.__activeStateResource = self.__stateResources.get(stateName, None)
     if self.__activeStateResource is not None:
         visualModel = self.__activeStateResource.activate(self.matrix)
         self.model = visualModel
     destructibleEntityComponent = BigWorld.player(
     ).arena.componentSystem.destructibleEntityComponent
     if destructibleEntityComponent is not None:
         destructibleEntityComponent.updateDestructibleEntityDestructionState(
             self)
     return
Example #29
0
 def stopVisual(self):
     if not self.isStarted:
         raise AssertionError
         if self.isPlayer:
             BigWorld.wgDelEdgeDetectEntity(self)
         self.__stopExtras()
         manager = hasattr(self, "marker") and g_windowsManager.battleWindow.vMarkersManager
         manager.destroyMarker(self.marker)
         self.marker = -1
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     minimap = g_windowsManager.battleWindow.minimap
     minimap.notifyVehicleStop(self.id)
     self.__stopWGPhysics()
     return
Example #30
0
 def view_edge(self):
     if hasattr(self.autoaim_vehicle, 'appearance') and hasattr(
             self.autoaim_vehicle,
             'model') and self.autoaim_vehicle.isAlive():
         BigWorld.wgDelEdgeDetectEntity(self.autoaim_vehicle)
         if BigWorld.wg_collideSegment(
                 BigWorld.player().spaceID, self.autoaim_vehicle.appearance.
                 modelsDesc['gun']['model'].position,
                 BigWorld.entity(
                     BigWorld.player().playerVehicleID).appearance.
                 modelsDesc['gun']['model'].position, False) is None:
             BigWorld.wgSetEdgeDetectColors(
                 (Math.Vector4(self._autoaim_def),
                  Math.Vector4(self._enemy), Math.Vector4(self._friend),
                  Math.Vector4(self._autoaim)))
             BigWorld.wgAddEdgeDetectEntity(self.autoaim_vehicle, 3, 0)
     self.view_edge_callback = BigWorld.callback(0.5, self.view_edge)
Example #31
0
 def stopVisual(self):
     if not self.isStarted:
         raise AssertionError
         self.isPlayer and BigWorld.wgDelEdgeDetectEntity(self)
     self.__stopExtras()
     g_sessionProvider.getFeedback().stopVehicleVisual(self.id, self.isPlayer)
     self.appearance.destroy()
     self.appearance = None
     self.isStarted = False
     self.__stopWGPhysics()
     return
Example #32
0
 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Example #33
0
 def removeEdge(self):
     if self.__edged:
         BigWorld.wgDelEdgeDetectEntity(self)
         self.__edged = False
Example #34
0
    def __clearEdgedVehicles(self):
        for v in self.__edgedVehicles:
            if v is not None:
                BigWorld.wgDelEdgeDetectEntity(v)

        self.__edgedVehicles = []
Example #35
0
 def __onVehicleLeaveWorld(self, vehicle):
     if vehicle in self.__edgedVehicles:
         self.__edgedVehicles.remove(vehicle)
         BigWorld.wgDelEdgeDetectEntity(vehicle)
Example #36
0
 def destroy(self):
     if self.__highlightStatus != self.HIGHLIGHT_OFF:
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
         self.__highlightStatus = self.HIGHLIGHT_OFF
     self.__vehicle = None
     return
Example #37
0
def delEdge(vehicle):
    BigWorld.wgDelEdgeDetectEntity(vehicle)
def _stopVisual(current, old_stopVisual = Vehicle.stopVisual):
    old_stopVisual(current)
    BigWorld.wgDelEdgeDetectEntity(current)
 def _delEdgeDetect(self):
     BigWorld.wgDelEdgeDetectEntity(self)
def _targetFocus(current, entity, old_targetFocus = PlayerAvatar.targetFocus):
    BigWorld.wgDelEdgeDetectEntity(entity)
    old_targetFocus(current, entity)
Example #41
0
 def removeHighlight(self):
     if self.isOn and self.__vehicle is not None:
         self.__highlightStatus &= ~self.HIGHLIGHT_ON
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
     return
Example #42
0
 def hide_edge(self):
     if hasattr(self.autoaim_vehicle, 'appearance'):
         BigWorld.wgDelEdgeDetectEntity(self.autoaim_vehicle)
     BigWorld.wgSetEdgeDetectColors(
         (Math.Vector4(self._autoaim_def), Math.Vector4(self._enemy_def),
          Math.Vector4(self._friend_def), Math.Vector4(self._flag_def)))
 def removeEdge(self, forceSimpleEdge=False):
     if self.model:
         BigWorld.wgDelEdgeDetectEntity(self)
Example #44
0
 def __doHighlightOperation(self, status, args):
     if status & self.HIGHLIGHT_ON:
         BigWorld.wgAddEdgeDetectEntity(self.__vehicle, args[0], args[1],
                                        args[2])
     else:
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
Example #45
0
 def onIsHighlightedRemoved(self, _, highlightComponent):
     BigWorld.wgDelEdgeDetectEntity(highlightComponent.owner)
     if highlightComponent.onFadeCallback is not None:
         highlightComponent.onFadeCallback()
     return
Example #46
0
 def __onVehicleLeaveWorld(self, vehicle):
     if vehicle in self.__edgedVehicles:
         self.__edgedVehicles.remove(vehicle)
         BigWorld.wgDelEdgeDetectEntity(vehicle)
Example #47
0
 def destroy(self):
     if self.__highlightStatus != self.HIGHLIGHT_OFF:
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
         self.__highlightStatus = self.HIGHLIGHT_OFF
     self.__vehicle = None
     return
Example #48
0
 def __doHighlightOperation(self, status, args):
     if status != self.HIGHLIGHT_OFF:
         BigWorld.wgAddEdgeDetectEntity(self.__vehicle, args[0], args[1], args[2])
     else:
         BigWorld.wgDelEdgeDetectEntity(self.__vehicle)
Example #49
0
 def __fade3DEntityAndHideTT(self, entity):
     BigWorld.wgDelEdgeDetectEntity(entity)
     self.as_hide3DSceneTooltipS()
 def hide_edge(self):
     if hasattr(self.autoaim_vehicle, 'appearance'):
         BigWorld.wgDelEdgeDetectEntity(self.autoaim_vehicle)
     BigWorld.wgSetEdgeDetectColors((Math.Vector4(self._autoaim_def), Math.Vector4(self._enemy_def), Math.Vector4(self._friend_def), Math.Vector4(self._flag_def)))
Example #51
0
 def __fade3DEntityAndHideTT(self, entity):
     BigWorld.wgDelEdgeDetectEntity(entity)
     self.as_hide3DSceneTooltipS()