Example #1
0
def add_element(game_state, block_char):
    game_state = d(game_state)
    # this is to try out all rotations (and then location)

    blocks = list("IJLOSTZ")
    block = blocks.index(block_char)

    scores = []
    moves = []

    for rotate in range(4):
        score, move = move_element(game_state, block, rotate)
        scores.append(score)
        moves.append(move)

    the_rotate = scores.index(min(scores))
    the_move = moves[the_rotate]

    game_state, score = drop_element(d(game_state),
                                     block,
                                     the_rotate,
                                     the_move,
                                     update=True)
    #print("hole_score: ", calculate_holes(game_state))

    #     game_state = resolve_rows(d(game_state))
    #     #print("add :", scores)

    return game_state, 10 * the_rotate + the_move, score
Example #2
0
    def __init__(self, p_actorColor, p_fromFieldX, p_fromFieldY, p_toFieldX, p_toFieldY, p_friendlyFigure, p_slainFigure):
        self.actorColor = p_actorColor
        self.fromFieldX = p_fromFieldX
        self.fromFieldY = p_fromFieldY
        self.toFieldX = p_toFieldX
        self.toFieldY = p_toFieldY
        self.friendlyFigure = d(p_friendlyFigure)
        self.slainFigure = d(p_slainFigure)

        self.isRochade = False
        self.towerComponentFrom = None
        self.towerComponentTo = None
Example #3
0
def resolve_rows(game_state):
    game_state = d(game_state)
    rows_to_remove = []
    for i, row in enumerate(game_state):
        if row == [1] * 10:
            rows_to_remove.append(i)

    for row_num in rows_to_remove[::-1]:
        del game_state[row_num]

    for _ in range(len(rows_to_remove)):
        game_state.append([0] * 10)

    return game_state
Example #4
0
def move_element(game_state, block, rotate):
    game_state = d(game_state)
    # this is to try out all location given block and rotation

    scores = []

    #     ps(game_state)

    for move in range(10 - widths[block][rotate]):
        scores.append(drop_element(game_state, block, rotate, move))

    move = scores.index(min(scores))
    #     #print("move :", scores)

    return min(scores), move
Example #5
0
def calculate_drop_height(game_state, block, rotate, move):
    game_state = d(game_state)
    block_bases = bases[block][rotate]
    block_base_line = [point[1] for point in block_bases]
    #     #print(block_base_line)
    roof = calcuate_roof(game_state)

    relevant_roof = [roof[i + move] for i in range(len(block_base_line))]

    #     #print(block_base_line)
    #     #print(relevant_roof)

    difference = [(100 * (x - y) - x)
                  for x, y in zip(relevant_roof, block_base_line)]
    index = difference.index(max(difference))

    return relevant_roof[index]  # because do not add to existing space
Example #6
0
def solve(s, n):
    if n == 81:
        return s
    for r,c in list(product(range(9), range(9))):
        if s[r][c] == 0:
            break

    row = s[r]
    col = [s[i][c] for i in range(9)]
    box = [[s[i+r/3*3][j+c/3*3] for i in range(3)] for j in range(3)]
    box = box[0]+box[1]+box[2]
    remain = [i for i in range(1,10) if i not in row+col+box]
    for i in remain:
        s[r][c] = i
        a = solve(d(s), n+1)
        if a != None:
            return a
Example #7
0
File: p96.py Project: cooleys/euler
def solve(s, n):
    if n == 81:
        return s
    for r, c in list(product(range(9), range(9))):
        if s[r][c] == 0:
            break

    row = s[r]
    col = [s[i][c] for i in range(9)]
    box = [[s[i + r / 3 * 3][j + c / 3 * 3] for i in range(3)]
           for j in range(3)]
    box = box[0] + box[1] + box[2]
    remain = [i for i in range(1, 10) if i not in row + col + box]
    for i in remain:
        s[r][c] = i
        a = solve(d(s), n + 1)
        if a != None:
            return a
Example #8
0
def the_function(jsoninput):
    blockchain = jsoninput["tetrominoSequence"]
    movechain = []
    game_state = d(game_state_empty)

    try:
        for block in list(blockchain):
            game_state, action, score = add_element(game_state, block)
            game_state = resolve_rows(game_state)
            game_state = resolve_rows(game_state)
            game_state = resolve_rows(game_state)
            game_state = resolve_rows(game_state)
            movechain.append(action)
            print("score:", score)
            #     pp(game_state)
            ps(game_state)
    except:
        movechain = movechain + [0] * (len(blockchain) - len(movechain))
    return {"actions": movechain}
Example #9
0
def calculate_holes(game_state):
    game_state = d(game_state)

    #     #print("calculate_holes")
    #     pp(game_state)

    difference_state = []
    for row_num in range(len(game_state) - 1):
        row_difference = [
            x - y for x, y in zip(game_state[row_num], game_state[row_num + 1])
        ]
        difference_state.append(row_difference)

    number_of_holes = sum([i.count(-1) for i in difference_state])

    #     pp(difference_state)
    #     #print(number_of_holes)

    return number_of_holes
Example #10
0
def drop_element(game_state, block, rotate, move, update=False):
    game_state = d(game_state)
    # this is to calculate the dropdown and how good it is

    block_cells = cells[block][rotate]
    block_bases = bases[block][rotate]

