Example #1
0
    def __init__(self, width, height):
        super().__init__(width, height)
        dishtxt = TextAsset(text="Radar Dish",
                            width=200,
                            align='center',
                            style='10px Arial',
                            fill=black)
        signaltxt = TextAsset(text="Signal (moving)",
                              width=200,
                              align='center',
                              style='10px Arial',
                              fill=red)
        #suntxt = TextAsset(text="Random Sun", width = 200, align = 'center', style = '10px Arial', fill=black)
        #planetxt = TextAsset(text="Plane (will idealy move)", width = 200, align = 'center', style = '10px Arial', fill=black)
        Sprite(RectangleAsset(1000, 500, thinlinesb, skyblue), (0, 0))
        dish((100, 450))
        Sprite(dishtxt, (45, 450))
        signal((100, 450))
        Sprite(signaltxt, (75, 375))
        plane((cpx, cpy))
        #plane1((cpx,cpy))
        #plane((900,72))
        #Sprite(planetxt,(865,25))
        if rainny == 1:
            for x in range(0, 31):
                rain((random.randrange(400, 800), random.randrange(0, 500)))
        if snowy == 1:
            for x in range(0, 31):
                snow((random.randrange(400, 800), random.randrange(0, 500)))
        if foggy == 1:
            fog((200, 0))

        Sprite(LineAsset(1000, 1, thinline), (0, 500))
        Sprite(CircleAsset(20, thinlinesun, sun), (200, 100))
 def timeGame(self):
     remaining = self.gameTime - time() + self.start
     if remaining < 0:
         remaining = 0
         if score[0] > score[1]:
             winner = 'Player 1 wins!'
         elif score[1] > score[0]:
             winner = 'Player 2 wins!'
         else:
             winner = "It's a draw!"
         TimeUpText(TextAsset("Time's up! " + winner, width=SCREEN_WIDTH),
                    (SCREEN_WIDTH / 2, SCREEN_HEIGHT / 6))
         self.getSpritesbyClass(ScoreText)[0].destroy()
         #self.go = False
         self.transparency = 1
         self.direction = 0
         #self.restart = True
         self.stage = 'restart'
         self.listenKeyEvent('keydown', 'space', self.restartGame)
     seconds = remaining % 60
     if seconds < 10:
         placeholder = ':0'
     else:
         placeholder = ':'
     TimeText(
         TextAsset(
             str(int(remaining // 60)) + placeholder + str(int(seconds))),
         (SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4))
Example #3
0
 def __init__(self, width, height):
     super().__init__(width, height)
     black = Color(0, 1)
     yellow = Color(0xffeb3b, 1.0)
     white = Color(0xfafafa, 1.0)
     liner = LineStyle(1, white)
     line = LineStyle(1, black)
     self.play = False
     self.ComicSans = True
     bg_asset = RectangleAsset(width, height, line, black)
     bg = Sprite(bg_asset, (0, 0))
     text = TextAsset("Press ENTER To Start",
                      style='40pt Comic Sans MS',
                      fill=Color(0xffeb3b, 1),
                      width=700)
     self.prompt = Sprite(text, (50, 250))
     TEXT = TextAsset("Game Over",
                      style='40pt Comic Sans Ms',
                      fill=Color(0xffeb3b, 1),
                      width=700)
     self.Prompt = Sprite(TEXT, (350, 350))
     self.prompt.visible = True
     self.Prompt.visible = False
     self.count = 0
     self.lost = False
     Kong.listenKeyEvent("keydown", "enter", self.playing)
Example #4
0
 def step(self):
     for x in self.labels:
         if x[2] != x[1].hp:
             x[0].destroy()
             if x[1].hp > 0:
                 if x[3] == 'M':
                     pic = TextAsset(str(x[1].hp),
                                     style='bold 16px Times',
                                     fill=Color(0x070E68, 0.9))
                 else:
                     pic = TextAsset(str(x[1].hp),
                                     style='bold 16px Helvetica',
                                     fill=Color(0x8C2727, 0.9))
                 pict = Sprite(pic, (x[1].x + 33, x[1].y + 84))
                 a = x[3]
                 self.labels.append([pict, x[1], x[1].hp, a])
             self.labels.remove(x)
         else:
             x[0].x = x[1].x + 40
             x[0].y = x[1].y + 84
     mems = 0
     memdeath = 0
     enems = 0
     enemdeath = 0
     for char in self.getSpritesbyClass(Member):
         if (char.title == 'a' and self.akey == 'True') or (
                 char.title == 'b'
                 and self.bkey == 'True') or (char.title == 'c'
                                              and self.ckey == 'True'):
             char.comm = 0
         else:
             char.comm = 1
         mems += 1
         if char.state != 'dead':
             char.step()
         else:
             char.setImage(3)
             char.spot.claimed = 0
             memdeath += 1
     for char in self.getSpritesbyClass(Enemy):
         enems += 1
         if char.state == 'dead':
             enemdeath += 1
             char.v = 0
             char.setImage(3)
         else:
             char.step()
     for x in self.getSpritesbyClass(Bullet):
         x.step()
     for x in self.getSpritesbyClass(Cover):
         x.step()
     if self.state == 'none':
         if memdeath == mems:
             print('You lose.')
             self.state = 'loss'
         elif enemdeath == enems:
             print('You win!')
             self.state = 'win'
Example #5
0
 def guessletter(self):
     global wordinprogress
     global word
     global displayedword
     global wordsprite
     global alreadyguessedstring
     global guessedasset
     global wordasset
     global hangingphase
     global gallows
     global guessedsprite
     global allletters
     displayedword = ''
     guessedletter = input('Please guess a letter!')
     guessedletter = guessedletter.lower()
     
