def main(args): _set_logging() logging.info("Starting up worker at {}".format(socket.gethostname())) threading.Thread(target=app.run, kwargs={ 'host': '0.0.0.0', 'port': 5001, 'threaded': True }).start() while True: set_time() try: logging.debug("\n\n\nQuerying for new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) task = backend.getTask(args.task_type) if "type" in task and (task["type"] == "compile" or task["type"] == "game"): logging.debug("Got new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) logging.debug("Task object %s\n" % str(task)) if task["type"] == "compile": logging.debug("Running a compilation task...\n") executeCompileTask(task["user"], task["bot"], backend) else: logging.debug("Running a game task...\n") executeGameTask(task.get("environment_parameters", {}), task["users"], { "challenge": task.get("challenge"), }, backend.gameResult) elif task.get("type") == "ondemand": environment_params = task["environment_parameters"] extra_metadata = { "task_user_id": task["task_user_id"], "offset": int(args.user_offset), } try: executeGameTask(environment_params, task["users"], extra_metadata, backend.ondemandResult) except OndemandCompileError as e: backend.ondemandError(task["users"], extra_metadata, e.language, e.log) else: logging.debug( "No task available at time %s (GMT). Sleeping...\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) sleep(random.randint(1, 4)) except Exception as e: logging.exception("Error on get task %s\n" % str(e)) logging.debug("Sleeping...\n") sleep(random.randint(1, 4))
def main(): _set_logging() logging.info("Starting up worker at {}".format(socket.gethostname())) threading.Thread(target=app.run, kwargs={ 'host': '0.0.0.0', 'port': 5001, 'threaded': True }).start() while True: set_time() try: logging.debug("\n\n\nQuerying for new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) task = backend.getTask() if "type" in task and (task["type"] == "compile" or task["type"] == "game"): logging.debug("Got new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) logging.debug("Task object %s\n" % str(task)) if task["type"] == "compile": logging.debug("Running a compilation task...\n") executeCompileTask(task["user"], task["bot"], backend) else: logging.debug("Running a game task...\n") executeGameTask(int(task["width"]), int(task["height"]), task["users"], backend) else: logging.debug( "No task available at time %s (GMT). Sleeping...\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) except Exception as e: logging.exception("Error on get task %s\n" % str(e)) logging.debug("Sleeping...\n") sleep(random.randint(4, 10))
fOut.close() backend.gameResult(width, height, users, replayArchivePath, errorPaths) filelist = glob.glob("*.log") for f in filelist: os.remove(f) os.remove(replayPath) os.remove(replayArchivePath) if __name__ == "__main__": print("\n\n\n\nStarting up worker...\n\n\n") while True: try: print("\n\n\nQuerying for new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) task = backend.getTask() if "type" in task and (task["type"] == "compile" or task["type"] == "game"): print("Got new task at time %s (GMT)\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) print("Task object %s\n" % str(task)) if task["type"] == "compile": print("Running a compilation task...\n") executeCompileTask(task["user"], backend) else: print("Running a game task...\n") executeGameTask(int(task["width"]), int(task["height"]), task["users"], backend) else: print("No task available at time %s (GMT). Sleeping...\n" % str(strftime("%Y-%m-%d %H:%M:%S", gmtime()))) sleep(2) except Exception as e: print("Error on get task %s\n" % str(e)) print("Sleeping...\n")
fOut.close() backend.gameResult(width, height, users, replayArchivePath, errorPaths) filelist = glob.glob("*.log") for f in filelist: os.remove(f) os.remove(replayPath) os.remove(replayArchivePath) if __name__ == "__main__": print("Starting up worker...") while True: try: task = backend.getTask() if "type" in task and (task["type"] == "compile" or task["type"] == "game"): print("Got new task: " + str(task)) if task["type"] == "compile": executeCompileTask(task["user"], backend) else: executeGameTask(int(task["width"]), int(task["height"]), task["users"], backend) else: print("No task available. Sleeping...") sleep(2) except Exception as e: print("Error on get task:") print(e) print("Sleeping...")