Example #1
0
    def draw(self, mode=gl.GL_TRIANGLES, indices=None):  #first=0, count=None):
        """ Draw using the specified mode & indices.

        :param gl.GLEnum mode: 
          One of
            * GL_POINTS
            * GL_LINES
            * GL_LINE_STRIP
            * GL_LINE_LOOP,
            * GL_TRIANGLES
            * GL_TRIANGLE_STRIP
            * GL_TRIANGLE_FAN

        :param IndexBuffer|None indices:
            Vertex indices to be drawn. If none given, everything is drawn.
        """

        self.activate()
        attributes = self._attributes.values()

        # Get buffer size first attribute
        # We need more tests here
        #  - do we have at least 1 attribute ?
        #  - does all attributes report same count ?
        # count = (count or attributes[0].size) - first

        if isinstance(indices, IndexBuffer):
            indices.activate()
            gltypes = {
                np.dtype(np.uint8): gl.GL_UNSIGNED_BYTE,
                np.dtype(np.uint16): gl.GL_UNSIGNED_SHORT,
                np.dtype(np.uint32): gl.GL_UNSIGNED_INT
            }
            gl.glDrawElements(mode, indices.size, gltypes[indices.dtype], None)
            indices.deactivate()
        else:
            first = 0
            # count = (self._count or attributes[0].size) - first
            count = len(tuple(attributes)[0])
            gl.glDrawArrays(mode, first, count)

        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, 0)
        self.deactivate()
Example #2
0
    def draw(self, mode=gl.GL_TRIANGLES, indices=None):  # first=0, count=None):
        """ Draw the attribute arrays in the specified mode.

        Parameters
        ----------
        mode : GL_ENUM
            GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP,
            GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN

        first : int
            The starting vertex index in the vertex array. Default 0.

        count : int
            The number of vertices to draw. Default all.
        """

        self.activate()
        attributes = self._attributes.values()

        # Get buffer size first attribute
        # We need more tests here
        #  - do we have at least 1 attribute ?
        #  - does all attributes report same count ?
        # count = (count or attributes[0].size) - first

        if isinstance(indices, IndexBuffer):
            indices.activate()
            gltypes = {
                np.dtype(np.uint8): gl.GL_UNSIGNED_BYTE,
                np.dtype(np.uint16): gl.GL_UNSIGNED_SHORT,
                np.dtype(np.uint32): gl.GL_UNSIGNED_INT,
            }
            gl.glDrawElements(mode, indices.size, gltypes[indices.dtype], None)
            indices.deactivate()
        else:
            first = 0
            # count = (self._count or attributes[0].size) - first
            count = len(tuple(attributes)[0])
            gl.glDrawArrays(mode, first, count)

        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, 0)
        self.deactivate()
Example #3
0
    def draw(self, mode = gl.GL_TRIANGLES, indices=None): #first=0, count=None):
        """ Draw using the specified mode & indices.

        :param gl.GLEnum mode: 
          One of
            * GL_POINTS
            * GL_LINES
            * GL_LINE_STRIP
            * GL_LINE_LOOP,
            * GL_TRIANGLES
            * GL_TRIANGLE_STRIP
            * GL_TRIANGLE_FAN

        :param IndexBuffer|None indices:
            Vertex indices to be drawn. If none given, everything is drawn.
        """

        self.activate()
        attributes = self._attributes.values()

        # Get buffer size first attribute
        # We need more tests here
        #  - do we have at least 1 attribute ?
        #  - does all attributes report same count ?
        # count = (count or attributes[0].size) - first

        if isinstance(indices, IndexBuffer):
            indices.activate()
            gltypes = { np.dtype(np.uint8) : gl.GL_UNSIGNED_BYTE,
                        np.dtype(np.uint16): gl.GL_UNSIGNED_SHORT,
                        np.dtype(np.uint32): gl.GL_UNSIGNED_INT }
            gl.glDrawElements(mode, indices.size, gltypes[indices.dtype], None)
            indices.deactivate()
        else:
            first = 0
            # count = (self._count or attributes[0].size) - first
            count = len(tuple(attributes)[0])
            gl.glDrawArrays(mode, first, count)

        gl.glBindBuffer( gl.GL_ARRAY_BUFFER, 0 )
        self.deactivate()
Example #4
0
    def draw(self, mode = gl.GL_TRIANGLES, indices=None): #first=0, count=None):
        """ Draw the attribute arrays in the specified mode.

        Parameters
        ----------
        mode : GL_ENUM
            GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP,
            GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN

        first : int
            The starting vertex index in the vertex array. Default 0.

        count : int
            The number of vertices to draw. Default all.
        """

        self.activate()
        attributes = self._attributes.values()

        # Get buffer size first attribute
        # We need more tests here
        #  - do we have at least 1 attribute ?
        #  - does all attributes report same count ?
        # count = (count or attributes[0].size) - first

        if isinstance(indices, IndexBuffer):
            indices.activate()
            gltypes = { np.dtype(np.uint8) : gl.GL_UNSIGNED_BYTE,
                        np.dtype(np.uint16): gl.GL_UNSIGNED_SHORT,
                        np.dtype(np.uint32): gl.GL_UNSIGNED_INT }
            gl.glDrawElements(mode, indices.size, gltypes[indices.dtype], None)
            indices.deactivate()
        else:
            first = 0
            # count = (self._count or attributes[0].size) - first
            count = len(attributes[0])
            gl.glDrawArrays(mode, first, count)

        gl.glBindBuffer( gl.GL_ARRAY_BUFFER, 0 )
        self.deactivate()