Example #1
0
 def on_complete(self):
     if self.player is not self.interface.player: return
     self.launch_event_style("complete", alert=True)
     if must_be_said(self.number):
         voice.info(
             substitute_args(self.get_style("complete_msg"), [self.title]))
     self.interface.send_menu_alerts_if_needed(
     )  # not necessary for "on_repair_complete" (if it existed)
Example #2
0
 def on_added(self):
     self.launch_event_style("added", alert=True)
     if "unit_added" in config.verbosity and must_be_said(self.number):
         voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))
Example #3
0
 def on_complete(self):
     if self.player is not self.interface.player: return
     self.launch_event_style("complete", alert=True)
     if "unit_complete" in config.verbosity and must_be_said(self.number):
         voice.info(substitute_args(self.get_style("complete_msg"), [self.title]))
     self.interface.send_menu_alerts_if_needed() # not necessary for "on_repair_complete" (if it existed)
Example #4
0
 def on_added(self):
     self.launch_event_style("added", alert=True)
     if must_be_said(self.number):
         voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))