Example #1
0
def layout(cell,extra_params=None):
   context.push()
   loadcell(cell)
   global pcell_updates
   for name,value in pcell_updates:
      context.bag[name]['value'] = value
      run(context.props['cbs'][name])
   pcell_updates = []

   #Must be called after pcell updates
   apply_params()

   if extra_params:
      assert(isinstance(extra_params,list))
      for t in extra_params:
         context.params[t[0]] = t[2]

   print "inst params: " + str(context.params)


   p = pickle.dumps(frozenset(context.params.items()))
   h = hashlib.md5(p).hexdigest()
   cell_name = current_cell['cell_name'] + "@" + h[:10]
   
   if cell_name in cell_lib:
     context.pop()
     return cell_lib[cell_name]
   runtime.push_cell(cell_name)
   print skill.procedures[current_cell['func']]({'parameters' : context.params, 'lib' : {'name' : skill.variables['cdfgData']['id']['lib']['name']} , 'cell' : {'name' : skill.variables['cdfgData']['id']['cell']['name']}} )
   context.pop()
   cell_lib[cell_name] = runtime.pop_cell()
   return cell_lib[cell_name]
Example #2
0
	def handleiconclick(self, vicon):
		if vicon == "trash":
			if panels.selectedtile is not None:
				panels.claimtile()
				self.clearselections()
		elif vicon == "zoomin":
			vista.zoomin()
		elif vicon == "zoomout":
			vista.zoomout()
		elif vicon == "menu":
			game.save()
			context.push(menu.Menu())
		elif vicon == "music":
			noise.nexttrack()
		elif vicon == "heal":
			game.state.body.core.setbranchstatus()
			if self.healmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["heal"].active:
					self.healmode = True
		elif vicon == "cut":
			if self.cutmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["cut"].active:
					self.cutmode = True
Example #3
0
def main():
    vista.init()
    vista.addsplash()
    pygame.display.set_caption(_("Obb is loading.... Please wait"))
    noise.nexttrack()
    if settings.restart:
        game.restart()
    else:
        game.load()
    context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = clock.tick(settings.maxfps) * 0.001 * settings.gamespeed
        dt = min(dt, 1.0 / settings.minfps)
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                game.save()
                settings.save()
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
                if settings.saveonquit:
                    settings.save()
                    game.save()
                pygame.quit()
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F3:
                settings.showfps = not settings.showfps

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            t = pygame.time.get_ticks() * 0.001
            if int(t / 5.0) != int((t - dt) / 5.0):  # Update once every 5 seconds
                fpsstring = "%.1ffps" % clock.get_fps()
                try:
                    mem = resource.getrusage(resource.RUSAGE_SELF).ru_maxrss // 1024
                    fpsstring += " %sMB" % mem
                except:
                    pass
                pygame.display.set_caption("Obb - %s" % fpsstring)
                if settings.fullscreen:
                    print(fpsstring)
        else:
            pygame.display.set_caption("Obb")
Example #4
0
def main():
    vista.init()
    pygame.display.set_caption("Obb is loading.... Please wait")
    savefile = data.filepath("savegame.pkl")
    noise.nexttrack()
    if settings.restart:
        context.push(play.Play())
    else:
        try:
            context.push(cPickle.load(open(savefile, "rb")))
        except:
            context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = min(clock.tick(settings.maxfps) * 0.001, 1./settings.minfps)
        if settings.fast:
            dt *= 2
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                cPickle.dump(con, open(savefile, "wb"))
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_ESCAPE:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F9:  # Manual save
                cPickle.dump(con, open(savefile, "wb"))

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            pygame.display.set_caption("Obb - %.1ffps" % clock.get_fps())
            if settings.fullscreen:
                print clock.get_fps()
        else:
            pygame.display.set_caption("Obb")
Example #5
0
def main():
    vista.init()
    pygame.display.set_caption("Obb is loading.... Please wait")
    savefile = data.filepath("savegame.pkl")
    noise.nexttrack()
    if settings.restart:
        context.push(play.Play())
    else:
        try:
            context.push(cPickle.load(open(savefile, "rb")))
        except:
            context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = min(clock.tick(settings.maxfps) * 0.001, 1. / settings.minfps)
        if settings.fast:
            dt *= 2
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                cPickle.dump(con, open(savefile, "wb"))
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_ESCAPE:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F9:  # Manual save
                cPickle.dump(con, open(savefile, "wb"))

