def test(): print "in test" mutex.acquire() desiredPoint = param.AWAY_GOAL while (team1_robot_state.pos_x_est > (desiredPoint.x + 0.4)) or \ (team1_robot_state.pos_y_est > (desiredPoint.y + 0.3) or team1_robot_state.pos_y_est < (desiredPoint.y - 0.3)): starting_point = str(int(param.meterToPixel(team1_robot_state.pos_x_est))) + ',' + str(int(param.meterToPixel(team1_robot_state.pos_y_est))) end_point = str(int(param.meterToPixel(param.AWAY_GOAL.x))) + ',' + str(int(param.meterToPixel(param.AWAY_GOAL.y))) print starting_point print end_point # visited, shortest = path.shortest_path(graph, '-10,0' , '0,0') # # print shortest # point = shortest[10] # x,y = point.split(',') # next_point = Point.Point(x, y) # # command = MotionSkills.go_to_point(team1_robot_state, next_point) # # velchange.goXYOmega(command.vel_x, command.vel_y, team1_robot_state.pos_theta_est) # time.sleep(robot_update_delay) # desiredPoint = Point.Point(param.pixelToMeter(0), param.pixelToMeter(0)) # go_to_point2(desiredPoint.x, desiredPoint.y, param.HOME_GOAL) # time.sleep(0.01) velchange.goXYOmega(0,0,0)
def obstruction(start, end, team2_robot_state): team2_x = param.meterToPixel(team2_robot_state.pos_x_est) team2_y = param.meterToPixel(team2_robot_state.pos_y_est) ray = br.bresenham([param.meterToPixel(start.x), param.meterToPixel(start.y)], [param.meterToPixel(end.x), param.meterToPixel(end.y)]) for point in ray.path: print point[0], "," , point[1] if point[0] < (team2_x + 30) and point[0] > (team2_x - 30) and \ point[1] < (team2_y + 30) and point[1] > (team2_y - 30): return True return False
def test(): print "in test" mutex.acquire() start = Point.Point(team1_robot_state.pos_x_est, team1_robot_state.pos_y_est) end = Point.Point(-350, 0) print "Start:", param.meterToPixel(start.x) , ", " , param.meterToPixel(start.y) print "End:", int(end.x) , ", " , int(end.y) obstruction = ray.obstruction(start,end,team2_robot_state) if obstruction == True: print "obstruction" else: print "clear line of sight"
def one_on_one(): mutex.acquire() state = "idle" start = default_timer() ball_prev_x = ball.x ball_prev_y = ball.y while True: if goal_scored() and state != "idle": print "goal scored", param.meterToPixel(ball.x) state = "reset" # If there's input ready, do something, else do something # else. Note timeout is zero so select won't block at all. while sys.stdin in select.select([sys.stdin], [], [], 0)[0]: command = sys.stdin.readline().strip().lower() if command == "r": state = "reset" elif command == "s": state = "defend" elif command == "k": velchange.goXYOmega(0,0,0) state = "idle" if state == "idle": print "state: idle" pass elif state == "defend": print "state: defend" if ball.x < 0: # transition state = "score" else: # save state ball_prev_x = ball.x ball_prev_y = ball.y # restart timer start = default_timer() # transition state = "defend_goal" elif state == "defend_goal": print "state: defend_goal" if ball.x < 0: # transition state = "score" continue if abs(ball.x - ball_prev_x) < 0.02 and abs(ball.y - ball_prev_y) < 0.02: if default_timer() - start > 0.5: # transition state = "score" else: defend_goal() else: start = default_timer() ball_prev_x = ball.x ball_prev_y = ball.y defend_goal() elif state == "score": print "state: score" go_to_point_behind_ball() rush_goal() state = "defend" elif state == "reset": print "state: reset" go_prepare_spin() state = "idle"