Example #1
0
    def __init__(
        self,
        surface,
    ):
        GuiElement.__init__(self, surface)
        x, y = self.surface.center.get()

        self.label = Label(self.surface, 'Waiting for server response', x, y)
class LoadingScreen(GuiElement):
    def __init__(self, surface,):
        GuiElement.__init__(self, surface)
        x,y = self.surface.center.get()
        
        self.label = Label(self.surface,'Waiting for server response', x,y)
        
    def draw(self):
        self.label.draw()
Example #3
0
class LoadingScreen(GuiElement):
    def __init__(
        self,
        surface,
    ):
        GuiElement.__init__(self, surface)
        x, y = self.surface.center.get()

        self.label = Label(self.surface, 'Waiting for server response', x, y)

    def draw(self):
        self.label.draw()
class Stat:
    j = 1
    dy = -15
    x = 30
    
    def __init__(self, surface, template):
        self.template = template
        self.label = Label(surface, template, self.x, self.y+Stat.j*self.dy, False)
        Stat.j+=1
        

    def update(self, *args):
        self.label.text = self.template % args

    def draw(self):
        self.label.draw()
Example #5
0
class Stat:
    j = 1
    dy = -15
    x = 30

    def __init__(self, surface, template):
        self.template = template
        self.label = Label(surface, template, self.x,
                           self.y + Stat.j * self.dy, False)
        Stat.j += 1

    def update(self, *args):
        self.label.text = self.template % args

    def draw(self):
        self.label.draw()
Example #6
0
 def update(self, player_list):
     self.plist = []
     i = 0
     for player, frags in player_list:
         i += 1
         text = '%s [%s]' % (player, frags)
         label = Label(self.surface, text, self.x, self.y - i * 15)
         self.plist.append(label)
Example #7
0
class PlayersOnlineDisplay(GuiElement):
    def __init__(self, surface):
        GuiElement.__init__(self, surface)
        self.x = 100
        self.y = 400
        self.title = Label(self.surface, 'Online:', self.x, self.y)
        self.plist = []

    def update(self, player_list):
        self.plist = []
        i = 0
        for player, frags in player_list:
            i += 1
            text = '%s [%s]' % (player, frags)
            label = Label(self.surface, text, self.x, self.y - i * 15)
            self.plist.append(label)

    def draw(self):
        self.title.draw()
        [label.draw() for label in self.plist]
Example #8
0
    def __init__(self, surface):
        GuiElement.__init__(self, surface)
        Drawable.__init__(self)
        self.slots = {}
        self.key_to_num = {k: i + 1 for i, k in enumerate(self.control_keys)}

        self.x = 100
        self.y = 300
        self.dy = 40
        self.tilenames = {}
        for item_type_name in dir(item_types):
            item_type = getattr(item_types, item_type_name)
            if hasattr(item_type, 'tilename'):
                tilename = item_type.tilename
                type_name = item_type.__name__

                self.tilenames[type_name] = tilename

        self.title = Label(self.surface, 'Equipment:', self.x, self.y)
        self.tiles = []
class PlayersOnlineDisplay(GuiElement):
    def __init__(self, surface):
        GuiElement.__init__(self, surface)
        self.x = 100
        self.y = 400
        self.title = Label(self.surface, 'Online:', self.x, self.y)
        self.plist = []
    
    def update(self, player_list):
        self.plist = []
        i = 0
        for player, frags in player_list:
            i+=1
            text = '%s [%s]' % (player,frags)
            label = Label(self.surface, text, self.x, self.y-i*15)
            self.plist.append(label)
        
    
    def draw(self):
        self.title.draw()
        [label.draw() for label in self.plist]
 def __init__(self, surface):
     GuiElement.__init__(self, surface)
     Drawable.__init__(self)
     self.slots = {}
     self.key_to_num =  {k:i+1 for i,k in enumerate(self.control_keys)}
     
     self.x = 100
     self.y = 300
     self.dy = 40
     self.tilenames = {}
     for item_type_name in dir(item_types):
         item_type = getattr(item_types, item_type_name)
         if hasattr(item_type, 'tilename'):
             tilename = item_type.tilename
             type_name = item_type.__name__
             
