def DoCopyGameData(self): gameName = mainResource.getGameName() gameType = mainResource.getGameType() print(gameName) print(gameType) resDataName = mainResource.getGameName()#sys.argv[1] gameResName = self.getGameResName() gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes" flag = os.path.exists(gameResRoot) if not flag: #目录不存在的话到gamerescommon里copy gameResRoot = gameResCommonRoot gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon" gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData" # streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets" rootAndroidStudio =mainResource.GetRootDirAndroidStudio() rootiOSXcode =mainResource.GetRootDirXcode() # copy GameData 游戏配置等数据 dirname = "GameData" # unity editor # dir1 = gameDataRoot # dir2 = streamingAssetsUnity+"/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # ios # dir2 = rootiOSXcode+"/Data/Raw/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # android asset # dir2 = rootAndroidStudio+"/src/main/assets/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) dirname = "GameData/common"
def Run(self, platform, channel, isHD): print("Build Run platform=" + platform + " channel=" + channel + " isHD=" + str(isHD)) self.Init(channel) gameName = mainResource.getGameName() gameType = mainResource.getGameType() print("gameName=" + gameName) print("gameType=" + gameType) if platform == Source.ANDROID: # python 里无法直接执行cd目录,想要用chdir改变当前的工作目录 android_studio_dir = mainResource.GetRootDirAndroidStudio() # python 里无法直接执行cd目录,要用chdir改变当前的工作目录 os.chdir(android_studio_dir) for channel in self.listChannel: print("apk_build:" + channel) self.BuildClean() mainAppChannel.UpdateChannel(channel, isHD) self.BuildApk() self.CopyApk(channel) if platform == Source.MinProgram: self.DeleteCloudRes() if channel == Source.WEIXIN2: self.BuildProject(isHD, Source.WEIXIN) else: self.GenerateProject(isHD, channel) self.BuildProject(isHD, channel) print("Build sucess channel=" + channel)
def Run(self, isHd): print("UpdateAppstore Run") gameName = mainResource.getGameName() gameType = mainResource.getGameType() print(gameName) print(gameType) if len(sys.argv) > 2: if sys.argv[2] == "delete_screenshot": # delete_screenshots() sys.exit(0) #先从default 拷贝 文件模版 dir_default = mainResource.GetProjectConfigDefault() dir_to = mainResource.GetProjectConfigApp() dir1 = dir_default + "/appstore" dir2 = dir_to + "/appstore" flag = os.path.exists(dir2) print("UpdateAppstore dir1=" + dir1 + "dir2=" + dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1, dir2) # self.copy_screenshots() self.updateAppstore(isHd) # self.updateAppstore(True) print("UpdateAppstore sucess")
def CreateApp(self, isHD): # ad.GoHome(isHD) time.sleep(1) print(" gp CreateApp") package = mainAppInfo.GetAppPackage(Source.ANDROID, isHD) name = mainAppInfo.GetAppName(Source.IOS, isHD, Source.LANGUAGE_EN) gameName = mainResource.getGameName() gameType = mainResource.getGameType() #self.driver.get(self.HTTP_HEAD+"GooglePlayDeveloperAPI/CreateApp?package="+package+"&name="+name+"&apptype="+gameType+"&appkey="+gameName+"&path="+mainResource.cmdPath) mainAppStoreGoogleInternal.Run("createapp", isHD)
def Run(self, type): gameName = mainResource.getGameName() gameType = mainResource.getGameType() if type == "save": self.SaveCode() self.SaveCodeMain() if type == "copy": self.CopyCode() self.CopyCodeMain()
