Example #1
0
 def test_disabled_textures(self):
     loader = colobot.loader.Loader(enable_textures=False)
     loader.add_directory('data/models')
     
     self.assertTrue(loader.get_model('keya.mod'))
     self.assertTrue(loader.get_model('keyb.mod'))
     self.assertTrue(loader.get_model('home1.mod'))
     self.assertRaises(KeyError, loader.get_model, 'blehblehbleh.mod')
     self.assertRaises(KeyError, loader.get_model, 'keya')
Example #2
0
 def test_loading_success(self):
     loader = colobot.loader.Loader()
     loader.add_directory('data/models')
     loader.add_directory('data/diagram')
     loader.add_directory('data/textures')
     
     self.assertTrue(loader.get_model('keya.mod'))
     self.assertTrue(loader.get_model('keyb.mod'))
     self.assertTrue(loader.get_model('home1.mod'))
     self.assertRaises(KeyError, loader.get_model, 'blehblehbleh.mod')
     self.assertRaises(KeyError, loader.get_model, 'keya')
Example #3
0
if __name__ == '__main__':
    import g3d
    import g3d.gl
    import g3d.camera_drivers
    import g3d.model
    import g3d.serialize
    import colobot.loader

    loader = colobot.loader.Loader(enable_textures=True)
    loader.add_directory('data/models')
    loader.add_directory('data/anim')
    loader.add_directory('data/diagram')
    loader.add_directory('data/textures')

    #g3d.model.read(loader=loader, name='wheeled-transporter.model')
    model = loader.get_model('keya.mod')

    s = g3d.serialize.Serializer()
    sha1hash = s.add(model)
    print sha1hash.encode('hex')
    data = s.get_by_sha1(sha1hash)
    import zlib
    print len(data), len(zlib.compress(data))
    print [ i.encode('hex') for i in s.deps[model] ]
    print [ i.encode('hex') for i in s.get_dependencies(model) ]

    uns = g3d.serialize.Unserializer()
    uns.add(sha1hash, data)
    for hash in s.get_dependencies(model):
        data = s.get_by_sha1(hash)
        uns.add(hash, data)
Example #4
0
import g3d
import g3d.gl
import g3d.camera_drivers
import g3d.model
import colobot.loader

loader = colobot.loader.Loader()
loader.add_directory("data/models")
loader.add_directory("data/anim")
loader.add_directory("data/diagram")
loader.add_directory("data/textures")

name = sys.argv[1]
if name.endswith(".mod"):
    obj = loader.get_model(name)
else:
    model = g3d.model.read(loader=loader, name=name)
    obj = model.root

g3d.options.enable_textures = True

win = g3d.gl.Window()
win.root.add(obj)


def rotate():
    rot = g3d.Quaternion.new_rotate_axis(3.14 / 180 * 5, g3d.Vector3(0, 1, 0))
    win.root.rotation = win.root.rotation * rot