def __init__(self, width, height, frame_rate, name, title, server_host="localhost", server_port=20149):
     PygameSocketGame.__init__(self, title, width, height, frame_rate, server_host, server_port)
     self.name = name
     self.display = Display(width, height)
     self.control = Control(width, height)
     self.control.player_image = 'shooter3.png'
     #pygame.mixer.init()
     #pygame.mixer.music('display/sounds/background.wav')
     #pygame.mixer.music.play()
     sound_path = os.path.join('display', 'sounds', 'bac2.wav')
     pygame.mixer.Sound(sound_path).play(-1)
     return
Example #2
0
 def __init__(self, width, height, frame_rate, name, title, server_host="localhost", server_port=20149):
     PygameSocketGame.__init__(self, title, width, height, frame_rate, server_host, server_port)
     self.name = name
     self.display = Display(width, height)
     self.control = Control(width, height)
     return