def run():
	print '--> mission The Seven\'s Brothel'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	print 'wait for message'
	time.sleep(10)
	if space.findClose():
		mouse.leftClick()

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.openAfterBurn():
		return False

	if not space.launchDrones():
		return False

	while space.findEnemy():
		mouse.leftClick()
		key.keyPressEx(sc.Lock)
		time.sleep(8)
		space.fireOne()
		time.sleep(15)
		mouse.move(-200, 0)

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission The Seven\'s Brothel\n'
	return True
def run():
	print '--> mission The Sansha Spies'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.openAfterBurn():
		return False

	if not space.launchDrones():
		return False

	while space.findEnemy():
		mouse.leftClick()
		space.approach()
		key.keyPressEx(sc.Lock)
		time.sleep(8)
		space.fireOne()
		time.sleep(15)
		mouse.move(-200, 0)

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission The Sansha Spies\n'
	return True
Example #3
0
def run():
	print '--> mission Eliminate the Score'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.launchDrones():
		return False

	while not space.findV():
		if space.findEnemy():
			mouse.leftClick()
			key.keyPressEx(sc.Lock)
			time.sleep(10)
			space.fireOne()
			time.sleep(10)

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission Eliminate the Score\n'
	return True
def run():
	print '--> mission Pirate Intrusion'

	if not station.undock():
		return False

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.activateAccelerationGate():
		return False

	# pocket 1
	mouse.move(-200, 0)
	if not space.findTarget("img/acceleration_gate.bmp"):
		return False
	mouse.leftClick()

	if not space.approach():
		return False

	if not space.openAfterBurn():
		return False

	time.sleep(30)

	if not space.launchDrones():
		return False

	while space.findEnemy():
		mouse.leftClick()
		key.keyPressEx(sc.Lock)
		time.sleep(8)
		space.fireOne()
		time.sleep(15)
		mouse.move(-200, 0)

	if not space.dronesReturn():
		return False

	if not space.activateAccelerationGate():
		return False

	# pocket 2

	if not space.launchDrones():
		return False
		
	if not space.openAfterBurn():
		return False

	while space.findEnemy():
		mouse.leftClick()
		space.approach()
		key.keyPressEx(sc.Lock)
		time.sleep(8)
		space.fireOne()
		time.sleep(15)
		mouse.move(-200, 0)

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if not space.backToAgentStation():
		return False

	print '<-- mission Pirate Intrusion\n'
	return True
def run():
	print '--> mission Unauthorized Military Presence'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.openMissionDetail():
		return False

	if not space.lockTarget('img/blood_raider_personnel.bmp'):
		return False

	if not space.openAfterBurn():
		return False

	if not space.approachFor(90):
		return False

	if not space.lockTarget('img/blood_raider_personnel.bmp'):
		return False

	if not space.launchDrones():
		return False

	if not space.fireOne():
		return False

	if not space.dronesEngage():
		return False

	# mission item is in wreck
	while not space.findV():
		if space.findEnemy():
			mouse.leftClick()
			space.approach()
			key.keyPressEx(sc.Lock)
			time.sleep(8)
			space.fireOne()
			time.sleep(15)
			mouse.move(-200, 0)
		# collect
		space.pickWreck()

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission Unauthorized Military Presence\n'
	return True
Example #6
0
def dock():
    mouse.leftClick()
    key.keyPressEx(sc.Activate)
Example #7
0
def jump():
    mouse.leftClick()
    key.keyPressEx(sc.Warp)
    time.sleep(1)
    key.keyPressEx(sc.Activate)
def run():
	print '--> mission Foreign Investment'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	# there are guards
	if not space.launchDrones():
		return False

	if not space.openMissionDetail():
		return False

	if not space.openAfterBurn():
		return False

	while space.findEnemy():
		mouse.leftClick()
		key.keyPressEx(sc.Lock)
		time.sleep(8)
		space.fireOne()
		time.sleep(15)
		mouse.move(-200, 0)

	if not space.dronesReturn():
		return False

	if not space.activateAccelerationGate():
		return False

	# pocket 1
	mouse.move(-200, 0)
	if not space.lockTarget("img/gallente_company_hq.bmp"):
		return False

	if not space.approach():
		return False

	if not space.launchDrones():
		return False

	if not space.fireOne():
		return False

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission Foreign Investment\n'
	return True
def run():
	print '--> mission Mission of Mercy'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.openAfterBurn():
		return False

	# wait for enemy to warp in
	time.sleep(60)

	# establish hate
	if space.findEnemy():
		mouse.leftClick()
		key.keyPressEx(sc.Lock)
		key.keyPressEx(sc.Keep)
		time.sleep(10)
		space.fireOne()
		time.sleep(5)

	if not space.launchDrones():
		return False

	while not space.findV() and space.findEnemy():
		mouse.leftClick()
		key.keyPressEx(sc.Keep)
		key.keyPressEx(sc.Lock)
		time.sleep(10)
		space.fireOne()
		time.sleep(50)
		mouse.move(-200, 0)
		mouse.leftClick()

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission Mission of Mercy\n'
	return True