def __init__(self):
     Qt.QtGui.QMainWindow.__init__(self)
     Actor.__init__(self)
     self.ui = Qt.loadUI('test.ui')
     self.game_level = 2
     self.ui.lcdNumber.display(self.game_level)
     self.COMPLETED_STYLE = """
     QProgressBar {
         border: 2px solid grey;
         border-radius: 5px;
         text-align: center;
      }
     QProgressBar::chunk {
         background-color: #FF0000;
         width: 20px;
     }
     
     """
     self.DEFAULT_STYLE = """
     QProgressBar {
         border: 2px solid grey;
         border-radius: 5px;
         text-align: center;
     }
     QProgressBar::chunk {
         background-color: #74ACE8;
         width: 20px;
     }
     
     """
     self.ui.progressBar.setStyleSheet(self.DEFAULT_STYLE)
    def __init__(self):
        Qt.QtGui.QMainWindow.__init__(self)
        Actor.__init__(self)
        self.ui = Qt.loadUI('font-creator.ui')

        for i in self.get_pixels("pixel"):
            getattr(self.ui, i).clicked.connect(self.pixel_handler)

        self.ui.generate_font.clicked.connect(self.generate_font)
        self.ui.clear_all.clicked.connect(self.clear_all)
 def __init__(self):
     Qt.QtGui.QMainWindow.__init__(self)
     Actor.__init__(self)
     self.ui = Qt.loadUI('test-gameplay.ui')
__author__ = 'ceremcem'

from aktos_dcs import *
from aktos_dcs_lib import Qt
Qt.initialize()

class MainWindow(Actor, Qt.QtGui.QMainWindow):
    def __init__(self):
        Qt.QtGui.QMainWindow.__init__(self)
        Actor.__init__(self)
        self.ui = Qt.loadUI('test-gameplay.ui')


    def action(self):
        i=0
        while True:
            print "gui received message: ", i
            self.ui.progressBar.setValue(i)
            i += 1
            sleep(1)


if __name__ == "__main__":
    import sys
    ProxyActor()
    app = Qt.QtGui.QApplication(sys.argv)
    win = MainWindow()
    win.ui.show()
    Qt.greenlet_exec(app)
 def __init__(self):
     Qt.QtGui.QMainWindow.__init__(self)
     Actor.__init__(self)
     self.ui = Qt.loadUI('simulator.ui')
     self.ui.horizontalSlider.valueChanged.connect(self.emit_weight_msg)