             self.tilenames[type_name] = tilename
     
     self.title = Label(self.surface, 'Equipment:', self.x, self.y)
     self.tiles = []
 def __init__(self, surface):
     GuiElement.__init__(self, surface)
     self.x = 100
     self.y = 400
     self.title = Label(self.surface, 'Online:', self.x, self.y)
     self.plist = []
class EquipmentDisplay(Drawable, GuiElement):
    control_keys = [F1, F2, F3, F4, F5, F6, F7, F8]
    def __init__(self, surface):
        GuiElement.__init__(self, surface)
        Drawable.__init__(self)
        self.slots = {}
        self.key_to_num =  {k:i+1 for i,k in enumerate(self.control_keys)}
        
        self.x = 100
        self.y = 300
        self.dy = 40
        self.tilenames = {}
        for item_type_name in dir(item_types):
            item_type = getattr(item_types, item_type_name)
            if hasattr(item_type, 'tilename'):
                tilename = item_type.tilename
                type_name = item_type.__name__
                
                self.tilenames[type_name] = tilename
        
        self.title = Label(self.surface, 'Equipment:', self.x, self.y)
        self.tiles = []
    
    def update(self, items_dict):
        self.tiles = []
        
        yn = 0
        
        n = 1

        for item, number in items_dict.items():
            point = Point(self.x, self.y - yn*self.dy)
            tilename = self.tilenames[item]
            
            width = self.surface.tiledict[tilename].width
            height = self.surface.tiledict[tilename].height

            shift = Point(width, height/2)

            sprite = create_tile(point  - shift, tilename)
            label = create_label("F-%s [%s]" % (n, number), point)
            
            self.tiles.append(label)
            self.tiles.append(sprite)

            self.slots[n] = item
            
            yn+=1
            n+=1
    
    def on_key_press(self, symbol, modifiers):
        "движение с помощью клавиатуры"
        if symbol in self.control_keys:
            self.pressed[symbol] = True
            slot = self.key_to_num[symbol]
            if slot in self.slots:
                item_type = self.slots[slot]
                self.surface.window.client.send_apply_item(item_type)
            return True
        return False

    def draw(self):
        self.title.draw()
        Drawable.draw(self)
Example #13
0
 def __init__(self, surface, template):
     self.template = template
     self.label = Label(surface, template, self.x,
                        self.y + Stat.j * self.dy, False)
     Stat.j += 1
Example #14
0
 def __init__(self, surface):
     GuiElement.__init__(self, surface)
     self.x = 100
     self.y = 400
     self.title = Label(self.surface, 'Online:', self.x, self.y)
     self.plist = []
 def __init__(self, surface,):
     GuiElement.__init__(self, surface)
     x,y = self.surface.center.get()
     
     self.label = Label(self.surface,'Waiting for server response', x,y)
 def __init__(self, surface, template):
     self.template = template
     self.label = Label(surface, template, self.x, self.y+Stat.j*self.dy, False)
     Stat.j+=1
Example #17
0
class EquipmentDisplay(Drawable, GuiElement):
    control_keys = [F1, F2, F3, F4, F5, F6, F7, F8]

    def __init__(self, surface):
        GuiElement.__init__(self, surface)
        Drawable.__init__(self)
        self.slots = {}
        self.key_to_num = {k: i + 1 for i, k in enumerate(self.control_keys)}

        self.x = 100
        self.y = 300
        self.dy = 40
        self.tilenames = {}
        for item_type_name in dir(item_types):
            item_type = getattr(item_types, item_type_name)
            if hasattr(item_type, 'tilename'):
                tilename = item_type.tilename
                type_name = item_type.__name__

                self.tilenames[type_name] = tilename

        self.title = Label(self.surface, 'Equipment:', self.x, self.y)
        self.tiles = []

    def update(self, items_dict):
        self.tiles = []

        yn = 0

        n = 1

        for item, number in items_dict.items():
            point = Point(self.x, self.y - yn * self.dy)
            tilename = self.tilenames[item]

            width = self.surface.tiledict[tilename].width
            height = self.surface.tiledict[tilename].height

            shift = Point(width, height / 2)

            sprite = create_tile(point - shift, tilename)
            label = create_label("F-%s [%s]" % (n, number), point)

            self.tiles.append(label)
            self.tiles.append(sprite)

            self.slots[n] = item

            yn += 1
            n += 1

    def on_key_press(self, symbol, modifiers):
        "движение с помощью клавиатуры"
        if symbol in self.control_keys:
            self.pressed[symbol] = True
            slot = self.key_to_num[symbol]
            if slot in self.slots:
                item_type = self.slots[slot]
                self.surface.window.client.send_apply_item(item_type)
            return True
        return False

    def draw(self):
        self.title.draw()
        Drawable.draw(self)