def Run(self): gameName = mainResource.getGameName() gameType = mainResource.getGameType() print(gameName) print(gameType) resDataName = mainResource.getGameName()#sys.argv[1] gameResName = self.getGameResName() gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes" flag = os.path.exists(gameResRoot) if not flag: #目录不存在的话到gamerescommon里copy gameResRoot = gameResCommonRoot; gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData" streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets" rootAndroidStudio = mainResource.GetRootDirAndroidStudio() rootiOSXcode =mainResource.GetRootDirXcode() # copy GameData 游戏配置等数据 dirname = "GameData/screenshot" # ios dir2 = rootiOSXcode+"/Data/Raw/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) dirname = "GameData/screenshot" # android asset dir2 = rootAndroidStudio+"/src/main/assets/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) print("clean_screenshot sucess")
def Run(self): gameType = mainResource.getGameType() gameName = mainResource.getGameName() rootAndroidStudio = mainResource.GetRootDirAndroidStudio() # android asset dir_asset = "/src/main/assets/bin" dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset dir2 = rootAndroidStudio + dir_asset flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1, dir2) dir_asset = "/src/main/assets/baidu_tts_data" dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset dir2 = rootAndroidStudio + dir_asset flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1, dir2) # android jniLibs dir_asset = "/src/main/jniLibs" dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset dir2 = rootAndroidStudio + dir_asset flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1, dir2) filename = "/libs/unity-classes.jar" shutil.copy2(mainResource.GetRootDirAndroidOutput() + filename, rootAndroidStudio + filename) dataJson = self.LoadJsonAndroidAssetConfigCommon() appNameAndroidAsset = dataJson["APP_NAME_KEYWORD"] appTypeAndroidAsset = dataJson["APP_TYPE"] print(appTypeAndroidAsset) print(appNameAndroidAsset) if appTypeAndroidAsset != gameType or appNameAndroidAsset != gameName: print("mainCopyGamedata DoCopyAll") mainCopyGamedata.DoCopyAll() self.CopyConfigDataToAndroid() print("copy_android_output_asset sucess")
def CopyApk(self,channel): gameName = mainResource.getGameName() gameType = mainResource.getGameType() # copy2 同时复制文件权限 dirapk = mainResource.GetProjectOutPutApp() + "/apk" if mainResource.AppForPad(False): dirapk+="/heng" gameName += "_hd" else: dirapk+="/shu" if not os.path.exists(dirapk): os.makedirs(dirapk) shutil.copy2(mainResource.getAndroidProjectApk(), dirapk + "/" + gameType + "_" + gameName + "_" + channel + ".apk")
def Run(self,channel,isHD): self.Init(channel) gameName = mainResource.getGameName() gameType = mainResource.getGameType() print("ApkBuild isHD="+str(isHD)) print("gameName="+gameName) print ("gameType="+gameType) print(mainResource.getAndroidProjectApk()) # python 里无法直接执行cd目录,想要用chdir改变当前的工作目录 android_studio_dir = mainResource.GetRootDirAndroidStudio() # python 里无法直接执行cd目录,要用chdir改变当前的工作目录 os.chdir(android_studio_dir) for channel in self.listChannel: print("apk_build:" + channel) self.BuildClean() mainAppChannel.UpdateChannel(channel,isHD) self.BuildApk() self.CopyApk(channel) print("apk_build sucess channel="+channel)