     while alreadyguessed.count(guessedletter) > 0:
         guessedletter = input('You already guessed that letter! Try again:')
     
     while allsymbols.count(guessedletter) > 0:
         guessedletter = input("That's not a letter! Try again:")
     
     while len(guessedletter) > 1:
         guessedletter = input("Please only input one letter:")
     
     if word.count(guessedletter) > 0:
         for x in range(len(word)):
             if guessedletter == word[x]:
                 wordinprogress = wordinprogress[:x] + "{0}".format(guessedletter) + wordinprogress[x+1:]
         for x in range(len(wordinprogress)):
             displayedword = displayedword + "{0:<3}".format(wordinprogress[x])
         self.wordsprite.destroy()
         wordasset = TextAsset(displayedword, style='60px Helvetica',align='center',width=1000)
         self.wordsprite = Sprite(wordasset,(500,525))
         self.wordsprite.fxcenter = 0.5
         alreadyguessed.append(guessedletter)
         alreadyguessedstring = alreadyguessedstring + "{0:<3}".format(guessedletter)
     else:
         alreadyguessed.append(guessedletter)
         alreadyguessedstring = alreadyguessedstring + "{0:<3}".format(guessedletter)
         self.gallows.hangingphase += 1
         self.gallows.setImage(self.gallows.hangingphase)
         
     self.guessedsprite.destroy()
     guessedasset = TextAsset(alreadyguessedstring, style='20px Helvetica',align='center',width=100)
     self.guessedsprite = Sprite(guessedasset, (100,250))
     
     self.endgame()
     self.wongame()
 def __init__(self):
     super().__init__()
     self.width = 0.15 * SCREEN_WIDTH
     self.height = 0.15 * SCREEN_HEIGHT
     self.buttoncolors = [
         blue, red, green, yellow, cyan, magenta, orange, purple, gray
     ]
     self.buttons = [
         ((x % 3 - 1) / 5 * SCREEN_WIDTH + SCREEN_WIDTH / 2 -
          self.width / 2, (x // 3 - 1) / 5 * SCREEN_HEIGHT +
          SCREEN_HEIGHT / 2 - self.height / 2, self.buttoncolors[x])
         for x in range(9)
     ]
     self.start = 0
     #self.go = False
     self.frameTime = 0
     self.deltaTime = 0
     self.gameTime = 90
     TitleText(
         TextAsset('Head Soccer!',
                   width=SCREEN_WIDTH,
                   style='50pt Helvetica'),
         (SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4))
     self.listenMouseEvent('mousedown', self.placeButtonsEvent)
     #self.intro = True
     #self.restart = False
     self.transparency = 1
     self.direction = 0
     self.playercolors = []
     self.stage = 'intro'
Example #7
0
 def __init__(self):
     super().__init__()
     
