def mouseOverPlot (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().mouseOverPlot(argsList)):
		return
	
	if (WORLDBUILDER_SCREEN == argsList[0]):
		worldBuilderScreen.mouseOverPlot(argsList)
Example #2
0
def mouseOverPlot(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().mouseOverPlot(argsList)):
        return

    if (WORLDBUILDER_SCREEN == argsList[0]):
        worldBuilderScreen.mouseOverPlot(argsList)
def onClose (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().onClose(argsList)):
		return

	if (HandleCloseMap.has_key(argsList[0])):
		screen = HandleCloseMap.get(argsList[0])
		screen.onClose()
Example #4
0
def minimapClicked(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)):
        return

    if (MILITARY_ADVISOR == argsList[0]):
        militaryAdvisor.minimapClicked()
    return
Example #5
0
def onClose(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().onClose(argsList)):
        return

    if (HandleCloseMap.has_key(argsList[0])):
        screen = HandleCloseMap.get(argsList[0])
        screen.onClose()
Example #6
0
def update(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().update(argsList)):
        return

    if (HandleInputMap.has_key(argsList[0])):
        screen = HandleInputMap.get(argsList[0])
        screen.update(argsList[1])
def update (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().update(argsList)):
		return
	
	if (HandleInputMap.has_key(argsList[0])):
		screen = HandleInputMap.get(argsList[0])
		screen.update(argsList[1])
def minimapClicked (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)):
		return
	
	if (MILITARY_ADVISOR == argsList[0]):
		militaryAdvisor.minimapClicked()
	return
Example #9
0
def rightMouseDown(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().rightMouseDown(argsList)):
        return

    if (argsList[0] == WORLDBUILDER_SCREEN):
        worldBuilderScreen.rightMouseDown(argsList)
        return 1
    return 0
def rightMouseDown (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().rightMouseDown(argsList)):
		return
	
	if ( argsList[0] == WORLDBUILDER_SCREEN ):
		worldBuilderScreen.rightMouseDown(argsList)
		return 1
	return 0
def minimapClicked (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)):
		return

	if (MILITARY_ADVISOR == argsList[0]):
		militaryAdvisor.minimapClicked()
	elif (IMMIGRATION_SCREEN == argsList[0]):
		immigrationScreen.minimapClicked()
	return
Example #12
0
def forceScreenRedraw(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
        return

    # Main Interface Screen
    if (argsList[0] == MAIN_INTERFACE):
        mainInterface.redraw()
    elif (argsList[0] == TECH_CHOOSER):
        techChooser.updateTechRecords(true)
def forceScreenRedraw (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
		return
	
	# Main Interface Screen
	if ( argsList[0] == MAIN_INTERFACE ):
		mainInterface.redraw()
	elif ( argsList[0] == TECH_CHOOSER ):
		techChooser.updateTechRecords(true)
def movieDone(argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().movieDone(argsList)):
		return
	
	if (argsList[0] == INTRO_MOVIE_SCREEN):
		introMovie.hideScreen()

	if (argsList[0] == VICTORY_MOVIE_SCREEN):
		victoryMovie.hideScreen()
Example #15
0
def movieDone(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().movieDone(argsList)):
        return

    if (argsList[0] == INTRO_MOVIE_SCREEN):
        introMovie.hideScreen()

    if (argsList[0] == VICTORY_MOVIE_SCREEN):
        victoryMovie.hideScreen()
def forceScreenRedraw(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
        return

    # Main Interface Screen
    if (argsList[0] == MAIN_INTERFACE):
        mainInterface.redraw()
    elif (argsList[0] == WORLDBUILDER_SCREEN):
        worldBuilderScreen.redraw()
    elif (argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN):
        worldBuilderDiplomacyScreen.redraw()
def forceScreenRedraw (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
		return

	# Main Interface Screen
	if ( argsList[0] == MAIN_INTERFACE ):
		mainInterface.redraw()
	elif ( argsList[0] == WORLDBUILDER_SCREEN ):
		worldBuilderScreen.redraw()
	elif ( argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN ):
		worldBuilderDiplomacyScreen.redraw()
Example #18
0
def forceScreenUpdate(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().forceScreenUpdate(argsList)):
        return

    # Tech chooser update (forced from net message)
    if (argsList[0] == TECH_CHOOSER):
        techChooser.updateTechRecords(false)
    # Main interface Screen
    elif (argsList[0] == MAIN_INTERFACE):
        mainInterface.updateScreen()
    # world builder Screen
    elif (argsList[0] == WORLDBUILDER_SCREEN):
        worldBuilderScreen.updateScreen()
Example #19
0
def forceScreenRedraw(argsList):
    # allows overides for mods
    if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
        return

    # Main Interface Screen
    if (argsList[0] == MAIN_INTERFACE):
        mainInterface.redraw()
    elif (argsList[0] == WORLDBUILDER_SCREEN):
        worldBuilderScreen.redraw()
    elif (argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN):
        worldBuilderDiplomacyScreen.redraw()
    elif (argsList[0] == TECH_CHOOSER):
        techChooser.updateTechRecords(true)
def handleInput (argsList):
	' handle input is called when a screen is up '
	inputClass = PyScreenInput.ScreenInput(argsList)
	
	# allows overides for mods
	ret = CvScreenUtilsInterface.getScreenUtils().handleInput( (inputClass.getPythonFile(),inputClass) )

	# get the screen that is active from the HandleInputMap Dictionary
	screen = HandleInputMap.get( inputClass.getPythonFile() )
	
	# call handle input on that screen
	if ( screen and not ret):
		return screen.handleInput(inputClass)
	return 0
def forceScreenRedraw (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)):
		return
	
	# Main Interface Screen
	if ( argsList[0] == MAIN_INTERFACE ):
		mainInterface.redraw()
	elif ( argsList[0] == WORLDBUILDER_SCREEN ):
		worldBuilderScreen.redraw()
	elif ( argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN ):
		worldBuilderDiplomacyScreen.redraw()
	elif ( argsList[0] == TECH_CHOOSER ):
		techChooser.updateTechRecords(true)
def forceScreenUpdate (argsList):
	# allows overides for mods
	if (CvScreenUtilsInterface.getScreenUtils().forceScreenUpdate(argsList)):
		return
		
	# Tech chooser update (forced from net message)
	if ( argsList[0] == TECH_CHOOSER ):
		techChooser.updateTechRecords(false)
	# Main interface Screen
	elif ( argsList[0] == MAIN_INTERFACE ):
		mainInterface.updateScreen()
	# world builder Screen
	elif ( argsList[0] == WORLDBUILDER_SCREEN ):
		worldBuilderScreen.updateScreen()
def handleInput (argsList):
	' handle input is called when a screen is up '
	inputClass = PyScreenInput.ScreenInput(argsList)
	
	# allows overides for mods
	ret = CvScreenUtilsInterface.getScreenUtils().handleInput( (inputClass.getPythonFile(),inputClass) )

	# get the screen that is active from the HandleInputMap Dictionary
	screen = HandleInputMap.get( inputClass.getPythonFile() )
	
	# call handle input on that screen
	if ( screen and not ret):
		return screen.handleInput(inputClass)
	return 0