Example #1
0
 def bind(self, stage=-1):
     if stage != -1:
         glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB + stage)
         glEnable(GL_TEXTURE_2D)
     glBindTexture(GL_TEXTURE_2D, self.id)
Example #2
0
 def start(self):
     glActiveTextureARB( GL_TEXTURE0_ARB )
     glEnable(GL_TEXTURE_2D)
     self.colormap.bind(0)
Example #3
0
 def bind( self, stage=-1 ):
     if stage != -1:
         glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB + stage )
         glEnable( GL_TEXTURE_2D )
     glBindTexture( GL_TEXTURE_2D, self.id )
Example #4
0
def DisableStage( stage ):
    glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB + stage  )
    GL.glBindTexture(GL.GL_TEXTURE_2D, 0 )
    GL.glDisable( GL.GL_TEXTURE_2D )
    glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB  )
Example #5
0
def DisableStage(stage):
    glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB + stage)
    GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
    GL.glDisable(GL.GL_TEXTURE_2D)
    glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB)