Example #1
0
def create_app_objects(app):
    for task in app.tasks:
        if not ScheduledTask.objects.filter(function=task['function']):
            # we only consider the function as these tasks should
            # be unique in the database
            ScheduledTask.objects.create(**task)
            logger.info("Created task '%s'" % task['function'])
    for perm in app.permissions:
        if not UrlPermission.objects.filter(pattern=perm):
            newPattern = UrlPermission.objects.create(pattern=perm)
            directors = get_directors_group()
            newPattern.groups.add(directors)
            logger.info("Created UrlPermission r'%s'" % perm)
    for name, value in app.settings.items():
        if not Setting.objects.filter(name=name):
            Setting.objects.create(name=name, value=repr(value))
            logger.info("Created Setting %s=%s" % (repr(name), repr(value)))
    for share in app.shared_data:
        url = share['url']
        if not url.startswith('/'):
            url = '/%s/' % app.app_prefix + url
        handler = share['handler']
        if not SharedData.objects.filter(url=url):
            SharedData.objects.create(url=url, handler=handler)
            logger.info("Created SharedData %r" % url)
        else:
            SharedData.objects.filter(url=url).update(handler=handler)
Example #2
0
def update_all_users_accesses():
    """
    This function will update django users' accesses (that is which groups they are in).

    It must be executed *AFTER* ecm.apps.hr.tasks.titles.update() which creates all Group
    objects synchronized with in-game Titles. This function also adds 2 more Groups:
    "Members" and "Directors" which are not in-game titles but can be usefull for handling
    accesses to some parts of the application.

    After the execution, all django users will have been put into the Groups that match
    their owned characters' in-game titles.

    @see: ecm.apps.common.models.UrlPermission (django model)
    @see: ecm.views.decorators.check_user_access (decorator)
    """
    try:
        t = ScheduledTask.objects.get(
            function__contains='update_all_character_associations')
        if not t.is_last_exec_success:
            raise RuntimeWarning("Last character associations update failed. "
                                 "Skipping user access update.")
    except ScheduledTask.DoesNotExist:
        pass

    corp_members_group = get_members_group()
    directors_group = get_directors_group()
    my_corp = Corporation.objects.mine()

    LOG.info("Updating user accesses from their in-game roles...")
    for user in User.objects.filter(is_active=True):
        update_user_accesses(user, my_corp, corp_members_group,
                             directors_group)
    LOG.info("User accesses updated")
Example #3
0
def create_app_objects(app):
    for task in app.tasks:
        if not ScheduledTask.objects.filter(function=task['function']):
            # we only consider the function as these tasks should
            # be unique in the database
            ScheduledTask.objects.create(**task)
            logger.info("Created task '%s'" % task['function'])
    for perm in app.permissions:
        if not UrlPermission.objects.filter(pattern=perm):
            newPattern = UrlPermission.objects.create(pattern=perm)
            directors = get_directors_group()
            newPattern.groups.add(directors)
            logger.info("Created UrlPermission r'%s'" % perm)
    for name, value in app.settings.items():
        if not Setting.objects.filter(name=name):
            Setting.objects.create(name=name, value=repr(value))
            logger.info("Created Setting %s=%s" % (repr(name), repr(value)))
    for share in app.shared_data:
        url = share['url']
        if not url.startswith('/'):
            url = '/%s/' % app.app_prefix + url
        handler = share['handler']
        if not SharedData.objects.filter(url=url):
            SharedData.objects.create(url=url, handler=handler)
            logger.info("Created SharedData %r" % url)
        else:
            SharedData.objects.filter(url=url).update(handler=handler)
Example #4
0
def create_app_objects(app):
    for task in app.tasks:
        if not ScheduledTask.objects.filter(function=task['function']):
            # we only consider the function as these tasks should
            # be unique in the database
            ScheduledTask.objects.create(**task)
            logger.info("Created task '%s'" % task['function'])
    for name, value in app.settings.items():
        if not Setting.objects.filter(name=name):
            Setting.objects.create(name=name, value=repr(value))
            logger.info("Created Setting %s=%s" % (repr(name), repr(value)))
    for perm in app.permissions:
        if not UrlPermission.objects.filter(pattern=perm):
            try:
                directors = get_directors_group()
                newPattern = UrlPermission.objects.create(pattern=perm)
                newPattern.groups.add(directors)
                logger.info("Created UrlPermission r'%s'" % perm)
            except:
                # The init order is such that with a fresh DB the director's group is unknown until the HR settings are loaded, which is later in the app list
                # Ignore and this will get hit later, hopefully.
                pass
    for share in app.shared_data:
        url = share['url']
        if not url.startswith('/'):
            url = '/%s/' % app.app_prefix + url
        handler = share['handler']
        if not SharedData.objects.filter(url=url):
            SharedData.objects.create(url=url, handler=handler)
            logger.info("Created SharedData %r" % url)
        else:
            SharedData.objects.filter(url=url).update(handler=handler)
Example #5
0
File: users.py Project: evecm/ecm
def update_all_users_accesses():
    """
    This function will update django users' accesses (that is which groups they are in).

    It must be executed *AFTER* ecm.apps.hr.tasks.titles.update() which creates all Group
    objects synchronized with in-game Titles. This function also adds 2 more Groups:
    "Members" and "Directors" which are not in-game titles but can be usefull for handling
    accesses to some parts of the application.

    After the execution, all django users will have been put into the Groups that match
    their owned characters' in-game titles.

    @see: ecm.apps.common.models.UrlPermission (django model)
    @see: ecm.views.decorators.check_user_access (decorator)
    """
    try:
        t = ScheduledTask.objects.get(function__contains='update_all_character_associations')
        if not t.is_last_exec_success:
            raise RuntimeWarning("Last character associations update failed. "
                                 "Skipping user access update.")
    except ScheduledTask.DoesNotExist:
        pass
        
    corp_members_group = get_members_group()
    directors_group = get_directors_group()
    my_corp = Corporation.objects.mine()
    
    LOG.info("Updating user accesses from their in-game roles...")
    for user in User.objects.filter(is_active=True):
        update_user_accesses(user, my_corp, corp_members_group, directors_group)
    LOG.info("User accesses updated")
Example #6
0
def create_app_objects(app):
    for task in app.tasks:
        if not ScheduledTask.objects.filter(function=task['function']):
            # we only consider the function as these tasks should
            # be unique in the database
            ScheduledTask.objects.create(**task)
            logger.info("Created task '%s'" % task['function'])
    for name, value in app.settings.items():
        if not Setting.objects.filter(name=name):
            Setting.objects.create(name=name, value=repr(value))
            logger.info("Created Setting %s=%s" % (repr(name), repr(value)))
    for perm in app.permissions:
        if not UrlPermission.objects.filter(pattern=perm):
            try:
                directors = get_directors_group()
                newPattern = UrlPermission.objects.create(pattern=perm)
                newPattern.groups.add(directors)
                logger.info("Created UrlPermission r'%s'" % perm)
            except:
                # The init order is such that with a fresh DB the director's group is unknown until the HR settings are loaded, which is later in the app list
                # Ignore and this will get hit later, hopefully.
                pass
    for share in app.shared_data:
        url = share['url']
        if not url.startswith('/'):
            url = '/%s/' % app.app_prefix + url
        handler = share['handler']
        if not SharedData.objects.filter(url=url):
            SharedData.objects.create(url=url, handler=handler)
            logger.info("Created SharedData %r" % url)
        else:
            SharedData.objects.filter(url=url).update(handler=handler)
Example #7
0
def update_user_accesses(user,
                         my_corp=None,
                         corp_members_group=None,
                         directors_group=None,
                         allies_plus_5_group=None,
                         allies_plus_10_group=None):
    """
    Synchronizes a user's groups with his/hers owned characters' in-game titles.
    """
    my_corp = my_corp or Corporation.objects.mine()
    corp_members_group = corp_members_group or get_members_group()
    directors_group = directors_group or get_directors_group()
    allies_plus_5_group = allies_plus_5_group or get_allies_plus_5_group()
    allies_plus_10_group = allies_plus_10_group or get_allies_plus_10_group()
    owned_characters = user.characters.all()

    titles = Title.objects.none()  # we start with an empty QuerySet
    director = False
    contact_ids = set()

    for char in owned_characters:

