def playerCon(self,player):		
		self.openLog()
		print "CONNECTED "  +str(len(player.room.players))
		# Close the room at 2
		if(len(player.room.players) == 2):
			print "Chat started in " + player.room.roomID
			player.room.open = False
			# Tell players its time to chat
			messageChatStart = MessageWriter()
			messageChatStart.writeByte(MESSAGE_BEGIN_CHAT)			
			messageChatStart.writeInt(1)
			for p in player.room.players:
				p.protocol.sendMessage(messageChatStart)
	def playerDisconnected(self,player):
		if player == None:
			return

		messagePlayerDisconnected = MessageWriter()
		messagePlayerDisconnected.writeByte(MESSAGE_PLAYER_DISCONNECTED)
		messagePlayerDisconnected.writeInt(player.playerID)

		# Notify the other players that the player disconnected
		if player.room and len(player.room.players) > 0:
			for p in player.room.players:			
				if p != player:			
					p.protocol.sendMessage(messagePlayerDisconnected)
	def handleMessage(self,messageId,message,player):
		
		print "Got " + str(messageId)
		
		if messageId == MESSAGE_PLAYER_CHAT:
			self.playerChat(player,message)
		elif messageId == MESSAGE_PLAYER_CONNECTED:
			self.playerCon(player)
		else:
			for p in player.room.players:
				if p != player:
					message.offset = 0
					outgoingMessage = MessageWriter()
					outgoingMessage.data = message.data
					p.protocol.sendMessage(outgoingMessage)