   
     black = Color(0, 1)
     noline = LineStyle(0, black)
     back_asset = ImageAsset("images/e36d28c490fe26653e50fbd17025f3ef.jpg")
     back = Sprite(back_asset, (0,0))
     back.scale=1.4
     
   
     self.text=Sprite(TextAsset("Game Over", width=700, align='center',style='70px Arial', fill=Color(0xff2222,1)), (300,350))
     self.text.visible= False
     
   
     SpaceShip((40,100))
     Asteroid((400,400))
     Asteroid((50,30))
     Asteroid((800,300))
     
     
    
     moon_asset=ImageAsset("images/super-moon.png")
     moon= Sprite(moon_asset, (300, 200))
     moon.scale=0.2
Example #8
0
 def __init__(self, width, height):
     super().__init__(width, height)
     for x in range(self.width // Stars.width + 1):
         for y in range(self.height // Stars.height + 1):
             Stars((x * Stars.width, y * Stars.height))
     self.sun = Sun((self.width / 2, self.height / 2))
     self.ship1 = Ship1(self, (self.width / 2 - 140, self.height / 2),
                        (0, -120), self.sun)
     self.ship2 = Ship2(self, (self.width / 2 + 140, self.height / 2),
                        (0, 120), self.sun)
     self.tsprites = {
         k: Sprite(
             TextAsset(text=v,
                       width=200,
                       align='center',
                       style='20px Arial',
                       fill=Color(0xff2222, 1)))
         for k, v in Spacewar.strings.items()
     }
     self.tsprites['winner'].visible = False
     self.tsprites['winner'].y = self.height / 2
     self.tsprites['tie'].visible = False
     self.tsprites['tie'].position = (self.width / 2 - 100,
                                      self.height / 2 + 50)
     self.tsprites['space'].position = (self.width / 2 - 100,
                                        self.height * 3 / 4)
     self.tsprites['left'].position = (self.width / 4 - 50, self.height / 2)
     self.tsprites['right'].position = (self.width * 3 / 4 - 50,
                                        self.height / 2)
     self.state = 'instructions'
     self.listenKeyEvent('keydown', 'space', self.space)
Example #9
0
 def __init__(self, arg):
     super().__init__(arg)
     self.image = ImageAsset("bunny.png")
     self.rocket = ImageAsset("ggimages/rocket.png")
     self.multiimage = ImageAsset("bunny.png", Frame(2, 2, 10, 14), 3,
                                  'horizontal', 2)
     color = 0x001122
     alpha = 0.5
     self.c = Color(color, alpha)
     pixels = 9
     self.l = LineStyle(pixels, color)
     self.rect = RectangleAsset(10, 20, LineStyle(3, Color(0x112233, 0.5)),
                                Color(0x223344, 0.6))
     self.circ = CircleAsset(30, LineStyle(3, Color(0x112233, 0.5)),
                             Color(0x223344, 0.6))
     self.ellipse = EllipseAsset(40, 50, LineStyle(4, Color(0x113355, 0.6)),
                                 Color(0x224466, 0.7))
     self.line = LineAsset(60, 70, LineStyle(5, Color(0x224466, 0.7)))
     self.poly = PolygonAsset([(10, 10), (20, 10), (15, 15), (10, 10)],
                              LineStyle(6, Color(0x665544, 0.9)),
                              Color(0x664422, 1.0))
     self.text = TextAsset("sample text",
                           style="20px Arial",
                           width=200,
                           fill=Color(0x123456, 1.0),
                           align='center')
Example #10
0
 def __init__(self, app, position):
     global Game
     asset = TextAsset(app.score,
                       style="30pt Times New Roman",
                       width=Game.width,
                       fill=Color(0x000000, 1.0))
     super().__init__(asset, position)
Example #11
0
class Text(Sprite):
    text = TextAsset("Flappy Bird XTREME",
                     style="bold 40pt Arial",
                     width=250,
                     fill=yellow)

