Example #1
0
 def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return (rows, cols)
Example #2
0
 def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return (rows, cols)
Example #3
0
 def __call__(image):
     rotated_image = image.rotate(45, None, 1)
     rows = _projections.projection_rows(rotated_image)
     cols = _projections.projection_cols(rotated_image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, rotated_image)
     return (rows, cols)
Example #4
0
 def __call__(image):
     rotated_image = image.rotate(45, None, 1)
     rows = _projections.projection_rows(rotated_image)
     cols = _projections.projection_cols(rotated_image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, rotated_image)
     return (rows, cols)
Example #5
0
 def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     from gamera.gui import has_gui
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return rows, cols