def Run(self): # resoucedata gameType = mainResource.getGameType() gameName = mainResource.getGameName() dir1 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/"+Source.Dir_Name_Resources+"/App" dir2 = mainResource.GetRootUnityAssetsResource()+"/App" flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) print("copytree dir2 =",dir2) shutil.copytree(dir1,dir2) # AppCommon dir1 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+"AppCommon/"+Source.Dir_Name_Resources dir2 = mainResource.GetRootUnityAssetsResource()+"/AppCommon" FileUtil.CopyDir(dir1,dir2) self.CopyResConfigData() # self.CopyPlugins() print ("copy_resource sucess")
def Run(self): gameType = mainResource.getGameType() gameName = mainResource.getGameName() configDirUnity = mainResource.GetRootUnityAssetsResource( ) + "/ConfigData/config" configAppType = mainConfig.GetConfigAppType(configDirUnity) configAppName = mainConfig.GetConfigAppName(configDirUnity) print("unity:" + configAppType + " " + configAppName) if gameType != configAppType or gameName != configAppName: print("check app type and name fail") sys.exit(0) dir1 = mainResource.GetRootUnityAssetsResource() + "/App" dir2 = mainResource.GetResourceDataRoot( ) + "/" + gameType + "/" + gameName + "/" + Source.Dir_Name_Resources + "/App" flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1, dir2) # AppCommon dir1 = mainResource.GetRootUnityAssetsResource() + "/AppCommon" dir2 = mainResource.GetResourceDataRoot( ) + "/" + gameType + "/" + "AppCommon/" + Source.Dir_Name_Resources flag = os.path.exists(dir2) FileUtil.CopyDir(dir1, dir2) # ConfigData dir1 = mainResource.GetRootUnityAssetsResource() + "/ConfigData" dir2 = mainResource.GetResourceDataRoot( ) + "/" + gameType + "/" + gameName + "/ConfigData" flag = os.path.exists(dir2) FileUtil.CopyDir(dir1, dir2) print("save_resource sucess")
def UpdateApk(self, isHD): package = mainAppInfo.GetAppPackage(Source.ANDROID, isHD) gameName = mainResource.getGameName() gameType = mainResource.getGameType() mainAppStoreGoogleInternal.Run("UpdateApk", isHD)
def getGameResName(self): name = mainResource.getGameName() idx = name.rfind('_') s_len=len(name) game = name[idx+1:s_len] return game
def updateName(self,isHd,isAuto): name = mainAppInfo.GetAppStoreAcount(isHd,Source.HUAWEI) mainHuaweiAppGalleryApi.ClientId = mainAppStoreAcount.GetClientId(Source.HUAWEI,name) mainHuaweiAppGalleryApi.ClientSecret = mainAppStoreAcount.GetClientSecret(Source.HUAWEI,name) appinfoOld = AppInfoOld(isHd) if appinfoOld.IsOldVersion(): # 转换 self.ConvertOld2New(isHd,appinfoOld) rootConfig = mainResource.GetProjectConfigApp() strHD = "HD" project_ios = rootConfig + "/ios/project" project_android = rootConfig + "/android/project" if isHd: project_ios = rootConfig + "/ios/project_hd" project_android = rootConfig + "/android/project_hd" # android file_name_cn_android = project_android + "/res/values/strings.xml" file_name_en_android = project_android + "/res/values-en/strings.xml" file_AndroidManifest = project_android + "/xml/AndroidManifest.xml" file_AndroidManifest_GP = project_android + "/xml_gp/AndroidManifest.xml" file_google_service_android = project_android + "/config/google-services.json" # ios file_name_cn_ios = project_ios + "/appname/zh-Hans.lproj/InfoPlist.strings" file_name_en_ios = project_ios + "/appname/en.lproj/InfoPlist.strings" file_info_plist_ios = project_ios + "/Info.plist" # loadJson data = self.loadJson(isHd) appname = data["appname"] APP_NAME_CN_ANDROID = appname[Source.ANDROID]["cn"] APP_NAME_EN_ANDROID = appname[Source.ANDROID]["en"] APP_NAME_CN_IOS = appname[Source.IOS]["cn"] APP_NAME_EN_IOS = appname[Source.IOS]["en"] PACKAGE_ANDROID = data["apppackage"][Source.ANDROID]["default"] PACKAGE_IOS = data["apppackage"][Source.IOS]["default"] self.versionCode = data["appversion"][Source.ANDROID]["code"] APPVERSION_IOS = data["appversion"][Source.IOS]["value"] #appid appid_ios = self.GetJsonAppId(data,Source.APPSTORE) appid_taptap = self.GetJsonAppId(data,Source.TAPTAP) appid_huawei = self.GetJsonAppId(data,Source.HUAWEI) self.SetConfigDataAppId(Source.IOS,Source.APPSTORE,appid_ios,isHd) self.SetConfigDataAppId(Source.ANDROID,Source.TAPTAP,appid_taptap,isHd) self.SetConfigDataAppId(Source.ANDROID,Source.HUAWEI,appid_huawei,isHd) csvfile = mainResource.GetConfigDataDir()+"/language/language.csv" self.UpdateLanguageName(csvfile,APP_NAME_CN_ANDROID,APP_NAME_EN_ANDROID,isHd) csvfile = mainResource.GetRootUnityAssetsResource()+"/ConfigData/language/language.csv" self.UpdateLanguageName(csvfile,APP_NAME_CN_ANDROID,APP_NAME_EN_ANDROID,isHd) # if data.has_key("PACKAGE_HD_ANDROID"): # PACKAGE_HD_ANDROID = data["PACKAGE_HD_ANDROID"] if isAuto==True: self.autoPlusVersion(isHd,data) # 重新加载 data = self.loadJson(isHd) APPVERSION_IOS = data["appversion"][Source.IOS]["value"] self.versionCode = data["appversion"][Source.ANDROID]["code"] APPVERSION_ANDROID = self.versionCodeToVersion(self.versionCode) APPVERSION_CODE_ANDROID = self.versionCode # appversion.json if isAuto==False: src = mainResource.GetProjectConfigDefault()+"/appinfo/appversion.json" dst = mainResource.GetProjectConfigApp()+"/appinfo/appversion.json" flag = os.path.exists(dst) # if not isHd: shutil.copyfile(src,dst) strfile = FileUtil.GetFileString(dst) key = "_VERSION_ANDROID_" if isHd: key = "_VERSION_HD_ANDROID_" # 保存版本 # android print("appid_huawei=",appid_huawei+" ishd=",isHd) # if len(appid_huawei)>1: version_web = mainHuaweiAppGalleryApi.GetVersion(appid_huawei) strfile = strfile.replace(key,version_web) FileUtil.SaveString2File(strfile,dst) self.SetAppVersion(isHd,Source.ANDROID,version_web) strcode = version_web.replace(".","") self.SetAppVersionCode(isHd,Source.ANDROID,strcode) # ios appid_apple = self.GetJsonAppId(data,Source.APPSTORE) version_web = mainAppVersionApple.ParseVersion(appid_apple) print("AppVersionApple=",version_web+" appid_apple=",appid_apple) self.SetAppVersion(isHd,Source.IOS,version_web) strcode = version_web.replace(".","") self.SetAppVersionCode(isHd,Source.IOS,strcode) filepath = mainResource.GetProjectConfigAppType()+"/appversion.json" flag = os.path.exists(filepath) strFileJson = "{}" if flag: strFileJson = FileUtil.GetFileString(filepath) dataRoot = json.loads(strFileJson) dataRoot[mainResource.getGameName()]= json.loads(strfile) JsonUtil.SaveJson(filepath,dataRoot) # 重新加载 data = self.loadJson(isHd) APPVERSION_IOS = data["appversion"][Source.IOS]["value"] self.versionCode = data["appversion"][Source.ANDROID]["code"] APPVERSION_ANDROID = self.versionCodeToVersion(self.versionCode) APPVERSION_CODE_ANDROID = self.versionCode print (APP_NAME_CN_ANDROID) print (APP_NAME_EN_ANDROID) print (APP_NAME_CN_IOS) print (APP_NAME_EN_IOS) print (PACKAGE_ANDROID) print("android version:"+APPVERSION_ANDROID) print("ios version:"+APPVERSION_IOS) # android # name strStart = "app_name\">" strEnd = "<" # cn strOut = self.replaceStringOfFile( file_name_cn_android, strStart, strEnd, APP_NAME_CN_ANDROID) self.saveString2File(strOut, file_name_cn_android) # en strOut = self.replaceStringOfFile( file_name_en_android, strStart, strEnd, APP_NAME_EN_ANDROID) self.saveString2File(strOut, file_name_en_android) self.updateAndroidManifest(file_AndroidManifest,PACKAGE_ANDROID,APPVERSION_ANDROID,APPVERSION_CODE_ANDROID,isHd) self.updateAndroidManifest(file_AndroidManifest_GP,PACKAGE_ANDROID,APPVERSION_ANDROID,APPVERSION_CODE_ANDROID,isHd) # admob