    def __init__(self, position):
        super().__init__(Text.text, position)
Example #12
0
 def endgame(self):
     if self.gallows.hangingphase == 6:
         self.wordsprite.destroy()
         wordasset = TextAsset(finishedword, style='60px Helvetica',align='center',width=1000,fill=red)
         self.wordsprite = Sprite(wordasset,(500,525))
         self.wordsprite.fxcenter = 0.5
         Hangman.unlistenMouseEvent('mousemove', myapp.mousemove)
         Hangman.unlistenMouseEvent('mousedown', myapp.mousedown)
Example #13
0
 def switch(self, event):
     global stage
     stage += 1
     #print("news! ", stage) an indicator
     if stage == 1:
         self.txt4.visible = False
         self.txt5.visible = False
         self.txt3.visible = False
         self.txt9.visible = False
     if stage == 2:
         print("You are done dragging and dropping!")
         middle1 = TextAsset(
             "Now you can draw on the screen by dragging the", width=500)
         middle2 = TextAsset(
             "mouse across the screen while pressing down both the mouse and",
             width=700)
         middle3 = TextAsset(
             "one of the following keys: 'q', 'r', 'o', 'p', 'g', 'l', or 'b' .",
             width=500)
         self.txt6 = Sprite(middle1, (wth2, h2))
         self.txt7 = Sprite(middle2, (wth2, (h2 + 20)))
         self.txt8 = Sprite(middle3, (wth2, (h2 + 40)))
         self.txt9a = Sprite(other, (wth2, (h2 + 95)))
         self.txt3a = Sprite(hide, (wth2, (h2 + 60)))
     if stage == 3:
         print(
             "Now try dragging the mouse across the screen while holding one of the following keys: 'b', 'r', 'p', 'l', 'g', 'o', or 'q'."
         )
         self.txt6.visible = False
         self.txt7.visible = False
         self.txt8.visible = False
         self.txt3a.visible = False
         self.txt9a.visible = False
     if stage == 4:
         end1 = TextAsset("You have finished this program!", width=500)
         end2 = TextAsset(
             "If you ctrl+click, you can save or copy your image.",
             width=500)
         self.txt1 = Sprite(end1, (wth2, h2))
         self.txt2 = Sprite(end2, (wth2, h2 + 20))
         self.txt3.visible = True
     if stage == 5:
         self.txt1.visible = False
         self.txt2.visible = False
         self.txt3.visible = False
Example #14
0
def mousePosition(event):
    global text
    global coords
    if coords != None:
        coords.destroy()
    xcurse.y = event.y-7
    ycurse.x = event.x-9
    text = TextAsset("(" + str(round((event.x-959)/20)) + "," + str(round((-(event.y-507))/20)) + ")", style = '10pt Arial')
    coords = Sprite(text, (event.x-7, event.y-22))
Example #15
0
 def __init__(self, *args, **kwargs):
     """
     Required Inputs
     