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            pygame.display.set_caption("Obb - %.1ffps" % clock.get_fps())
            if settings.fullscreen:
                print clock.get_fps()
        else:
            pygame.display.set_caption("Obb")
Example #6
0
	def quitgame(self):
		context.pop(2)
		context.push(self)
		self.active = False        
Example #7
0
	def think(self, dt, events, keys, mousepos, buttons):
		if vista.vrect.collidepoint(mousepos):
			edge = vista.grid.nearestedge(vista.screentoworld(mousepos))
			if edge != self.edgepoint:
				if panels.selectedtile is not None:
					appspec = status.state.tiles[panels.selectedtile]
					self.parttobuild = game.state.body.canplaceapp(edge, appspec)
				elif panels.selectedorgan is not None:
					otype = panels.selectedorgan
					self.parttobuild = game.state.body.canplaceorgan(edge, otype)
				if self.parttobuild is not None:
					worldpos = vista.HexGrid.edgeworld(*edge)
					visible = game.state.body.mask.isvisible(worldpos)
					self.canbuild = game.state.body.canaddpart(self.parttobuild) and visible
					self.parttobuild.status = "ghost" if self.canbuild else "badghost"
		else:
			edge = None
			self.parttobuild = None
		self.edgepoint = edge
		
		for event in events:
			if event.type == KEYDOWN and event.key == K_SPACE:
				if settings.debugkeys:
					game.state.body.addrandompart()
			if event.type == KEYDOWN and event.key == K_BACKSPACE:
				if settings.debugkeys:
					game.state.body.addrandompart(20)
			if event.type == KEYDOWN and event.key == K_v:
				if settings.debugkeys:
					wpos = vista.screentoworld(mousepos)
					print("Visibility:", game.state.body.mask.visibility(wpos))
			if event.type == KEYUP and event.key == K_x:
				if settings.debugkeys:
					if self.target is not None:
						self.target.die()
			if event.type == KEYUP and event.key == K_F11:
				context.push(makemap.MakeMap())
			if event.type == KEYUP and event.key == K_F9:
				context.push(restart.Restart())
			if event.type == MOUSEBUTTONDOWN and event.button == 1:
				self.clickat = event.pos
			if event.type == MOUSEBUTTONUP and event.button == 1:
				self.handleleftclick(mousepos)
			if event.type == MOUSEBUTTONUP and event.button == 3:
				self.handlerightclick(mousepos)
			if event.type == MOUSEBUTTONUP and event.button == 4 and settings.zoomonscroll:
				vista.zoomin()
			if event.type == MOUSEBUTTONUP and event.button == 5 and settings.zoomonscroll:
				vista.zoomout()
			if event.type == MOUSEMOTION and event.buttons[0]:
				self.handleleftdrag(event.pos, event.rel)
		
		if settings.showtips:
			tip.settip(self.choosetip(mousepos))
		
		if keys[K_F5] and settings.debugkeys:
			game.state.body.addrandompart()
		
		if (keys[K_x] and settings.debugkeys) or self.cutmode:
			newtarget = self.pointchildbyedge(mousepos)
			if newtarget != self.target:
				if self.target is not None:
					self.target.setbranchstatus()
				self.target = newtarget
				if self.target is not None:
					self.target.setbranchstatus("target")
		elif self.healmode:
			game.state.body.sethealstatus()
			self.target = game.state.body.nearestorgan(vista.screentoworld(mousepos))
		elif self.target is not None:
			self.target.setbranchstatus()
			self.target = None
		
		vista.think(dt, mousepos, keys)
		vista.icons["cut"].selected = self.cutmode
		vista.icons["heal"].selected = self.healmode
		
		game.state.think(dt)
		status.state.think(dt)
		tip.think(dt)
Example #8
0
	def execute(self, context):
		context.push()
		dict = context.eval(self.expr)
		context.update(dict)
		self.body.execute(context)
		context.pop()