self.replaceGoogleServiceFile(file_google_service_android, PACKAGE_ANDROID) # ios #appname self.replaceFile(file_info_plist_ios,"_APP_NAME_",APP_NAME_CN_IOS) file_name_cn_ios = project_ios + "/appname/zh-Hans.lproj/InfoPlist.strings" file_name_en_ios = project_ios + "/appname/en.lproj/InfoPlist.strings" # cn self.replaceFile(file_name_cn_ios,"_APP_NAME_",APP_NAME_CN_IOS) # en self.replaceFile(file_name_en_ios,"_APP_NAME_",APP_NAME_EN_IOS) # package self.replaceFile(file_info_plist_ios,"_APP_PACKAGE_",PACKAGE_IOS) # version self.replaceFile(file_info_plist_ios,"_APP_VERSION_",APPVERSION_IOS) #admob appid appid = mainAdConfig.GetCommonAppId(Source.ADMOB,Source.IOS,isHd) self.replaceFile(file_info_plist_ios,"_APP_ID_ADMOB_",appid) # CFBundleURLSchemes src = Source.WEIBO appid = mainConfig.GetShareAppId(src,Source.IOS,isHd) self.replaceXcodeUrlScheme(file_info_plist_ios,src,appid,0) src = Source.WEIXIN appid = mainConfig.GetShareAppId(src,Source.IOS,isHd) self.replaceXcodeUrlScheme(file_info_plist_ios,src,appid,0) src = Source.QQ appid = mainConfig.GetShareAppId(src,Source.IOS,isHd) self.replaceXcodeUrlScheme(file_info_plist_ios,src,appid,0) self.replaceXcodeUrlScheme(file_info_plist_ios,src,appid,1) # xiaomi aso keyword self.updateXiaoASOkeyword(data,isHd) # win self.updateNameWin(isHd,isAuto)
def DoCopyAll(self): gameName = mainResource.getGameName() gameType = mainResource.getGameType() print(gameName) print(gameType) resDataName = mainResource.getGameName()#sys.argv[1] gameResName = self.getGameResName() gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes" flag = os.path.exists(gameResRoot) if not flag: #目录不存在的话到gamerescommon里copy gameResRoot = gameResCommonRoot gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon" gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData" rootAndroidStudio =mainResource.GetRootDirAndroidStudio() rootiOSXcode =mainResource.GetRootDirXcode() # copy GameRes 游戏图片等资源 dirname = "GameRes" # unity editor dir1 = gameResRoot dir2 = mainResource.GetRootUnityAssetsResource()+"/"+dirname flag = os.path.exists(dir2) print("GameRes dir1="+dir1+" dir2="+dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1,dir2) # ios dir2 = rootiOSXcode+"/Data/Raw/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1,dir2) # android asset dir2 = rootAndroidStudio+"/src/main/assets/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1,dir2) # copy GameData 游戏配置等数据 dirname = "GameData" # unity editor # dir1 = gameDataRoot # dir2 = streamingAssetsUnity+"/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # ios # dir2 = rootiOSXcode+"/Data/Raw/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # android asset dir2 = rootAndroidStudio+"/src/main/assets/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) print("gamedata dir2=",dir2) shutil.copytree(dir1,dir2) dirname = "GameData/common" # unity editor # dir1 = gameDataCommonRoot # dir2 = streamingAssetsUnity+"/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # ios # dir2 = rootiOSXcode+"/Data/Raw/"+dirname # flag = os.path.exists(dir2) # if flag: # shutil.rmtree(dir2) # shutil.copytree(dir1,dir2) # android asset dir2 = rootAndroidStudio+"/src/main/assets/"+dirname flag = os.path.exists(dir2) if flag: shutil.rmtree(dir2) shutil.copytree(dir1,dir2) self.CopyConfigDataToAndroid()