Example #1
0
    def update(self, passed_time, state_list):
        if self.world.human_count < 1:
            done = True
            state_list.pop()
            state_list.append(EndState(self.humans[0].age, self.humans[1].age))
            return
        if self.done:
            state_list.pop()
            return

        distance_of_humans = self.humans[0].location.get_distance_to(self.humans[1].location)
        if distance_of_humans < 40:
            hunger = self.humans[0].hunger + self.humans[1].hunger
            thirst = self.humans[0].thirst + self.humans[1].thirst
            heat = self.humans[0].heat + self.humans[1].heat
            for h in self.humans:
                h.hunger = hunger / 2.0
                h.thirst = thirst / 2.0
                h.heat = heat / 2.0

        if self.world.hare_count < 30:
            self.hare_timer -= passed_time

        if self.hare_timer < 0.0:
            hare = Hare(self.world, self.hare_images_lf, self.hare_images_rf)
            hare.location = self.get_safe_spot()
            hare.heading = choice([Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1), Vector2(0, 1)])
            self.world.add_entity(hare)
            self.hare_timer = self.hare_timer_add
            self.hare_timer_add += randint(2, 5)
            self.world.hare_count += 1
            print "hare spawned"

        if self.world.fire_count < 30:
            self.fire_timer -= passed_time

        if self.fire_timer < 0.0:
            fire = Fire(self.world, self.fire_images)
            fire.location = self.get_safe_spot()
            self.world.add_entity(fire)
            self.world.fire_count += 1
            self.fire_timer = self.fire_timer_add
            self.fire_timer_add += randint(2, 5)
            print "fire spawned"

        if not self.music_playing:
            self.wait_for_song -= passed_time            
            if self.wait_for_song < 0.0:
                self.player.PlayTrack()
                self.music_playing = True
                self.wait_for_song = randint(5000, 20000)
                
        self.world.process(passed_time)
Example #2
0
    def __init__(self):
        self.done = False
        self.world = World()

        self.ambient = pygame.mixer.Sound("audio/generic_ambient1.wav")        
        self.ambient.play(-1)
        
        self.fire_images = []
        self.hare_images_rf = []
        self.water_images = []

        self.player = MusicPlayer()       
        self.wait_for_song = 1200
        self.music_playing = False

        self.hare_timer = 1.0
        self.hare_timer_add = 1.0
        
        self.fire_timer = 1.0
        self.fire_timer_add = 1.0

        for i in xrange(3):
            filename = "images/fire%i.png" % (i+1)
            image = pygame.image.load(filename).convert_alpha()
            self.fire_images.append(image)

        for i in xrange(2):
            filename = "images/hare%i.png" % (i+1)
            image = pygame.image.load(filename).convert_alpha()
            self.hare_images_rf.append(image)

        for i in xrange(2):
            filename = "images/water%i.png" % (i+1)
            image = pygame.image.load(filename).convert_alpha()
            self.water_images.append(image)

        self.hare_images_lf = map(lambda i: pygame.transform.flip(i, 1, 0), self.hare_images_rf)

        self.humans = []
        self.viewports = []
        
        loader = ImageStripLoader("images/hunger_strip.png")
        self.world.hunger_images = []
        self.world.hunger_images = loader.images_from_coordinates((
            (0,0,64,64),(64,0,64,64),(128,0,64,64),(192,0,64,64),(256,0,64,64),(320,0,64,64),
        ))
        loader = ImageStripLoader("images/thirst_strip.png")
        self.world.thirst_images = []
        self.world.thirst_images = loader.images_from_coordinates((
            (0,0,64,64),(64,0,64,64),(128,0,64,64),(192,0,64,64),(256,0,64,64),(320,0,64,64),
        ))
        loader = ImageStripLoader("images/warmth_strip.png")
        self.world.warmth_images = []
        self.world.warmth_images = loader.images_from_coordinates((
            (0,0,64,64),(64,0,64,64),(128,0,64,64),(192,0,64,64),(256,0,64,64),(320,0,64,64),
        ))

        for human_count in xrange(2):
            human_red = Human(self.world, human_count+1)
            human_red.location = self.get_safe_spot()
            self.world.add_entity(human_red)
            self.humans.append(human_red)
            offset = human_count*SCREEN_SIZE[0]/2+1
            r = pygame.Rect(offset, 0, SCREEN_SIZE[0]/2-1, SCREEN_SIZE[1])
            viewport = Viewport(r, human_red)
            self.viewports.append(viewport)

        for fire_count in xrange(randint(10,50)):
            fire = Fire(self.world, self.fire_images)
            fire.location = self.get_safe_spot()
            self.world.add_entity(fire)
            self.world.fire_count += 1

        for water_count in xrange(randint(5, 10)):
            water = Water(self.world, self.water_images)
            water.location = self.get_safe_spot()
            self.world.add_entity(water)
            self.world.hare_count += 1