     * **pos** position of label
     * **text** text contents of label
     """
     super().__init__(TextAsset(""), *args, **kwargs)
     self._touchAsset()
Example #16
0
    def __init__(self, width, height):
        super().__init__(width, height)
        time.time()
        black = Color(1, 1)
        line = LineStyle(2, black)
        self.peanuts = 0
        Score = str(self.peanuts)
        grass = Color(0x229954, 1)
        hedge = Color(0x145A32, 1)
        stone = Color(0xB2BABB, 1)
        road = Color(0x515A5A, 1)
        roof = Color(0x5F6A6A, 1)
        Grass = RectangleAsset(1279, 939, line, grass)
        Hedge = RectangleAsset(25, 700, line, hedge)
        Hedge2 = RectangleAsset(25, 340, line, hedge)
        Hedge3 = RectangleAsset(25, 290, line, hedge)
        Hedge4 = RectangleAsset(485, 25, line, hedge)
        Stone = RectangleAsset(20, 50, line, stone)
        Road = RectangleAsset(60, 940, line, road)
        Roof = RectangleAsset(30, 400, line, roof)
        Roof2 = RectangleAsset(30, 300, line, roof)
        self.score = TextAsset("Score:" + Score + "",
                               style="40pt Comic Sans MS",
                               fill=Color(0xD2B4DE, 1),
                               width=200)
        self.waituntil = time.time() + 1
        X = random.randrange(100) + 1280
        X2 = random.randrange(100) + 1380
        Y = random.randrange(940)
        Sprite(Grass, (0, 0))
        Sprite(Roof2, (200, 0))
        Sprite(Roof2, (200, 600))
        Sprite(RectangleAsset(-400, 30, line, roof), (0, 0))
        Sprite(CircleAsset(45, line, roof), (215, 40))
        Sprite(CircleAsset(25, line, roof), (215, 40))
        Sprite(CircleAsset(45, line, roof), (215, 900))
        Sprite(CircleAsset(25, line, roof), (215, 900))

        People((X2, 300))
        People((X, 320))
        People((X2, 340))
        People((X, 360))
        People((X2, 380))
        People((X, 400))
        People((X2, 420))
        People((X, 440))
        People((X2, 460))
        People((X, 480))
        People((X2, 500))
        People((X, 520))
        People((X2, 540))
        People((X, 560))
        People((X2, 580))
        self.prompt = Sprite(self.score, (10, 10))

        Bingo((640, 300), self)
 def placeButtons(self):
     self.stage = 'buttons'
     for x in self.buttons:
         Button(RectangleAsset(self.width, self.height, thinline, x[2]),
                (x[0], x[1]))
     self.listenMouseEvent('mousedown', self.buttonClick)
     for x in [('1', 0.15 * SCREEN_WIDTH, 0.5 * SCREEN_HEIGHT),
               ('2', 0.85 * SCREEN_WIDTH, 0.5 * SCREEN_HEIGHT)]:
         PlayerColor(TextAsset('Player ' + x[0] + ' color:', width=128),
                     (x[1], x[2]))
Example #18
0
    def __init__(self, width, height):
        global stage
        super().__init__(width, height)
        self.a = 0
        print("Welcome! Click and drag the icons to duplicate them.")
        abun = Bunny((65, 500), True)
        acat = Cat((80, 350), True)
        atree = Tree((75, 225), True)
        aflr = Flowr((50, 105), True)
        abird = Bird((65, 600), True)
        aboi = kid((55, 710), True)
        Sprite(box, (132, 25))
        Sprite(label, (50, 30))
        start1 = TextAsset("Click on an icon to select it.", width=500)
        start2 = TextAsset(
            "Click somewhere else to place a copy of that icon there.",
            width=500)
        self.txt3 = Sprite(hide, (wth2, h2 + 40))
        self.txt4 = Sprite(start1, (wth2, h2))
        self.txt5 = Sprite(start2, (wth2, (h2 + 20)))
        self.txt9 = Sprite(other, (wth2, (h2 + 75)))

