Example #1
0
def focus_camera_on_object(obj_id, _connection=None):
    manager = services.object_manager()
    if obj_id in manager:
        obj = manager.get(obj_id)
    else:
        sims4.commands.output('Object ID not in the object manager.',
                              _connection)
        return
    if obj is not None:
        client = services.client_manager().get(_connection)
        camera.focus_on_position(obj.position, client)
Example #2
0
def focus_on_sim(sim_info: SimInfoParam, *_, _connection=None, **__):
    if sim_info is None:
        sims4.commands.output('Could not find Sim to focus on.', _connection)
        return
    sim = sim_info.get_sim_instance()
    if sim is None:
        sims4.commands.output('Could not find Sim to focus on.', _connection)
        return
    pos = sim.position
    client = services.client_manager().get(_connection)
    camera.focus_on_position(pos, client)
    sims4.commands.output('focus on sim: {}'.format(sim_info), _connection)
def focus_camera_on_community_board(_connection=None):
    for board in services.object_manager().get_objects_with_tag_gen(
            BaseCivicPolicyProvider.COMMUNITY_BOARD_TAG):
        if not board.is_on_active_lot():
            camera.focus_on_position(
                board.position,
                services.client_manager().get(_connection))
            return
    else:
        sims4.commands.output(
            'There are no offlot community boards in the object manager.',
            _connection)
 def unlock_next_room(self):
     if self._current_room >= len(self._temple_data.rooms):
         return
     gate = self._rooms[self._current_room].gate
     camera.focus_on_position(gate.position)
     gate.set_state(TempleTuning.GATE_UNLOCK_STATE.state,
                    TempleTuning.GATE_UNLOCK_STATE)
     active_sim_info = services.active_sim_info()
     resolver = SingleActorAndObjectResolver(active_sim_info,
                                             gate,
                                             source=self)
     TempleTuning.GATE_UNLOCK_LOOT.apply_to_resolver(resolver)
     self._current_room += 1
     self.show_room(self._current_room, True)
Example #5
0
def focus_on_position(pos: VectorParam, *_, _connection=None, **__):
    client = services.client_manager().get(_connection)
    camera.focus_on_position(pos, client)
    (x, y, z) = pos
    sims4.commands.output('focus on position: {}, {}, {}'.format(x, y, z),
                          _connection)
Example #6
0
 def move_to_position(position):
     camera.focus_on_position(
         position,
         services.client_manager().get_first_client())