def bind(self, stage=-1): if stage != -1: glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB + stage) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, self.id)
def start(self): glActiveTextureARB( GL_TEXTURE0_ARB ) glEnable(GL_TEXTURE_2D) self.colormap.bind(0)
def bind( self, stage=-1 ): if stage != -1: glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB + stage ) glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, self.id )
def DisableStage( stage ): glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB + stage ) GL.glBindTexture(GL.GL_TEXTURE_2D, 0 ) GL.glDisable( GL.GL_TEXTURE_2D ) glew.glActiveTextureARB( glew.GL_TEXTURE0_ARB )
def DisableStage(stage): glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB + stage) GL.glBindTexture(GL.GL_TEXTURE_2D, 0) GL.glDisable(GL.GL_TEXTURE_2D) glew.glActiveTextureARB(glew.GL_TEXTURE0_ARB)