        #self.txt3b = Sprite(hide, (wth2,(h2+40)))
        Draw.listenKeyEvent("keydown", "enter", self.switch)
        Draw.listenKeyEvent("keydown", "g", self.green)
        Draw.listenKeyEvent("keydown", "q", self.turq)
        Draw.listenKeyEvent("keydown", "o", self.orange)
        Draw.listenKeyEvent("keydown", "b", self.black)
        Draw.listenKeyEvent("keydown", "p", self.purp)
        Draw.listenKeyEvent("keydown", "r", self.brn)
        Draw.listenKeyEvent("keydown", "l", self.pale)
        Draw.listenMouseEvent("mousedown", self.mse_isdn)
        Draw.listenMouseEvent("mouseup", self.mseno)
        Draw.listenMouseEvent("mousemove", self.move)
        Draw.listenKeyEvent("keyup", "g", self.no_col)
        Draw.listenKeyEvent("keyup", "q", self.no_col)
        Draw.listenKeyEvent("keyup", "o", self.no_col)
        Draw.listenKeyEvent("keyup", "b", self.no_col)
        Draw.listenKeyEvent("keyup", "p", self.no_col)
        Draw.listenKeyEvent("keyup", "r", self.no_col)
        Draw.listenKeyEvent("keyup", "l", self.no_col)
Example #19
0
 def test_textasset(self):
     t = TextAsset(
         "sample text",
         style="20px Arial",
         width=200,
         fill=Color(0x123456, 1.0),
         align="center",
     )
     self.assertEqual(t.gfx.text, "sample text")
     self.assertEqual(t.gfx.styledict["font"], "20px Arial")
     self.assertEqual(t.gfx.styledict["fill"], 0x123456)
     self.assertEqual(t.gfx.alpha, 1.0)
Example #20
0
 def removeheart(self):
     if self.count >= 0:
         self.count -= 1
         self.heartlist[self.count].destroy()
     if self.count <= 0:
         self.text = Sprite(
             TextAsset("GAME OVER:( your heart shrunk two sizes too small!",
                       width=1000,
                       align='center',
                       style='30px Arial',
                       fill=Color(0xff2222, 1)), (100, 150))
         myapp.gameover = True
 def flashText(self, text, ypos):
     classDestroy(FlashingText)
     FlashingText(
         TextAsset(text,
                   width=SCREEN_WIDTH,
                   style='20pt Helvetica',
                   fill=Color(0x000000, self.transparency)),
         (SCREEN_WIDTH / 2, ypos))
     if self.transparency == 1:
         self.direction = -0.01
     elif self.transparency == 0:
         self.direction = 0.01
     self.transparency += self.direction
     self.transparency = round(self.transparency, 2)
Example #22
0
 def scoreChange(totalscore):
     #print(Present1.totalscore)
     shift = 0
     for i in range(len(Score.scores)):
         i = i - shift
         Score.scores[i].destroy()
         del Score.scores[i]
         shift += 1
     s_asset = TextAsset(("Presents Delivered: {0}!!").format(totalscore),
                         width=500,
                         align='left',
                         style='30px Arial',
                         fill=Color(0xff222, 1))
     Score.scores.append(Sprite(s_asset, (0, 0)))
def timer():
    global cT, timeCounter, timeList, timeReset
    if timeReset==True:
        cT=time.time
        timeReset=False
    elif time.time()-cT>1:
        if len(timeList)>0:
            for x in timeList:
                x.destroy()
        timeAsset= TextAsset(timeCounter)
        timeList.append(Sprite(timeAsset, (100,100)))
        timeReset = True
        print(timeList)
    else:
        print('no change')
Example #24
0
 def __init__(self, width, height):
     super().__init__(width, height)
     black = Color(0, 1)
     noline = LineStyle(0, black)
     bg_asset = ImageAsset("images/starfield.jpg")
     txt_asset= TextAsset(text="Press R to Reset", width=200, align='center',style='20px Arial', fill=Color(0xff2222,1))
     star0 = Sprite(bg_asset, (0,0))
     star1= Sprite(bg_asset, (512,0))
     star2= Sprite(bg_asset, (0,512))
     star3= Sprite(bg_asset, (512, 512))
     txt = Sprite(txt_asset, (0,0))
     Sunthing((500,360))
     
