Example #1
0
class Game(object):
    """main gameworld object"""
    def __init__(self):
        super(Game, self).__init__()
        pygame.init()
        self.screen = pygame.display.set_mode((640, 448))
        self.screen_rect = self.screen.get_rect()
        self.clock = pygame.time.Clock()
 
        self.player = MotionTrailGenerator( 640, 448, 20, 20, 255, 255, 0, 5  )
        self.effect = EffectAnimation( 200, 200, "arrow.png", 50, 50, 4, 4, True )
        self.lineBurst = LineBurst( 100, 300, 0, 60, 20, 40, (255, 255, 255), 0.2, True )

    def process_events(self):
        """process all game events"""
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    sys.exit(0)
                if event.key == pygame.K_w:
                    self.player.moving[0] = True
                if event.key == pygame.K_s:
                    self.player.moving[1] = True
                if event.key == pygame.K_a:
                    self.player.moving[2] = True
                if event.key == pygame.K_d:
                    self.player.moving[3] = True
                    self.lineBurst = LineBurst( 100, 300, 0, 360, 30, 30, (255, 255, 255), 0.1, True )
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_w:
                    self.player.moving[0] = False
                if event.key == pygame.K_s:
                    self.player.moving[1] = False
                if event.key == pygame.K_a:
                    self.player.moving[2] = False
                if event.key == pygame.K_d:
                    self.player.moving[3] = False
                    
    def update(self):
        """updates the game"""
        self.player.update()
        self.effect.update()
        
    def draw(self):
        """draw the gameworld"""
        self.screen.fill((0,0,0))
        self.player.draw(self.screen)
        self.effect.draw(self.screen)
        self.lineBurst.draw( self.screen )
Example #2
0
    def __init__(self):
        super(Game, self).__init__()
        pygame.init()
        self.screen = pygame.display.set_mode((640, 448))
        self.screen_rect = self.screen.get_rect()
        self.clock = pygame.time.Clock()
 
        self.player = MotionTrailGenerator( 640, 448, 20, 20, 255, 255, 0, 5  )
        self.effect = EffectAnimation( 200, 200, "arrow.png", 50, 50, 4, 4, True )
        self.lineBurst = LineBurst( 100, 300, 0, 60, 20, 40, (255, 255, 255), 0.2, True )
Example #3
0
 def process_events(self):
     """process all game events"""
     for event in pygame.event.get():
         if event.type == pygame.KEYDOWN:
             if event.key == pygame.K_ESCAPE:
                 sys.exit(0)
             if event.key == pygame.K_w:
                 self.player.moving[0] = True
             if event.key == pygame.K_s:
                 self.player.moving[1] = True
             if event.key == pygame.K_a:
                 self.player.moving[2] = True
             if event.key == pygame.K_d:
                 self.player.moving[3] = True
                 self.lineBurst = LineBurst( 100, 300, 0, 360, 30, 30, (255, 255, 255), 0.1, True )
         if event.type == pygame.KEYUP:
             if event.key == pygame.K_w:
                 self.player.moving[0] = False
             if event.key == pygame.K_s:
                 self.player.moving[1] = False
             if event.key == pygame.K_a:
                 self.player.moving[2] = False
             if event.key == pygame.K_d:
                 self.player.moving[3] = False