def __init__(self, position, matrix): """ Enemy constructor, defines the main attributes :param position: list -> initial position of the player :param matrix: Matrix -> matrix where the player moves """ super().__init__(position, matrix) def define_stats(): # Randomly define the stats lives = LIVES evasion = random.randrange(2, 4) explosion_radius = random.randrange(2, 4) velocity = 14 - evasion - explosion_radius stats = [lives, velocity, explosion_radius, evasion] return stats enemy_stats = define_stats() self.lives = enemy_stats[0] self.velocity = enemy_stats[1] * 100 self.explosion_radius = enemy_stats[2] self.evasion = enemy_stats[3] # Genetics self.genetics = GeneticAlgorithm.Genes(self) threading.Thread.__init__(self)