    #     #print(block_cells)
    #     #print(block_bases)

    height = calculate_drop_height(game_state, block, rotate, move)

    for point in block_cells:
        if point[1] + height >= 19:
            #print("OVERFLOW")
            pass

        try:
            if game_state[point[1] + height][point[0] +
                                             move] != 0:  # row then column
                #print("ERROR")
                #print(point[1]+height, point[0]+move)
                #print(game_state[point[1]+height][point[0]+move])

                #         #print(point[1]+height, point[0]+move)
                #         #print(game_state[point[1]+height][point[0]+move])
                pass
            game_state[point[1] + height][point[0] + move] = 1

    #         if update:
    #             #print([point[1]+height],[point[0]+move])
        except:
            pass

    score = 100000 * calculate_holes(game_state) + calculate_borders(
        game_state) + random.randint(0, 3)
    # discourages (especially) overhang and borders

    if update:
        return game_state, score

    return score
Example #11
0
def calculate_borders(game_state):
    #     ps(game_state)
    game_state = d(game_state)
    borders = 0

    for row in game_state:
        borders += 10 * [y - x for x, y in zip(row[1:], row[:-1])].count(-1)
        borders += 10 * [y - x for x, y in zip(row[:-1], row[1:])].count(-1)

    for i, row in enumerate(game_state[:-1]):
        borders += [x - y
                    for x, y in zip(row[1:], game_state[i + 1][:-1])].count(-1)
        borders += [x - y
                    for x, y in zip(row[:-1], game_state[i + 1][1:])].count(-1)

    for i, row in enumerate(game_state[:-2]):
        borders += [x - y
                    for x, y in zip(row[1:], game_state[i + 2][:-1])].count(-1)
        borders += [x - y
                    for x, y in zip(row[:-1], game_state[i + 2][1:])].count(-1)

    for i, row in enumerate(game_state[:-3]):
        borders += [x - y
                    for x, y in zip(row[1:], game_state[i + 3][:-1])].count(-1)
        borders += [x - y
                    for x, y in zip(row[:-1], game_state[i + 3][1:])].count(-1)

    for i, row in enumerate(game_state[:-4]):
        borders += 10 * [
            x - y for x, y in zip(row[1:], game_state[i + 4][:-1])
        ].count(-1)
        borders += 10 * [
            x - y for x, y in zip(row[:-1], game_state[i + 4][1:])
        ].count(-1)

    return borders
Example #12
0
File: p96.py Project: cooleys/euler
def solve(s, n):
    if n == 81:
        return s
    for r, c in list(product(range(9), range(9))):
        if s[r][c] == 0:
            break

    row = s[r]
    col = [s[i][c] for i in range(9)]
    box = [[s[i + r / 3 * 3][j + c / 3 * 3] for i in range(3)]
           for j in range(3)]
    box = box[0] + box[1] + box[2]
    remain = [i for i in range(1, 10) if i not in row + col + box]
    for i in remain:
        s[r][c] = i
        a = solve(d(s), n + 1)
        if a != None:
            return a


#for i in range(len(sudokus)):
result = 0
for i in range(50):
    print i
    temp = ([[j for j in line if j != 0] for line in sudokus[i]])
    nonzero = sum([len(j) for j in temp])
    s = solve(d(sudokus[i]), nonzero)
    result += int(''.join([str(s[0][i]) for i in range(3)]))
print result
Example #13
0
def calcuate_roof(game_state):
    game_state = d(game_state)
    columns = list(zip(*game_state))
    #     #print(columns)
    return [-column[::-1].index(max(column)) % 20 for column in columns]
Example #14
0
# import matplotlib.pyplot as plt
"""
def ps(game_state): # plot state
    plt.figure(figsize=(2,4))
    plt.axis([-1, 10, -1, 21])
    for i, row in enumerate(game_state):
        for j, col in enumerate(row):
            if game_state[i][j] == 1:
                plt.scatter(j,i)
    plt.show()
"""

# In[ ]:

game_state = [[0] * 10 for _ in range(20)]
game_state_empty = d(game_state)

# game_state[0] = [1]*10
# game_state[1][1] = 1  # y then x
# game_state[1][2] = 1
# game_state[1][3] = 1
# game_state[2][2] = 1
# game_state[2][3] = 1
# # game_state[5][5] = 1

# # game_state[10] = [1]*10
# # game_state[11] = [1,0,1,0,1,0,1,0,1,0]

# game_state_x = d(game_state)

# In[ ]:
Example #15
0
    raw_input()

def solve(s, n):
    if n == 81:
        return s
    for r,c in list(product(range(9), range(9))):
        if s[r][c] == 0:
            break

    row = s[r]
    col = [s[i][c] for i in range(9)]
    box = [[s[i+r/3*3][j+c/3*3] for i in range(3)] for j in range(3)]
    box = box[0]+box[1]+box[2]
    remain = [i for i in range(1,10) if i not in row+col+box]
    for i in remain:
        s[r][c] = i
        a = solve(d(s), n+1)
        if a != None:
            return a
 

#for i in range(len(sudokus)):
result = 0
for i in range(50):
    print i
    temp = ([[j for j in line if j != 0] for line in sudokus[i]])
    nonzero = sum([len(j) for j in temp])
    s = solve(d(sudokus[i]), nonzero)
    result += int(''.join([str(s[0][i]) for i in range(3)]))
print result