        # store all possible contacts to query standings later
        contact_ids.add(char.characterID)
        if char.corp:
            contact_ids.add(char.corp_id)
            if char.corp.alliance:
                contact_ids.add(char.corp.alliance.allianceID)

        director = char.is_director or director
        titles |= char.titles.all(
        )  # the "|" operator concatenates django QuerySets

    all_titles = titles.distinct(
    )  # to remove duplicates if the same title is assigned to multiple characters

    user.groups.clear()

    if owned_characters.filter(corp=my_corp):
        user.groups.add(corp_members_group)

    for titleID in all_titles.values_list("titleID", flat=True):
        user.groups.add(Group.objects.get(id=titleID))

    if director:
        user.groups.add(directors_group)

    standings = my_corp.standings.filter(contactID__in=contact_ids)

    # first we test if the contacts of the user do not have negative standings
    if not standings.filter(value__lte=0):

        if standings.filter(value__gt=5):
            # if there are contacts with standings in ]5, 10], we add the user to the +10 allies group
            user.groups.add(allies_plus_10_group)
        elif standings.filter(value__gt=0):
            # if there are contacts with standings in ]0, 5], we add the user to the +5 allies group
            user.groups.add(allies_plus_5_group)
Example #8
0
File: users.py Project: evecm/ecm
def update_user_accesses(user, my_corp=None, corp_members_group=None, directors_group=None,
                         allies_plus_5_group=None, allies_plus_10_group=None):
    """
    Synchronizes a user's groups with his/hers owned characters' in-game titles.
    """
    my_corp = my_corp or Corporation.objects.mine()
    corp_members_group = corp_members_group or get_members_group()
    directors_group = directors_group or get_directors_group()
    allies_plus_5_group = allies_plus_5_group or get_allies_plus_5_group()
    allies_plus_10_group = allies_plus_10_group or get_allies_plus_10_group()
    owned_characters = user.characters.all()
    
    titles = Title.objects.none() # we start with an empty QuerySet
    director = False
    contact_ids = set()
    
    for char in owned_characters:
        
        # store all possible contacts to query standings later
        contact_ids.add(char.characterID)
        if char.corp:
            contact_ids.add(char.corp_id)
            if char.corp.alliance:
                contact_ids.add(char.corp.alliance.allianceID)
        
        director = char.is_director or director
        titles |= char.titles.all() # the "|" operator concatenates django QuerySets
        
    all_titles = titles.distinct() # to remove duplicates if the same title is assigned to multiple characters
    
    user.groups.clear()
    
    if owned_characters.filter(corp=my_corp):
        user.groups.add(corp_members_group)
        
    try:
        for titleID in all_titles.values_list("titleID", flat=True):
            user.groups.add(Group.objects.get(id=titleID+100))
    except:
        pass # Ignore any missing Groups
        
    if director:
        user.groups.add(directors_group)
    
    standings = my_corp.standings.filter(contactID__in=contact_ids)
    
    # first we test if the contacts of the user do not have negative standings
    if not standings.filter(value__lte=0):
        
        if standings.filter(value__gt=5):
            # if there are contacts with standings in ]5, 10], we add the user to the +10 allies group
            user.groups.add(allies_plus_10_group)
        elif standings.filter(value__gt=0):
            # if there are contacts with standings in ]0, 5], we add the user to the +5 allies group
            user.groups.add(allies_plus_5_group)