def __init__(self, air):
     try:
         self.DistributedMinigameStationAI_initialized
         return
     except:
         self.DistributedMinigameStationAI_initialized = 1
     DistributedGroupStationAI.__init__(self, air)
     self.game = ""
     return
    def __init__(self, air):
        try:
            self.DistributedMinigameStationAI_initialized
            return
        except:
            self.DistributedMinigameStationAI_initialized = 1

        DistributedGroupStationAI.__init__(self, air)
        self.game = ''
 def delete(self):
     DistributedGroupStationAI.delete(self)
     self.game = None
     return
 def delete(self):
     DistributedGroupStationAI.delete(self)
     self.game = None
     return