def control_menu(self): director.replace(FadeTransition(Scene(ControlBoi())))
def re_start(self): director.replace(Scene(ControlBois()))
def open_menu(self): director.replace(Scene(Options()))
def volume_menu(self): director.replace(Scene(VolumeMenu()))
def control_game(self): director.replace(Scene(Controls()))
def close_menu(self): director.replace(Scene(Beach_scene(), InGameMenu()))
def close_menu(self): director.replace(Scene(StartMenu()))
def open_menu(self): director.replace(Scene(Beach_scene(), Jungle_scene(), Treetop_scene())) director.replace(Scene(PopUpMenu()))
def on_key_press(self, key, modifiers): if symbol_string(key) == "ENTER": director.replace(FadeTransition(Scene(Beach_scene(), InGameMenu())))
def open_menu(self): director.replace(Scene(PopUpMenu()))
def start_menu(self): director.replace(Scene(StartMenu()))
def start_game(self): director.replace(FadeTransition(Scene(Beach_scene(), InGameMenu())))
def on_key_press(self, key, modifiers): if symbol_string(key) == "Z": self.sprite.do(Hide()) director.replace(start1())
def on_key_press(self, key, modifiers): if symbol_string(key) == "Z": self.sprite.do(Hide()) #time.sleep(1.5) director.replace(win())
def on_key_press(self, key, modifiers): if symbol_string(key) == "LEFT": director.replace( Scene(Jungle_scene(), Player_right(), InGameMenu()))
def on_key_press(self, key, modifiers): if symbol_string(key) == "LEFT": director.replace(Scene(Beach_scene(), InGameMenu())) if symbol_string(key) == "RIGHT": director.replace(Scene(Treetop_scene(), InGameMenu()))