     SpaceShip((300,300))
     '''
Example #25
0
 def hit2(self):
     elapsed = time.time()
     if elapsed > self.end:
         print(self.dead)
         self.dead.destroy()
         global t
         t = 1
         if self.lives == 0:
             gameoverT = TextAsset("Final Score: {0}".format(score))
             Sprite(gameoverT, (myapp.width - 150, 40))
             if SCREEN_WIDTH1 / 1071 < SCREEN_HEIGHT / 571:
                 self.go = Sprite(gameover, (1, 1))
                 self.go.scale = SCREEN_WIDTH1 / 1071
             else:
                 self.go = Sprite(gameover, (1, 1))
                 self.go.scale = SCREEN_HEIGHT / 571
Example #26
0
 def doFuncs(self):
     for i in self.getSpritesbyClass(drawnPoint):
         del i
     for i in range(0,len(self.functions)):
         try:
             b = funcInterpreter("y","x", self.functions[i][0], initial)[0]
         except:
             print("func failed")
             try:
                 b = funcInterpreter("y","x", self.functions[i][0], self.initial + self.increase / 2)[0]
             except:
                 print("Function Failed, Going to (0,0)", self.functions[i])
                 b = (0,0)
         point((getX(b[0]),getY(b[1])), colorRandom(i), self.functions[i][0], self.functions[i][1])
         Sprite(TextAsset(self.functions[i][0], width=100, align='center',style='12px Arial', fill=black),(5,(i)*frameHeight/20+2))
         print(self.functions[i][0], self.functions[i][1])
 def buttonClick(self, event):
     for x in self.buttons:
         if x[0] <= event.x <= x[0] + self.width and x[
                 1] <= event.y <= x[1] + self.height:
             self.playercolors.append(x[2])
             if len(self.playercolors) == 1:
                 pos = 0.15
             else:
                 pos = 0.85
             PlayerColor(
                 RectangleAsset(0.05 * SCREEN_WIDTH, 0.05 * SCREEN_HEIGHT,
                                thinline, x[2]),
                 (pos * SCREEN_WIDTH - 64, 0.5 * SCREEN_HEIGHT + 15))
             if len(self.playercolors) == 1:
                 Instructions(
                     TextAsset('Press "q" to change colors',
                               width=SCREEN_WIDTH), (SCREEN_WIDTH / 2, 50))
                 self.listenKeyEvent('keydown', 'q', self.changeColors)
             else:
                 self.stage = 'ready'
                 self.listenKeyEvent('keydown', 'space', self.begin)
Example #28
0
 def guessword(self):
     global word
     global hangingphase
     global gallows
     global finishedword
     global guessed
     guessedword = input("Guess the word!")
     guessedword = guessedword.lower()
     
     if guessedword == word:
         self.wordsprite.destroy()
         wordasset = TextAsset(finishedword, style='60px Helvetica',align='center',width=1000)
         self.wordsprite = Sprite(wordasset,(500,525))
         self.wordsprite.fxcenter = 0.5
         endscreen = Sprite(winscreenasset, (150,250))
         guessed = True
         self.wongame()
     else:
         self.gallows.hangingphase += 1
         self.gallows.setImage(self.gallows.hangingphase)
     self.endgame()
class ScoreText(Sprite):

    asset = TextAsset('Goal!')

    def __init__(self, position):
        super().__init__(ScoreText.asset, position)
        self.fxcenter = self.fycenter = 0.5
        self.visible = False
        global score
        score = [0, 0]
        self.placeScore()

    def goal(self, Goal):
        score[Goal.ident] += 1
        self.placeScore()

    def placeScore(self):
        classDestroy(ScoreNum)
        ScoreNum(TextAsset(score[0]), (SCREEN_WIDTH / 8, SCREEN_HEIGHT / 2))
        ScoreNum(TextAsset(score[1]),
                 (SCREEN_WIDTH * (7 / 8), SCREEN_HEIGHT / 2))
Example #30
0
    def step(self):
        thetime = time.time()

        for ship in self.getSpritesbyClass(Bingo):
            ship.step()
        for hip in self.getSpritesbyClass(People):
            hip.step()
            if hip.x <= 230:
                hip.x = 1280
                self.peanuts = self.peanuts - 10
        if thetime > self.waituntil:
            self.waituntil = thetime
            self.prompt.destroy()
            self.peanuts = self.peanuts + .01
            peanuts = self.peanuts
            Score = str(peanuts)
            self.score = TextAsset("Score:" + Score + "",
                                   style="40pt Comic Sans MS",
                                   fill=Color(0xD2B4DE, 1),
                                   width=200)
            self.prompt = Sprite(self.score, (10, 10))